Probleme Compilations Map En .bsp

  • Initiateur de la discussion GregCal557
  • Date de début
  • Initiateur de la discussion
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GregCal557

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Bonjour je ne parviens pas a compiler ma map hammer en .bsp. Avait vous quelque chose pour m'aider svp Parce que j'ai toutte esayer.

Ma compile log:

materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\cache\Desktop\rp_horland\rp_test.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "zolos textures/glass/oldwindowdp" not found.
Material not found!: ZOLOS TEXTURES/GLASS/OLDWINDOWDP
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "demalife/pnp_paribas" not found.
Material not found!: DEMALIFE/PNP_PARIBAS
material "demalife/mur_vert" not found.
Material not found!: DEMALIFE/MUR_VERT
material "demalife/metal_beige" not found.
Material not found!: DEMALIFE/METAL_BEIGE
material "demalife/carrelage_marron" not found.
Material not found!: DEMALIFE/CARRELAGE_MARRON
material "demalife/offdesktop" not found.
Material not found!: DEMALIFE/OFFDESKTOP
material "gtaivtex/tl_sub_whitetiles2_dirt" not found.
Material not found!: GTAIVTEX/TL_SUB_WHITETILES2_DIRT
material "demalife/micromania_store_2" not found.
Material not found!: DEMALIFE/MICROMANIA_STORE_2
material "gtaivtex/dc_hk_alupanel01" not found.
Material not found!: GTAIVTEX/DC_HK_ALUPANEL01
material "gtaivtex/tl_bank_ceil" not found.
Material not found!: GTAIVTEX/TL_BANK_CEIL
material "gtaivtex/mh_gridwall01" not found.
Material not found!: GTAIVTEX/MH_GRIDWALL01
material "demalife/hall_concrete11_wet" not found.
Material not found!: DEMALIFE/HALL_CONCRETE11_WET
material "maps/rp_rockford_v2b/wood/woodfloor008a_-3282_-7387_196" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/WOOD/WOODFLOOR008A_-3282_-7387_196
material "sgtsicktextures/bk_wallext_01" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_01
material "warehouse/se1_concrete_sidewalk_02" not found.
Material not found!: WAREHOUSE/SE1_CONCRETE_SIDEWALK_02
material "sgtsicktextures/bk_yellowmetal" not found.
Material not found!: SGTSICKTEXTURES/BK_YELLOWMETAL
material "sgtsicktextures/bk_shingles01" not found.
Material not found!: SGTSICKTEXTURES/BK_SHINGLES01
material "sgtsicktextures/bk_wallext_02" not found.
Material not found!: SGTSICKTEXTURES/BK_WALLEXT_02
material "john/water/waterfallfull_1024_clear" not found.
Material not found!: JOHN/WATER/WATERFALLFULL_1024_CLEAR
material "realworldtextures/walls/montereygray" not found.
Material not found!: REALWORLDTEXTURES/WALLS/MONTEREYGRAY
material "maps/rp_evocity_v4b1/env/brush/floors/floor_tilesjailmain_-10628_-9889_138" not found.
Material not found!: MAPS/RP_EVOCITY_V4B1/ENV/BRUSH/FLOORS/FLOOR_TILESJAILMAIN_-10628_-9889_138
material "gtaivtex/mc_mh1-21_011" not found.
Material not found!: GTAIVTEX/MC_MH1-21_011
Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/flanchan/dark-green-wallpaper-39m.vmt
UnlitGeneric,
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_test/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_test/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_test/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_test/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1067.20 -57.62 4961.70) leaked!
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3118 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3264 prims, max 32768 :: 65541 indices, max 65536)



4 threads
reading c:\users\cache\desktop\rp_horland\rp_test.bsp
Error opening c:\users\cache\desktop\rp_horland\rp_test.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\cache\desktop\rp_horland\rp_test.bsp
Error opening c:\users\cachey\desktop\rp_horland\rp_test.bsp
 
Akulla

Akulla

Helpeur Divin
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1er problème : Too many t-junctions to fix up! (3264 prims, max 32768 :: 65541 indices, max 65536)

Va dans le programme de compilation,clique sur expert,choisis le mode que tu veux dans le menu déroulant et clique sur "$bsp_exe",quelque chose comme sa et ajoute -notjunc au début de la ligne de commande,comme sa :



2ème problème :

0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1067.20 -57.62 4961.70) leaked!

Va dans l'onglet Map de hammer et clique sur "Load portal file",cela va te permettre de savoir où est ton leak,le leak peut être causé soit par le fait que ta prop_static est en dehors de la skybox OU qu'il y a un trou dans la skybox

3ème problème :

Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial

Cela veut dire que ton cube d'eau (Si il y en a qu'un seul) a plusieurs faces texturisées,essaye de mettre la texture nodraw a toutes les surfaces de ton cube d'eau et mets la texture d'eau que sur un seul côté, celui qui sera visible

4ème problème :


Material not found!: DEMALIFE/MUR_VERT,tu n'a pas la texture correspondante,tu utilise une map décompilé,non ?
 
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AyZenSantos

AyZenSantos

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Tu as un leak
materials/FLANCHAN/DARK-GREEN-WALLPAPER-39M.vmt
UnlitGeneric,
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1067.20 -57.62 4961.70) leaked!
 
xLomble77

xLomble77

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Akulla à dit:
1er problème : Too many t-junctions to fix up! (3264 prims, max 32768 :: 65541 indices, max 65536)

Va dans le programme de compilation,clique sur expert,choisis le mode que tu veux dans le menu déroulant et clique sur "$bsp_exe",quelque chose comme sa et ajoute -notjunc au début de la ligne de commande,comme sa :



2ème problème :

0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1067.20 -57.62 4961.70) leaked!

Va dans l'onglet Map de hammer et clique sur "Load portal file",cela va te permettre de savoir où est ton leak,le leak peut être causé soit par le fait que ta prop_static est en dehors de la skybox OU qu'il y a un trou dans la skybox

3ème problème :

Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial

Cela veut dire que ton cube d'eau (Si il y en a qu'un seul) a plusieurs faces texturisées,essaye de mettre la texture nodraw a toutes les surfaces de ton cube d'eau et mets la texture d'eau que sur un seul côté, celui qui sera visible

4ème problème :


Material not found!: DEMALIFE/MUR_VERT,tu n'a pas la texture correspondante,tu utilise une map décompilé,non ?
Je n'aurais pas dis mieux ! :eek:
 
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