- Initiateur de la discussion
lirrox
Psychopathe
- Messages
- 874
- Score réaction
- 241
- Points
- 250
Problème réglé
Dernière édition:
lirrox à dit:Bonjour,
J'ai unpetit probleme avec ma compilation et je n'arrive pas à trouver l'erreur :/, si vous pouviez m'aider ça serait sympa
Merci d'avance pour vos réponses
Log compile:
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (3350.01 -1500.00 63.02) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 15872.0 -404.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 15872.0 800.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 16384.0 676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 15872.0 676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 14848.0 -404.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 14848.0 800.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 14848.0 676.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 13824.0 -404.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 3544561: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1528 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3533 prims, max 32768 :: 65547 indices, max 65536)
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Error opening f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -StaticPropLighting -both -final -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Error opening f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" +map "rp_rockforddarkcity_v1"
c'est moi qui l'ai faite avec quelques batiments de rockford , statua a mis un post sur facepunch en donnant le vmf de sa mapSGCAtlantis à dit:Le mapper ta fourni le fichier source (vmf) de rp_rockforddarkcity_v1.bsp ?
ou tu la faite de A à Z ?
je sais mais je mets load pointfile et ça me met aucun trait rougeSGCAtlantis à dit:Déjà en analysent ton log tu prend la 1er erreur qui est en rouge qui dit que tu a un leak, il te dit comment le trouver pour le supp
chaque erreur tu auras la solution pour les éliminer
**** leaked ****
Cette erreur est critique et doit absolument être corrigée pour compiler votre map. Cette erreur survient car votre map possède un moyen d'accès vers le vide à l'extérieur (un trou en fait, et peu importe sa taille). BSP n'est plus capable de determiner où commence et où s'arrête votre map.. Il va au bout d'un moment se retrouver dans le vide et planter car il a du vide à traiter à l'infini... C'est ce qu'on appelle couramment un leak (littéralement une fuite en anglais). Une map qui possède un leak est impossible à optimiser, aussi veillez à ce que vos maps ne contiennent jamais de leaks. Le nom de l'entité qui suit le message n'a rien à voir avec 'comment réparer l'erreur'. Pour vous en débarrasser, après la compilation faites Map > Load Pointfile. Ceci va dessiner un trait rouge sur votre map qui va a un moment donné passer par le trou à reboucher.. vous n'aurez qu'à le suivre et faire le nécessaire.
ok oui c'est vrai j'ai aussi le vmf de la v2lirrox à dit:c'est moi qui l'ai faite avec quelques batiments de rockford , statua a mis un post sur facepunch en donnant le vmf de sa map
si une fois que compile est fini, ne ferme pas hammer et fait le tu auras ton trait rouge suis le.lirrox à dit:je sais mais je mets load pointfile et ça me met aucun trait rouge
non mais je l'ai fait mais ça me met aucun trait rouge c'est ce que je dis depuis tout a l'heure xDSGCAtlantis à dit:si une fois que compile est fini, ne ferme pas hammer et fait le tu auras ton trait rouge suis le.
@ Pour vous en débarrasser, après la compilation faites Map > Load Pointfile. Ceci va dessiner un trait rouge sur votre map qui va a un moment donné passer par le trou à reboucher.. vous n'aurez qu'à le suivre et faire le nécessaire.
possible de passer sur mon ts?SGCAtlantis à dit:si une fois que compile est fini, ne ferme pas hammer et fait le tu auras ton trait rouge suis le.
@ Pour vous en débarrasser, après la compilation faites Map > Load Pointfile. Ceci va dessiner un trait rouge sur votre map qui va a un moment donné passer par le trou à reboucher.. vous n'aurez qu'à le suivre et faire le nécessaire.
Pas possible désolerlirrox à dit:possible de passer sur mon ts?
ts: ts.darkcity-community.eu
c'est obliger, ton log ne ment pas donc si tu suis bien les étape tu doit avoir un trait rouge look bienlirrox à dit:non mais je l'ai fait mais ça me met aucun trait rouge c'est ce que je dis depuis tout a l'heure xD
nn mais je vais essayer un truc je reviensSGCAtlantis à dit:c'est obliger, ton log ne ment pas donc si tu suis bien les étape tu doit avoir un trait rouge look bien
me dit pas nn slplirrox à dit:nn mais je vais essayer un truc je reviens
mais ton log ici http://hammer.logout.fr/?p=HLErrlirrox à dit:bon ok, maintenant j'ai ça:
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4635.1 7953.0 227.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2858942:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4627.1 8192.0 272.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2858942:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4627.1 8192.0 211.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2858942:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4635.1 7729.0 227.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2858942:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4923.1 7717.0 211.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 2858942:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1528 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3510 prims, max 32768 :: 65547 indices, max 65536)
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Error opening f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -StaticPropLighting -both -final -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Error opening f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" +map "rp_rockforddarkcity_v1"
non 2SGCAtlantis à dit:la tu es passer de 18 erreurs a 13, tu progresse
non regarde en bas de la pagelirrox à dit:non 2
moi je dois partir si possible tu m'ajoute sur steam pour m'aider merci ou alors on voit ça ce soir sur le forum.SGCAtlantis à dit:non regarde en bas de la page
13 erreurs et/ou avertissements trouvées...
ok je t'ajouteraislirrox à dit:moi je dois partir si possible tu m'ajoute sur steam pour m'aider merci ou alors on voit ça ce soir sur le forum.
steam: http://steamcommunity.com/profiles/76561198261699526/
merciSGCAtlantis à dit:ok je t'ajouterais
reSGCAtlantis à dit:ok je t'ajouterais