Problème de map

  • Initiateur de la discussion D3LIO
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  • Initiateur de la discussion
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D3LIO

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Bonjour, j'ai compiler ma map rp_rockford_greycitybeta, j'ai lancer Gmod partie solo. Une fois dans la map je vois que le batiment que j'ai supprimer est toujour la (reflet)
Voici des screenshot






 
Dernière édition:
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D3LIO

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up
@lirrox
@Steinman78
@Taink
 
Akulla

Akulla

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3d skybox,modifie la

Je crois
 
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D3LIO

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Akulla à dit:
3d skybox,modifie la

Je crois
Tu est sûr ? car je ne pense pas que le ciel est la cause de ca
 
Steinman78

Steinman78

Psychopathe
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Ta map n'a pas compilé, t'as une erreur de compilation majeure
 
mscaioni

mscaioni

Geek
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C'est un batiment fantome mdr c quoi ce bug.
Essayes de supprimer caremenr la texture du batiment comme ca meme si il se remet il sera invisible?
 
Taink

Taink

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Akulla à dit:
3d skybox,modifie la

Je crois
C'est vrai que ça y ressemble mais c'est quand même assez étonnant, logiquement si il supprime le bâtiment il le met pas dans la 3D Skybox
 
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D3LIO

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Steinman78 à dit:
Ta map n'a pas compilé, t'as une erreur de compilation majeure
Vous avez une idée de l'erreure ?
 
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D3LIO

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Taink à dit:
C'est vrai que ça y ressemble mais c'est quand même assez étonnant, logiquement si il supprime le bâtiment il le met pas dans la 3D Skybox
C'est ce que je me diser , Tu a une idée de l'erreur ?
 
Akulla

Akulla

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Taink à dit:
C'est vrai que ça y ressemble mais c'est quand même assez étonnant, logiquement si il supprime le bâtiment il le met pas dans la 3D Skybox
Rockford a une skybox en propos au dessus de la map

Arrêtez de faire des modifications rockford si vous êtes nouveau,déjà que rockford est mal faite
 
Taink

Taink

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Akulla à dit:
Rockford a une skybox en propos au dessus de la map
Ouais mais apparemment il a juste supprimé un bâtiment, normalement ça a pas d'impact sur la skybox.
 
Taink

Taink

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D3LIO à dit:
C'est ce que je me diser , Tu a une idée de l'erreur ?
Bah pas vraiment, envoie ton log on sait jamais.
 
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D3LIO

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Akulla

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Taink à dit:
Ouais mais apparemment il a juste supprimé un bâtiment, normalement ça a pas d'impact sur la skybox.
De toute façon on a pas les logs,donc plus qu'à attendre un retour vu qu'on sait pas ses modifs + modif rockford en étant nouveau,ça va devenir un running gag à force KappaPride
 
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D3LIO

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Taink à dit:
Bah recompile...
** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -allowdynamicpropsasstatic -notjunc -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: E:\ZBE\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.vmf
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "maps/rp_rockford_v2b/phoenix_storms/black_chrome_-5004_-3276_312" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/PHOENIX_STORMS/BLACK_CHROME_-5004_-3276_312
material "maps/rp_rockford_v2b/agency/floor/woodpanel01_-1777_9421_824" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/FLOOR/WOODPANEL01_-1777_9421_824
material "maps/rp_rockford_v2b/realworldtextures/new/metal2_-1777_9421_824" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/NEW/METAL2_-1777_9421_824
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "maps/rp_rockford_v2b/ocrp/urban/window3_-2405_-2336_72" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/OCRP/URBAN/WINDOW3_-2405_-2336_72
material "arleitiss/riotshield/shield_glass" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_GLASS
material "maps/rp_rockford_v2b/agency/carpet/carpet_black01_8384_6081_1776" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/CARPET/CARPET_BLACK01_8384_6081_1776
material "maps/rp_rockford_v2b/agency/ceiling/ceilingtile_-3257_-5256_216" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/CEILING/CEILINGTILE_-3257_-5256_216
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
material "maps/rp_rockford_v2b/ocrp/urban/window3_-4893_-4828_136" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/OCRP/URBAN/WINDOW3_-4893_-4828_136
Could not locate 'GameData' key in e:\zbe\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_greyscity2018/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3064 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.prt...Building visibility clusters...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (4) (2279263 bytes)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-8394.51, -3184.66, 272.27)
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 10970 texinfos to 6629
Reduced 1301 texdatas to 1133 (74899 bytes to 67059)
Writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
35 seconds elapsed
-19.913599 -4.225430 0.000000
-22.250401 -3.887319 0.000000
-19.913599 -3.496582 0.000000
-21.666201 -4.552552 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.prt
3492 portalclusters
9865 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3164)
Optimized: 17135 visible clusters (1.49%)
Total clusters visible: 1148326
Average clusters visible: 328
Building PAS...
Average clusters audible: 1078
visdatasize:954950 compressed from 3072960
writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
52 minutes, 50 seconds elapsed

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
Error! Unable to load model "models/props/de_inferno/tree_small.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Unable to load model "models/props/cs_militia/spotlight.mdl"
Error! Unable to load model "models/props/de_prodigy/lighthanging.mdl"
Error! Unable to load model "models/props/cs_office/computer.mdl"
Error! Unable to load model "models/props/cs_office/light_outsidewall.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Unable to load model "models/props/cs_militia/light_outdoor_glass.mdl"
Error! Unable to load model "models/props/cs_militia/light_outdoor.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Unable to load model "models/props/cs_assault/firehydrant.mdl"
Error! Unable to load model "models/props/cs_assault/pylon.mdl"
Error! Unable to load model "models/props/de_inferno/bench_wood.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_bottom.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_repeatable.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Unable to load model "models/props/de_nuke/coolingtank.mdl"
Error! Unable to load model "models/props/de_nuke/powerwires.mdl"
Error! Unable to load model "models/props/de_nuke/turbinegenerator.mdl"
Error! Unable to load model "models/props/de_nuke/ventilationduct02large.mdl"
Error! Unable to load model "models/props/de_nuke/chimneycluster01.mdl"
Error! Unable to load model "models/props/de_nuke/pipesb_bombsite.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal1.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal2.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal3.mdl"
Error! Unable to load model "models/props/de_tides/planter.mdl"
Error! Unable to load model "models/props/cs_assault/light_shop2.mdl"
Error! Unable to load model "models/props/cs_office/light_inset.mdl"
Error! Unable to load model "models/props/de_train/acunit1.mdl"
Error! Unable to load model "models/props/cs_assault/railingalley02.mdl"
Error! Unable to load model "models/props/cs_assault/ventilationduct01.mdl"
Error! Unable to load model "models/props/de_prodigy/transformer.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_top.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Unable to load model "models/props/de_piranesi/pi_bench.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Error! Unable to load model "models/props/cs_assault/camera.mdl"
Error! Unable to load model "models/props/cs_militia/riverlogs.mdl"
Error! Unable to load model "models/props/cs_office/light_security.mdl"
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Setting up ray-trace acceleration structure... Done (13.67 seconds)
32174 faces
33 degenerate faces
23687534 square feet [3411004928.00 square inches]
1327 Displacements
8359754 Square Feet [1203804544.00 Square Inches]
32141 patches before subdivision
717411 patches after subdivision
sun extent from map=0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
933 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp" "E:\ZBE\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_greyscity2018.bsp"


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_greyscity2018"
 
Nicolas22

Nicolas22

Geek
Messages
96
Score réaction
60
Points
80
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-8394.51, -3184.66, 272.27)

Corrige cette erreur, et ça marchera :)
 
  • Initiateur de la discussion
D

D3LIO

Bambi
Messages
47
Score réaction
1
Points
40
Nicolas22 à dit:
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-8394.51, -3184.66, 272.27)

Corrige cette erreur, et ça marchera :)
Cette erreur a rien avoir avec le batiment fantôme
 
Nicolas22

Nicolas22

Geek
Messages
96
Score réaction
60
Points
80
Peut-être, mais je pense que si ? Tu as juste à allez sur http://hammer.logout.fr/?p=HLErr et tu copie/colle et tu verras, l'erreur est assez grosse. Après je pense que c'est à cause de l’environnement 3D qui se situe au plus haut de la map, supprime le(s) batiment(s) et tu verras :)
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
D3LIO à dit:
** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -notjunc -allowdynamicpropsasstatic -notjunc -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
notjunc = true
allowdynamicpropsasstatic = true
notjunc = true
4 threads
materialPath: E:\ZBE\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.vmf
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "maps/rp_rockford_v2b/phoenix_storms/black_chrome_-5004_-3276_312" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/PHOENIX_STORMS/BLACK_CHROME_-5004_-3276_312
material "maps/rp_rockford_v2b/agency/floor/woodpanel01_-1777_9421_824" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/FLOOR/WOODPANEL01_-1777_9421_824
material "maps/rp_rockford_v2b/realworldtextures/new/metal2_-1777_9421_824" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/REALWORLDTEXTURES/NEW/METAL2_-1777_9421_824
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "maps/rp_rockford_v2b/ocrp/urban/window3_-2405_-2336_72" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/OCRP/URBAN/WINDOW3_-2405_-2336_72
material "arleitiss/riotshield/shield_glass" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_GLASS
material "maps/rp_rockford_v2b/agency/carpet/carpet_black01_8384_6081_1776" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/CARPET/CARPET_BLACK01_8384_6081_1776
material "maps/rp_rockford_v2b/agency/ceiling/ceilingtile_-3257_-5256_216" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/AGENCY/CEILING/CEILINGTILE_-3257_-5256_216
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/plaster/plaster_ext_02.vmt
LightmappedGeneric,
material "maps/rp_rockford_v2b/ocrp/urban/window3_-4893_-4828_136" not found.
Material not found!: MAPS/RP_ROCKFORD_V2B/OCRP/URBAN/WINDOW3_-4893_-4828_136
Could not locate 'GameData' key in e:\zbe\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_greyscity2018/gm_construct/grass_13_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_greyscity2018/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/PLASTER/PLASTER_EXT_02.vmt
LightmappedGeneric,
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3064 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.prt...Building visibility clusters...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (4) (2279263 bytes)
Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-8394.51, -3184.66, 272.27)
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 10970 texinfos to 6629
Reduced 1301 texdatas to 1133 (74899 bytes to 67059)
Writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
35 seconds elapsed
-19.913599 -4.225430 0.000000
-22.250401 -3.887319 0.000000
-19.913599 -3.496582 0.000000
-21.666201 -4.552552 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
reading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.prt
3492 portalclusters
9865 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3164)
Optimized: 17135 visible clusters (1.49%)
Total clusters visible: 1148326
Average clusters visible: 328
Building PAS...
Average clusters audible: 1078
visdatasize:954950 compressed from 3072960
writing e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
52 minutes, 50 seconds elapsed

** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018"

Valve Software - vrad.exe SSE (Jul 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp
Error! Unable to load model "models/props/de_inferno/tree_small.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Unable to load model "models/props/cs_militia/spotlight.mdl"
Error! Unable to load model "models/props/de_prodigy/lighthanging.mdl"
Error! Unable to load model "models/props/cs_office/computer.mdl"
Error! Unable to load model "models/props/cs_office/light_outsidewall.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Unable to load model "models/props/cs_militia/light_outdoor_glass.mdl"
Error! Unable to load model "models/props/cs_militia/light_outdoor.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Unable to load model "models/props/cs_assault/firehydrant.mdl"
Error! Unable to load model "models/props/cs_assault/pylon.mdl"
Error! Unable to load model "models/props/de_inferno/bench_wood.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_bottom.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_repeatable.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Unable to load model "models/props/de_nuke/coolingtank.mdl"
Error! Unable to load model "models/props/de_nuke/powerwires.mdl"
Error! Unable to load model "models/props/de_nuke/turbinegenerator.mdl"
Error! Unable to load model "models/props/de_nuke/ventilationduct02large.mdl"
Error! Unable to load model "models/props/de_nuke/chimneycluster01.mdl"
Error! Unable to load model "models/props/de_nuke/pipesb_bombsite.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal1.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal2.mdl"
Error! Unable to load model "models/props/cs_office/shelves_metal3.mdl"
Error! Unable to load model "models/props/de_tides/planter.mdl"
Error! Unable to load model "models/props/cs_assault/light_shop2.mdl"
Error! Unable to load model "models/props/cs_office/light_inset.mdl"
Error! Unable to load model "models/props/de_train/acunit1.mdl"
Error! Unable to load model "models/props/cs_assault/railingalley02.mdl"
Error! Unable to load model "models/props/cs_assault/ventilationduct01.mdl"
Error! Unable to load model "models/props/de_prodigy/transformer.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Unable to load model "models/props/cs_assault/fireescape_top.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Unable to load model "models/props/de_piranesi/pi_bench.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Error! Unable to load model "models/props/cs_assault/camera.mdl"
Error! Unable to load model "models/props/cs_militia/riverlogs.mdl"
Error! Unable to load model "models/props/cs_office/light_security.mdl"
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Setting up ray-trace acceleration structure... Done (13.67 seconds)
32174 faces
33 degenerate faces
23687534 square feet [3411004928.00 square inches]
1327 Displacements
8359754 Square Feet [1203804544.00 Square Inches]
32141 patches before subdivision
717411 patches after subdivision
sun extent from map=0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 250.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000
933 direct lights
BuildFacelights: 0
** Executing...
** Command: Copy File
** Parameters: "e:\zbe\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_greyscity2018.bsp" "E:\ZBE\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_greyscity2018.bsp"


** Executing...
** Command: "E:\ZBE\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\ZBE\steamapps\common\GarrysMod\garrysmod" +map "rp_rockford_greyscity2018"
C'est bourré d'erreur, faudrait résoudre tout ça hein ^^
 
Akulla

Akulla

Helpeur Divin
Messages
3 808
Score réaction
2 240
Points
550
light has _fifty_percent_distance of 2000.000000 but _zero_percent_distance of 0.000000

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Error! Unable to load model "models/props/cs_assault/camera.mdl"
Error! Unable to load model "models/props/cs_militia/riverlogs.mdl"
Error! Unable to load model "models/props/cs_office/light_security.mdl"

Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"

error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial

Static prop models/props/cs_assault/ventilationduct01.mdl outside the map (-8394.51, -3184.66, 272.27)
 
Wabel

Wabel

Je ne sais pas quoi mettre
Messages
2 262
Score réaction
707
Points
330
Si t'a pas supprimer les bâtiments que t'a supprimer la ou les joueurs vont dans ta 3D Skybox (aka minimapKappa), c'est normal! Supprime le bâtiment (qui est en props) dans la 3D Skybox
 
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