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kayxy

kayxy

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Bonjour encore un petit poste pour m'aider

sur ma map rockford il a pas de shader (hdr)

mon hdr est activée mais je compil en expert


Merci de votre aide .
 
supragreg

supragreg

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@lirrox
 
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Akulla

Akulla

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Quand tu va dans ta console et que tu marche mat_fullbright,il y a un "1" ? Si oui,mets 0
 
lirrox

lirrox

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kayxy à dit:
Bonjour encore un petit poste pour m'aider

sur ma map rockford il a pas de shader (hdr)

mon hdr est activée mais je compil en expert


Merci de votre aide .
pas compris
 
Akulla

Akulla

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lirrox

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Akulla à dit:
En gros,y'a pas d'ombres
ah ben @kayxytel dans ligth tu as mis cette option: -staticproplighting
si oui enleve le
 
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kayxy

kayxy

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Akulla à dit:
Quand tu va dans ta console et que tu marche mat_fullbright,il y a un "1" ? Si oui,mets 0
sa fait rien
 
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kayxy

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  • Initiateur de la discussion
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kayxy

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lirrox à dit:
ah ben @kayxytel dans ligth tu as mis cette option: -staticproplighting
si oui enleve le
non pas mis
 
lirrox

lirrox

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Steinman78

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Envoie un screen du rendu, je suis pas certains de comprendre
 
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kayxy

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Steinman78 à dit:
Envoie un screen du rendu, je suis pas certains de comprendre
en gros tu sais les ombre dans la map il en na pas :(
 
Taink

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Mets un light_environment.
 
Akulla

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Taink à dit:
Mets un light_environment.
Même sans light_environment sa laisse des ombres normalement
 
Taink

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kayxy

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Taink

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lirrox

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  • Initiateur de la discussion
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kayxy

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Taink à dit:
Envoie ton log
tien :



4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\rp_boomcityrp_v1.lin
Areaportal leak ! File: e:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3060 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing e:\rp_boomcityrp_v1.prt...Building visibility clusters...
done (1)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17176870 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13690 texinfos to 8039
Reduced 1711 texdatas to 1510 (90378 bytes to 81763)
Writing e:\rp_boomcityrp_v1.bsp
27 seconds elapsed



4 threads
reading e:\rp_boomcityrp_v1.bsp
reading e:\rp_boomcityrp_v1.prt
5423 portalclusters
16030 numportals
0...1...2...3...4...5...6...7...8...9...100
lirrox à dit:
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
kayxy à dit:
tien :



4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\rp_boomcityrp_v1.lin
Areaportal leak ! File: e:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3060 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing e:\rp_boomcityrp_v1.prt...Building visibility clusters...
done (1)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17176870 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13690 texinfos to 8039
Reduced 1711 texdatas to 1510 (90378 bytes to 81763)
Writing e:\rp_boomcityrp_v1.bsp
27 seconds elapsed



4 threads
reading e:\rp_boomcityrp_v1.bsp
reading e:\rp_boomcityrp_v1.prt
5423 portalclusters
16030 numportals
0...1...2...3...4...5...6...7...8...9...100
Il est pas entier.
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
kayxy à dit:
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati

fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)

Areaportal leak ! File: e:\rp_boomcityrp_v1.lin

Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas

***need to set $abovewater for material nature/water_ati_beneath

Can't load skybox file skybox/painted to build the default cubemap!

WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Hophophop on fixe tout sa
 
  • J'aime
Réactions: Taink
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
Messages
824
Score réaction
97
Points
160
Taink à dit:
Il est pas entier.
Akulla à dit:
Hophophop on fixe tout sa
Juste merci vraiment ;)

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote E:\rp_boomcityrp_v1.lin
Areaportal leak ! File: E:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3060 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3307 prims, max 32768 :: 65547 indices, max 65536)



4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\rp_boomcityrp_v1.lin
Areaportal leak ! File: e:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3060 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing e:\rp_boomcityrp_v1.prt...Building visibility clusters...
done (0)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17176870 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13690 texinfos to 8039
Reduced 1711 texdatas to 1510 (90378 bytes to 81763)
Writing e:\rp_boomcityrp_v1.bsp
31 seconds elapsed



4 threads
reading e:\rp_boomcityrp_v1.bsp
reading e:\rp_boomcityrp_v1.prt
5423 portalclusters
16030 numportals
0...1...2...3...4...5...6...7...8...9...100
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
kayxy à dit:
Juste merci vraiment ;)

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote E:\rp_boomcityrp_v1.lin
Areaportal leak ! File: E:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3060 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3307 prims, max 32768 :: 65547 indices, max 65536)



4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


4 threads
reading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\rp_boomcityrp_v1.bsp
Error opening e:\rp_boomcityrp_v1.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\rp_boomcityrp_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcityrp_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\rp_boomcityrp_v1.lin
Areaportal leak ! File: e:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 608271: areaportal brush doesn't touch two areas
done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3060 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing e:\rp_boomcityrp_v1.prt...Building visibility clusters...
done (0)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17176870 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13690 texinfos to 8039
Reduced 1711 texdatas to 1510 (90378 bytes to 81763)
Writing e:\rp_boomcityrp_v1.bsp
31 seconds elapsed



4 threads
reading e:\rp_boomcityrp_v1.bsp
reading e:\rp_boomcityrp_v1.prt
5423 portalclusters
16030 numportals
0...1...2...3...4...5...6...7...8...9...100
Bah il est toujours pas entier, fait un pastebin.
Et t'as pas résolu les erreurs indiquées par Akulla
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
kayxy à dit:
Areaportal leak ! File: E:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas


Too many t-junctions to fix up! (3307 prims, max 32768 :: 65547 indices, max 65536)


Areaportal leak ! File: e:\rp_boomcityrp_v1.lin
Brush 25168: areaportal brush doesn't touch two areas

Brush 25164: areaportal brush doesn't touch two areas

Brush 25166: areaportal brush doesn't touch two areas

Brush 25162: areaportal brush doesn't touch two areas

Brush 25160: areaportal brush doesn't touch two areas

Brush 25158: areaportal brush doesn't touch two areas

Brush 25156: areaportal brush doesn't touch two areas

Brush 1761878: areaportal brush doesn't touch two areas


***need to set $abovewater for material nature/water_ati_beneath

Can't load skybox file skybox/painted to build the default cubemap!


WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
 
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