Aide Mapping svp :)

  • Initiateur de la discussion kayxy
  • Date de début
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
Messages
824
Score réaction
97
Points
160
Bonjour je compil ma map rockford j'ai fait une grosse modif mais la compilation dur longtemps vous aurais pas une idée .

j'ai enlever pas mal de truc pour mieux la compiler .

j'ai le vbsb custom, en fast elle se compil

Merci de votre aide

log de ma compilation en fast au cas ou :) :
Puis merci de votre aide



4 threads
reading c:\users\maxx\desktop\map boomcity\map\rp_boomcityrp.bsp
reading c:\users\maxx\desktop\map boomcity\map\rp_boomcityrp.prt
5444 portalclusters
15891 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 470545 visible clusters (5.73%)
Total clusters visible: 8216288
Average clusters visible: 1509
Building PAS...
Average clusters audible: 4002
visdatasize:4564747 compressed from 7490944
writing c:\users\maxx\desktop\map boomcity\map\rp_boomcityrp.bsp
19 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\maxx\desktop\map boomcity\map\rp_boomcityrp.bsp
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
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Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
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Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
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Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
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34293 faces
31 degenerate faces
22967272 square feet [3307287040.00 square inches]
1364 Displacements
9130426 Square Feet [1314781312.00 Square Inches]
34262 patches before subdivision
712250 patches after subdivision
899 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 85421123, max 2256
transfer lists: 651.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3287428, 2811938, 1653552)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(735193, 588475, 333173)
Build Patch/Sample Hash Table(s).....Done<0.4919 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 155/1024 7440/49152 (15.1%)
brushes 7586/8192 91032/98304 (92.6%) VERY FULL!
brushsides 52973/65536 423784/524288 (80.8%) VERY FULL!
planes 23884/65536 477680/1310720 (36.4%)
vertexes 63122/65536 757464/786432 (96.3%) VERY FULL!
nodes 12871/65536 411872/2097152 (19.6%)
texinfos 7852/12288 565344/884736 (63.9%)
texdata 1488/2048 47616/65536 (72.7%)
dispinfos 1364/0 240064/0 ( 0.0%)
disp_verts 82548/0 1650960/0 ( 0.0%)
disp_tris 126784/0 253568/0 ( 0.0%)
disp_lmsamples 7931227/0 7931227/0 ( 0.0%)
faces 34293/65536 1920408/3670016 (52.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21610/65536 1210160/3670016 (33.0%)
leaves 13027/65536 416864/2097152 (19.9%)
leaffaces 43140/65536 86280/131072 (65.8%)
leafbrushes 18750/65536 37500/131072 (28.6%)
areas 12/256 96/2048 ( 4.7%)
surfedges 223714/512000 894856/2048000 (43.7%)
edges 163613/256000 654452/1024000 (63.9%)
LDR worldlights 899/8192 79112/720896 (11.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 321/1024 5136/16384 (31.3%)
overlays 127/512 44704/180224 (24.8%)
LDR lightdata [variable] 32061444/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4564747/16777216 (27.2%)
entdata [variable] 738291/393216 (187.8%) VERY FULL!
LDR ambient table 13027/65536 52108/262144 (19.9%)
HDR ambient table 13027/65536 52108/262144 (19.9%)
LDR leaf ambient 69519/65536 1946532/1835008 (106.1%) VERY FULL!
HDR leaf ambient 13027/65536 364756/1835008 (19.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/279310 ( 0.0%)
pakfile [variable] 454180/0 ( 0.0%)
physics [variable] 17112926/4194304 (408.0%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 68590
Writing c:\users\maxx\desktop\map boomcity\map\rp_boomcityrp.bsp
13 minutes, 53 seconds elapsed
 
Nicolas22

Nicolas22

Geek
Messages
96
Score réaction
60
Points
80
Premièrement, si c'est une modif de rockford. Il faut toujours mettre rockford dans le nom de la map.

Après sur tes logs compiles, j'ai l'impression qu'il manque pas de choses et que quelque choses cloche, à voir avec tes paramètre hammer et tes paramètres de compile :)
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"

Mets en prop_dynamic

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Appuie sur le r en rouge dans la barre d'outils
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
Taink à dit:
Optimise ta map, c'est ça qui arrête ta compilation.
Il peut pas

Devine la map qu'il a modifié
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
  • Banni
Sp4sf0n

Sp4sf0n

Geek
Messages
125
Score réaction
49
Points
80
Akulla à dit:
Il peut pas

Devine la map qu'il a modifié
J'aurais mis ce smiley à la fin : FailFish
 
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