Besoin d'un mappeur merci

  • Initiateur de la discussion kayxy
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  • Initiateur de la discussion
  • Banni
kayxy

kayxy

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oui j'ai fait un message en haut mais je me suis tromper dans le titre désoler


Bonjour j'aimerai une aide tout simplement quand je compile ma maps mais props apparaisse pas

Maps a compiler Rockford v2b

J'ai le vbsb qui faut

J'ai le popper

J'ai le nojunc

Merci de votre aide
 
AyZenSantos

AyZenSantos

Psychopathe
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Sa m'etonne pas c'est rockford ...
 
lirrox

lirrox

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kayxy à dit:
oui j'ai fait un message en haut mais je me suis tromper dans le titre désoler


Bonjour j'aimerai une aide tout simplement quand je compile ma maps mais props apparaisse pas

Maps a compiler Rockford v2b

J'ai le vbsb qui faut

J'ai le popper

J'ai le nojunc

Merci de votre aide
réinstalle gmod BORT
(c'est ce que j'ai vraiment dû faire)
 
Seyno

Seyno

Bambi
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tu n'a pas tout les commande pour pouvoir compiler rockford......

Rockford n'est pas une map facile
 
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Réactions: Steinman78 et AyZenSantos
FridomFR

FridomFR

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ta meme pas mis ton compile log mdr on peut pas t'aider
 
mrcodsv

mrcodsv

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kayxy à dit:
oui j'ai fait un message en haut mais je me suis tromper dans le titre désoler


Bonjour j'aimerai une aide tout simplement quand je compile ma maps mais props apparaisse pas

Maps a compiler Rockford v2b

J'ai le vbsb qui faut

J'ai le popper

J'ai le nojunc

Merci de votre aide
Peut tu mettre ton log de ta compilation s'il te plait
 
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
Messages
824
Score réaction
97
Points
160
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
Messages
824
Score réaction
97
Points
160
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3056 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt...Building visibility clusters...
done (0)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17177590 bytes)
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_junk/petfoodbag01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13698 texinfos to 8044
Reduced 1713 texdatas to 1514 (87871 bytes to 79579)
Writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
21 seconds elapsed



4 threads
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt
5456 portalclusters
16134 numportals
0...1...2...3...4...5...6...7...8...9...100
 
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

Geek suprême
Messages
824
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97
Points
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FridomFR à dit:
ta meme pas mis ton compile log mdr on peut pas t'aider
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3056 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt...Building visibility clusters...
done (0)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17177590 bytes)
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_junk/petfoodbag01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13698 texinfos to 8044
Reduced 1713 texdatas to 1514 (87871 bytes to 79579)
Writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
21 seconds elapsed



4 threads
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt
5456 portalclusters
16134 numportals
0...1...2...3...4...5...6...7...8...9...100
 
  • Initiateur de la discussion
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kayxy

kayxy

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lirrox à dit:
réinstalle gmod BORT
(c'est ce que j'ai vraiment dû faire)
mdrrr nan ses des material que il sont pas pris en compte mais je sais pas comment regler sa
 
FridomFR

FridomFR

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"Error loading studio model "models/props_interiors/dining_table_round.mdl"!"
Si tu vois pas le props de la table ronde (je traduis la ligne) tu as ta réponse ici ^^

"NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!"
Une texture qui ne marche pas, a changer ^^

"Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!"
Pareil pour cette texture la texture ne marche pas ^^
Pourquoi ? Parce le .vmt pointe vers une fichier inexistant tous simplement.
 
lirrox

lirrox

Psychopathe
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kayxy à dit:
mdrrr nan ses des material que il sont pas pris en compte mais je sais pas comment regler sa
ah okok
 
  • Initiateur de la discussion
  • Banni
kayxy

kayxy

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FridomFR à dit:
"Error loading studio model "models/props_interiors/dining_table_round.mdl"!"
Si tu vois pas le props de la table ronde (je traduis la ligne) tu as ta réponse ici ^^

"NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!"
Une texture qui ne marche pas, a changer ^^

"Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!"
Pareil pour cette texture la texture ne marche pas ^^
Pourquoi ? Parce le .vmt pointe vers une fichier inexistant tous simplement.
du coup je pourrais régler sa comment ?

Merci déjà pour ton aide
 
FridomFR

FridomFR

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kayxy à dit:
du coup je pourrais régler sa comment ?

Merci déjà pour ton aide
C'est très simple c'est la base de la base ^^ Je vois pas pourquoi tu map rockford si tu ne sais même pas régler ce genre d'erreur ! Fautt arreter de se prendre pour un mappeur quand on sait pas faire ca
 
Seyno

Seyno

Bambi
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Ah d'accord donc en gros ta aucune texture rien,

ta juste ouvert hammer tu t'es dit aller hop je vais mapper rockford je vais me faire appeler "MAPPEUR".
Jolie blague je trouve. :)
 
Taink

Taink

El Magnifico
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Wabel

Wabel

Je ne sais pas quoi mettre
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Taink à dit:
Non ça c'est pas le problème...

C'est ÇA le problème.
C’est pas un probleme véritable, c’est juste qu’il ne faut JAMAIS MAIS ALORS JAMAIS commencer par modifier et encore moins modifier Rockford.
 
Taink

Taink

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WabelGame à dit:
C’est pas un probleme véritable, c’est juste qu’il ne faut JAMAIS MAIS ALORS JAMAIS commencer par modifier et encore moins modifier Rockford.
Non c'est juste que Rockford c'est plus simple à refaire qu'à modifier correctement.
(hyperbole, au fait)
 
Wabel

Wabel

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Taink à dit:
Non c'est juste que Rockford c'est plus simple à refaire qu'à modifier correctement.
(hyperbole, au fait)
Ah bon? J’etait pas au courant de sa, nan parce que moi jngalère avec les arch et j’devrais refaire rockford aka la map ou il y a 5000archs
 
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