[Hammer] Problème de compilation

  • Initiateur de la discussion D3LIO
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D3LIO

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Bonjour, j'ai un problème de compilation. J'avait modifier la map rp_rockford_v1b pour une map pero sur mon serveur tout c'est bien passer lors de la compilation. Quelque jours après j'ai décider de rajouter des nouvelles choses sur la map , une fois cela finis je compile la map
MAIS SOUDAIN... UNE ERREUR

Voici le logs
** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -allowdynamicpropsasstatic -notjunc -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: E:\ZBE\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.vmf
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "plaster/plaster_int_18" not found.
Material not found!: PLASTER/PLASTER_INT_18
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "arleitiss/riotshield/shield_glass" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_GLASS
material "realworldtextures/floor/mixtile/solid/yellow" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/YELLOW
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
Could not locate 'GameData' key in e:\zbe\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_greyscitybeta/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp" "E:\ZBE\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_greyscitybeta.bsp"


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_greyscitybeta"
 
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D3LIO à dit:
Bonjour, j'ai un problème de compilation. J'avait modifier la map rp_rockford_v1b pour une map pero sur mon serveur tout c'est bien passer lors de la compilation. Quelque jours après j'ai décider de rajouter des nouvelles choses sur la map , une fois cela finis je compile la map
MAIS SOUDAIN... UNE ERREUR

Voici le logs
** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -allowdynamicpropsasstatic -notjunc -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: E:\ZBE\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.vmf
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "plaster/plaster_int_18" not found.
Material not found!: PLASTER/PLASTER_INT_18
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "arleitiss/riotshield/shield_glass" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_GLASS
material "realworldtextures/floor/mixtile/solid/yellow" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/YELLOW
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
Could not locate 'GameData' key in e:\zbe\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_greyscitybeta/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp" "E:\ZBE\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_greyscitybeta.bsp"


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_greyscitybeta"
Tu es sûr que tes vmt sont complets ?
 
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D3LIO

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Nicolas22

Nicolas22

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Des logs de la compilation ?
 
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D3LIO

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lirrox

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D3LIO à dit:
Bonjour, j'ai un problème de compilation. J'avait modifier la map rp_rockford_v1b pour une map pero sur mon serveur tout c'est bien passer lors de la compilation. Quelque jours après j'ai décider de rajouter des nouvelles choses sur la map , une fois cela finis je compile la map
MAIS SOUDAIN... UNE ERREUR

Voici le logs
** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -allowdynamicpropsasstatic -notjunc -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: E:\ZBE\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.vmf
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "plaster/plaster_int_18" not found.
Material not found!: PLASTER/PLASTER_INT_18
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "arleitiss/riotshield/shield_glass" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_GLASS
material "realworldtextures/floor/mixtile/solid/yellow" not found.
Material not found!: REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/YELLOW
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
Could not locate 'GameData' key in e:\zbe\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_greyscitybeta/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_greyscitybeta/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp
Error opening e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscitybeta.bsp" "E:\ZBE\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_greyscitybeta.bsp"


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_greyscitybeta"
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)
 
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lirrox à dit:
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)
Tiens je l'avait pas vu SeemsGood
 
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D3LIO

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lirrox à dit:
Generated env_cubemap patch name : maps/rp_rockford_greyscitybeta/MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/FLOOR/MIXTILE/SOLID/WHITE_1018_6024_646_-12384_-14023_261 too long! (max = 128)
Je dois supprimer ce env_cubemap ?
 
lirrox

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lirrox

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D3LIO à dit:
Je dois supprimer ce env_cubemap ?
en fait ce env_cubemap reflète une surface trop grande je pense
 
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D3LIO

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Ducoup je la supprime
lirrox à dit:
en fait ce env_cubemap reflète une surface trop grande je pense
du coup je le supprime ?
 
lirrox

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D3LIO

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lirrox à dit:
Comment trouver ce env_cubemap?
Dsl si je pose trop de question
@lirrox
 
Dernière édition:
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D3LIO

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@lirrox
 
Guillaume Bonnet

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@benji2675 aide le Kappa
 
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D3LIO à dit:
Comment trouver ce env_cubemap?
Dsl si je pose trop de question
@lirrox
euh je sais pas
 
Guillaume Bonnet

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D3LIO

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@Steinman78
 
Steinman78

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C'est le nom de ta texture qui est beaucoup trop long, quand tu pioches dans les contenus d'une map directement via le fichier .bsp, il ne faut jamais prendre ce qu'il y a dans le dossier materials/maps
 
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Steinman78 à dit:
C'est le nom de ta texture qui est beaucoup trop long, quand tu pioches dans les contenus d'une map directement via le fichier .bsp, il ne faut jamais prendre ce qu'il y a dans le dossier materials/maps
Merci tu me sauve la vie :))))))))))
 
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