Problème compilation Hammer

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Numerix

Numerix

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Bonjour,
Nous avions payés une map il y a longtemps mais nous avons décidé de la modifié mais le problème est que lorsque nous compilons la map celle-ci se compile mais il ne presque rien de la map (spawn et un bout de sable)

Voici les logs (ne faîtes pas attention au manque de texture même avec toute les textures cela ne fonctionne pas)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\mbvcf\Desktop\AliveRp\maps\zrp_aliverp_v1.vmf"

Valve Software - vbsp.exe (Jul 2 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\mbvcf\Desktop\AliveRp\maps\zrp_aliverp_v1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "stone/stonewall010b" not found.
Material not found!: STONE/STONEWALL010B
material "plaster/plasterwall009b" not found.
Material not found!: PLASTER/PLASTERWALL009B
material "stone/stonefloor_inn01" not found.
Material not found!: STONE/STONEFLOOR_INN01
material "stone/stonewall_inn03a" not found.
Material not found!: STONE/STONEWALL_INN03A
material "stone/stonewall_inn01d" not found.
Material not found!: STONE/STONEWALL_INN01D
material "plaster/plasterwall009" not found.
Material not found!: PLASTER/PLASTERWALL009
material "plaster/plasterwall014b" not found.
Material not found!: PLASTER/PLASTERWALL014B
material "plaster/plasterwall014a" not found.
Material not found!: PLASTER/PLASTERWALL014A
material "concrete/concretefloor_bunker02a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02A
material "wood/shingles006a" not found.
Material not found!: WOOD/SHINGLES006A
material "realworldtextures/newer/0/roof_0_10" not found.
Material not found!: REALWORLDTEXTURES/NEWER/0/ROOF_0_10
material "wood/woodwall050a" not found.
Material not found!: WOOD/WOODWALL050A
material "concrete/concretewall_inn01a" not found.
Material not found!: CONCRETE/CONCRETEWALL_INN01A
material "concrete/concretewall_inn01b" not found.
Material not found!: CONCRETE/CONCRETEWALL_INN01B
material "wood/woodwall048_roof" not found.
Material not found!: WOOD/WOODWALL048_ROOF
material "wood/shingles001a" not found.
Material not found!: WOOD/SHINGLES001A
Error: displacement found on a(n) func_detail entity - not supported (entity 2121, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\mbvcf\Desktop\AliveRp\maps\zrp_aliverp_v1"

Valve Software - vvis.exe (Jul 2 2017)
4 threads
reading c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.bsp
reading c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.prt
LoadPortals: couldn't read c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\mbvcf\Desktop\AliveRp\maps\zrp_aliverp_v1"

Valve Software - vrad.exe SSE (Jul 2 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.00 seconds)
21 faces
3131 square feet [450890.56 square inches]
1 Displacements
34195 Square Feet [4924167.50 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 140/65536 2800/1310720 ( 0.2%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 63/65536 2016/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 67006/0 67006/0 ( 0.0%)
faces 21/65536 1176/3670016 ( 0.0%)
hdr faces 21/65536 1176/3670016 ( 0.0%)
origfaces 7/65536 392/3670016 ( 0.0%)
leaves 65/65536 2080/2097152 ( 0.1%)
leaffaces 20/65536 40/131072 ( 0.0%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 110/512000 440/2048000 ( 0.0%)
edges 60/256000 240/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 59540/0 ( 0.0%)
HDR lightdata [variable] 59540/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1601/393216 ( 0.4%)
LDR ambient table 65/65536 260/262144 ( 0.1%)
HDR ambient table 65/65536 260/262144 ( 0.1%)
LDR leaf ambient 64/65536 1792/1835008 ( 0.1%)
HDR leaf ambient 64/65536 1792/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/65132 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106128/0 ( 0.0%)
physics [variable] 60494/4194304 ( 1.4%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 40
Writing c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Jul 2 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.00 seconds)
21 faces
3131 square feet [450890.56 square inches]
1 Displacements
34195 Square Feet [4924167.50 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 140/65536 2800/1310720 ( 0.2%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 63/65536 2016/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 67006/0 67006/0 ( 0.0%)
faces 21/65536 1176/3670016 ( 0.0%)
hdr faces 21/65536 1176/3670016 ( 0.0%)
origfaces 7/65536 392/3670016 ( 0.0%)
leaves 65/65536 2080/2097152 ( 0.1%)
leaffaces 20/65536 40/131072 ( 0.0%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 110/512000 440/2048000 ( 0.0%)
edges 60/256000 240/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 59540/0 ( 0.0%)
HDR lightdata [variable] 59540/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1601/393216 ( 0.4%)
LDR ambient table 65/65536 260/262144 ( 0.1%)
HDR ambient table 65/65536 260/262144 ( 0.1%)
LDR leaf ambient 64/65536 1792/1835008 ( 0.1%)
HDR leaf ambient 64/65536 1792/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/65132 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106128/0 ( 0.0%)
physics [variable] 60494/4194304 ( 1.4%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 40
Writing c:\users\mbvcf\desktop\aliverp\maps\zrp_aliverp_v1.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\mbvcf\Desktop\AliveRp\maps\zrp_aliverp_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\zrp_aliverp_v1.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -dev -console +sv_lan 1 +map "zrp_aliverp_v1" -steam
 
Steinman78

Steinman78

Psychopathe
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"Error: displacement found on a(n) func_detail entity - not supported (entity 2121, brush 0)"

T'as transformé un func_detail en displacement
 
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Numerix

Numerix

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Ok merci je vais allez voir ;)
 
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