- Initiateur de la discussion
ViPerZe_
Geek suprême
- Messages
- 371
- Score réaction
- 88
- Points
- 150
Comment régler le problème de flou ? J'ai essayé plusieurs choses ça n'a pas l'air de trop marcher. (Dans les bâtiments y'a aucun soucis, c'est dehors).
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming.vmf"
Valve Software - vbsp.exe (Jul 2 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming.vmf
"materials//3dblur.vtf": cached version doesn't exist
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_generic01a" not found.
Material not found!: PK02/PK02_GENERIC01A
material "pk02/pk02_wall_big01b" not found.
Material not found!: PK02/PK02_WALL_BIG01B
material "pk02/pk02_wall06b" not found.
Material not found!: PK02/PK02_WALL06B
material "pk02/pk02_wall06a" not found.
Material not found!: PK02/PK02_WALL06A
material "pk02/pk02_floor09a" not found.
Material not found!: PK02/PK02_FLOOR09A
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "pk02/pk02_door01" not found.
Material not found!: PK02/PK02_DOOR01
material "pk01/pk01_wall03b" not found.
Material not found!: PK01/PK01_WALL03B
material "pk02/pk02_light01b" not found.
Material not found!: PK02/PK02_LIGHT01B
material "pk02/pk02_floor04" not found.
Material not found!: PK02/PK02_FLOOR04
material "pk02/pk02_wall03a" not found.
Material not found!: PK02/PK02_WALL03A
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 88 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106088 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 142 texinfos to 86
Reduced 16 texdatas to 15 (290 bytes to 272)
Writing C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming.bsp
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming"
Valve Software - vvis.exe (Jul 2 2017)
fastvis = true
4 threads
reading c:\users\alexis\desktop\theprojet78\flakorsovereigngaming.bsp
reading c:\users\alexis\desktop\theprojet78\flakorsovereigngaming.prt
3510 portalclusters
8728 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 8364036
Average clusters visible: 2382
Building PAS...
Average clusters audible: 3510
visdatasize:3109864 compressed from 3088800
writing c:\users\alexis\desktop\theprojet78\flakorsovereigngaming.bsp
15 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming"
Valve Software - vrad.exe SSE (Jul 2 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\theprojet78\flakorsovereigngaming.bsp
Setting up ray-trace acceleration structure... Done (1.56 seconds)
10181 faces
34294588 square feet [4938420736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10181 patches before subdivision
463305 patches after subdivision
40 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (198)
transfers 26467854, max 7470
transfer lists: 201.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(3, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.9974 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 288/8192 3456/98304 ( 3.5%)
brushsides 2703/65536 21624/524288 ( 4.1%)
planes 1982/65536 39640/1310720 ( 3.0%)
vertexes 13844/65536 166128/786432 (21.1%)
nodes 6499/65536 207968/2097152 ( 9.9%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 10181/65536 570136/3670016 (15.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 979/65536 54824/3670016 ( 1.5%)
leaves 6513/65536 208416/2097152 ( 9.9%)
leaffaces 10627/65536 21254/131072 (16.2%)
leafbrushes 4057/65536 8114/131072 ( 6.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 46146/512000 184584/2048000 ( 9.0%)
edges 24885/256000 99540/1024000 ( 9.7%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 271/32768 2710/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6057/65536 12114/131072 ( 9.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 14962288/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3109864/16777216 (18.5%)
entdata [variable] 16550/393216 ( 4.2%)
LDR ambient table 6513/65536 26052/262144 ( 9.9%)
HDR ambient table 6513/65536 26052/262144 ( 9.9%)
LDR leaf ambient 3583/65536 100324/1835008 ( 5.5%)
HDR leaf ambient 6513/65536 182364/1835008 ( 9.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4780 ( 0.0%)
pakfile [variable] 86794/0 ( 0.0%)
physics [variable] 106088/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 21947
Writing c:\users\alexis\desktop\theprojet78\flakorsovereigngaming.bsp
5 minutes, 24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Alexis\Desktop\TheProjet78\flakorsovereigngaming.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\flakorsovereigngaming.bsp"
Dernière édition: