a supprimer svp

  • Initiateur de la discussion
lirrox

lirrox

Psychopathe
Messages
874
Score réaction
241
Points
250
Bonjour,
j'ai des problèmes de luminosité apres compilé ma map alors que avant ça ne me le faisait pas.
Je compile en fast et j'ai aussi essayé en normal.

quelques screen:
20161202123347_1.jpg
20161202123347_1.jpg
20161202123347_1.jpg
20161202123358_1.jpg
20161202123359_1.jpg
20161202123404_1.jpg
20161202123435_1.jpg

Merci d'avance pour vos réponses.
 
Steinman78

Steinman78

Psychopathe
Messages
805
Score réaction
916
Points
330
Copie colle ton compile log, sans ça on peut pas aider
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
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Steinman78 à dit:
Copie colle ton compile log, sans ça on peut pas aider
Pour le log il peu avoir beaucoup aide en le postent sur http://hammer.logout.fr/?p=HLErr
 
Steinman78

Steinman78

Psychopathe
Messages
805
Score réaction
916
Points
330
SGCAtlantis à dit:
Pour le log il peu avoir beaucoup aide en le postent sur http://hammer.logout.fr/?p=HLErr
Certes mais le site détecte pas tout, y'a pas mal d'erreurs parfois graves qui passent sans que le site les choppe
 
  • Initiateur de la discussion
lirrox

lirrox

Psychopathe
Messages
874
Score réaction
241
Points
250
Steinman78 à dit:
Certes mais le site détecte pas tout, y'a pas mal d'erreurs parfois graves qui passent sans que le site les choppe
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vbsp.exe (Mar 14 2016)
notjunc = true
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-6415_3907_728, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5347_3733_136, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5625_3568_216, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5904_3720_136, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-3101.00 2574.00 255.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1030 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Building Physics collision data...
done (1) (1453643 bytes)
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_lighting/lightfixture02.mdl"!
Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6543 texinfos to 3589
Reduced 847 texdatas to 693 (43354 bytes to 36716)
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
10 seconds elapsed

** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt
LoadPortals: couldn't read f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.05 seconds)
18699 faces
3 degenerate faces
12444442 square feet [1791999616.00 square inches]
162 Displacements
482144 Square Feet [69428792.00 Square Inches]
sun extent from map=0.000000
749 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121)
Build Patch/Sample Hash Table(s).....Done<0.1023 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (67)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 95/1024 4560/49152 ( 9.3%)
brushes 4045/8192 48540/98304 (49.4%)
brushsides 28791/65536 230328/524288 (43.9%)
planes 15812/65536 316240/1310720 (24.1%)
vertexes 35957/65536 431484/786432 (54.9%)
nodes 12415/65536 397280/2097152 (18.9%)
texinfos 3589/12288 258408/884736 (29.2%)
texdata 693/2048 22176/65536 (33.8%)
dispinfos 162/0 28512/0 ( 0.0%)
disp_verts 6290/0 125800/0 ( 0.0%)
disp_tris 9024/0 18048/0 ( 0.0%)
disp_lmsamples 149820/0 149820/0 ( 0.0%)
faces 18699/65536 1047144/3670016 (28.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10150/65536 568400/3670016 (15.5%)
leaves 12511/65536 400352/2097152 (19.1%)
leaffaces 23864/65536 47728/131072 (36.4%)
leafbrushes 10352/65536 20704/131072 (15.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 115416/512000 461664/2048000 (22.5%)
edges 85453/256000 341812/1024000 (33.4%)
LDR worldlights 749/8192 65912/720896 ( 9.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 78/1024 1248/16384 ( 7.6%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 12480812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 389115/393216 (99.0%) VERY FULL!
LDR ambient table 12511/65536 50044/262144 (19.1%)
HDR ambient table 12511/65536 50044/262144 (19.1%)
LDR leaf ambient 67766/65536 1897448/1835008 (103.4%) VERY FULL!
HDR leaf ambient 12511/65536 350308/1835008 (19.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/81668 ( 0.0%)
pakfile [variable] 7057874/0 ( 0.0%)
physics [variable] 1453643/4194304 (34.7%)
physics terrain [variable] 20236/1048576 ( 1.9%)

Level flags = 0

Total triangle count: 37374
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
3 minutes, 32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
Steinman78 à dit:
Certes mais le site détecte pas tout, y'a pas mal d'erreurs parfois graves qui passent sans que le site les choppe
Je suis d’accord avec toi mais la 1er chose à faire est de voir ce que ça donne et seulement apprêt si ce n'est pas résolut chercher + d'aide ici :)
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
lirrox à dit:
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vbsp.exe (Mar 14 2016)
notjunc = true
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-6415_3907_728, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5347_3733_136, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5625_3568_216, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5904_3720_136, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-3101.00 2574.00 255.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1030 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Building Physics collision data...
done (1) (1453643 bytes)
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_lighting/lightfixture02.mdl"!
Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6543 texinfos to 3589
Reduced 847 texdatas to 693 (43354 bytes to 36716)
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
10 seconds elapsed

** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt
LoadPortals: couldn't read f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.05 seconds)
18699 faces
3 degenerate faces
12444442 square feet [1791999616.00 square inches]
162 Displacements
482144 Square Feet [69428792.00 Square Inches]
sun extent from map=0.000000
749 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121)
Build Patch/Sample Hash Table(s).....Done<0.1023 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (67)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 95/1024 4560/49152 ( 9.3%)
brushes 4045/8192 48540/98304 (49.4%)
brushsides 28791/65536 230328/524288 (43.9%)
planes 15812/65536 316240/1310720 (24.1%)
vertexes 35957/65536 431484/786432 (54.9%)
nodes 12415/65536 397280/2097152 (18.9%)
texinfos 3589/12288 258408/884736 (29.2%)
texdata 693/2048 22176/65536 (33.8%)
dispinfos 162/0 28512/0 ( 0.0%)
disp_verts 6290/0 125800/0 ( 0.0%)
disp_tris 9024/0 18048/0 ( 0.0%)
disp_lmsamples 149820/0 149820/0 ( 0.0%)
faces 18699/65536 1047144/3670016 (28.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10150/65536 568400/3670016 (15.5%)
leaves 12511/65536 400352/2097152 (19.1%)
leaffaces 23864/65536 47728/131072 (36.4%)
leafbrushes 10352/65536 20704/131072 (15.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 115416/512000 461664/2048000 (22.5%)
edges 85453/256000 341812/1024000 (33.4%)
LDR worldlights 749/8192 65912/720896 ( 9.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 78/1024 1248/16384 ( 7.6%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 12480812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 389115/393216 (99.0%) VERY FULL!
LDR ambient table 12511/65536 50044/262144 (19.1%)
HDR ambient table 12511/65536 50044/262144 (19.1%)
LDR leaf ambient 67766/65536 1897448/1835008 (103.4%) VERY FULL!
HDR leaf ambient 12511/65536 350308/1835008 (19.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/81668 ( 0.0%)
pakfile [variable] 7057874/0 ( 0.0%)
physics [variable] 1453643/4194304 (34.7%)
physics terrain [variable] 20236/1048576 ( 1.9%)

Level flags = 0

Total triangle count: 37374
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
3 minutes, 32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"
voila ce que ton log dit

Code:
 **** leaked ****
Cette erreur est critique et doit absolument être corrigée pour compiler votre map.
Cette erreur survient car votre map possède un moyen d'accès vers le vide à l'extérieur (un trou en fait, et peu importe sa taille). BSP n'est plus capable de determiner où commence et où s'arrête votre map.. Il va au bout d'un moment se retrouver dans le vide et planter car il a du vide à traiter à l'infini... C'est ce qu'on appelle couramment un leak (littéralement une fuite en anglais). Une map qui possède un leak est impossible à optimiser, aussi veillez à ce que vos maps ne contiennent jamais de leaks. Le nom de l'entité qui suit le message n'a rien à voir avec 'comment réparer l'erreur'. Pour vous en débarrasser, après la compilation faites Map > Load Pointfile. Ceci va dessiner un trait rouge sur votre map qui va a un moment donné passer par le trou à reboucher.. vous n'aurez qu'à le suivre et faire le nécessaire.
[ERREUR #11] Entity light (-3101.00 2574.00 255.00) leaked!
Cette erreur est critique et doit absolument être corrigée pour compiler votre map.
Cette erreur survient car l'entité X située aux coordonnés spécifiées possède un moyen d'accès vers le vide à l'extérieur (un trou en fait, et peu importe sa taille). BSP n'est plus capable de determiner où commence et où s'arrête votre map.. Il va au bout d'un moment se retrouver dans le vide et planter car il a du vide à traiter à l'infini... C'est ce qu'on appelle couramment un leak (littéralement une fuite en anglais). Une map qui possède un leak est impossible à optimiser, aussi veillez à ce que vos maps ne contiennent jamais de leaks. Le nom de l'entité qui suit le message n'a rien à voir avec 'comment réparer l'erreur'. Pour vous en débarrasser, après la compilation faites Map > Load Pointfile. Ceci va dessiner un trait rouge sur votre map qui va a un moment donné passer par le trou à reboucher.. vous n'aurez qu'à le suivre et faire le nécessaire.
 
Taink

Taink

El Magnifico
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lirrox à dit:
** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vbsp.exe (Mar 14 2016)
notjunc = true
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-6415_3907_728, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5347_3733_136, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5625_3568_216, using default
Can't find surfaceprop marble for material MAPS/RP_MDR/AGENCY/WALL/MARBLE01_-5904_3720_136, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-3101.00 2574.00 255.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1030 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Building Physics collision data...
done (1) (1453643 bytes)
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_lighting/lightfixture02.mdl"!
Error loading studio model "models/props_buildings/storefront_window_neutral.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6543 texinfos to 3589
Reduced 847 texdatas to 693 (43354 bytes to 36716)
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
10 seconds elapsed

** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt
LoadPortals: couldn't read f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (6.05 seconds)
18699 faces
3 degenerate faces
12444442 square feet [1791999616.00 square inches]
162 Displacements
482144 Square Feet [69428792.00 Square Inches]
sun extent from map=0.000000
749 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121)
Build Patch/Sample Hash Table(s).....Done<0.1023 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (17)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (67)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 95/1024 4560/49152 ( 9.3%)
brushes 4045/8192 48540/98304 (49.4%)
brushsides 28791/65536 230328/524288 (43.9%)
planes 15812/65536 316240/1310720 (24.1%)
vertexes 35957/65536 431484/786432 (54.9%)
nodes 12415/65536 397280/2097152 (18.9%)
texinfos 3589/12288 258408/884736 (29.2%)
texdata 693/2048 22176/65536 (33.8%)
dispinfos 162/0 28512/0 ( 0.0%)
disp_verts 6290/0 125800/0 ( 0.0%)
disp_tris 9024/0 18048/0 ( 0.0%)
disp_lmsamples 149820/0 149820/0 ( 0.0%)
faces 18699/65536 1047144/3670016 (28.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10150/65536 568400/3670016 (15.5%)
leaves 12511/65536 400352/2097152 (19.1%)
leaffaces 23864/65536 47728/131072 (36.4%)
leafbrushes 10352/65536 20704/131072 (15.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 115416/512000 461664/2048000 (22.5%)
edges 85453/256000 341812/1024000 (33.4%)
LDR worldlights 749/8192 65912/720896 ( 9.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 78/1024 1248/16384 ( 7.6%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 12480812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 389115/393216 (99.0%) VERY FULL!
LDR ambient table 12511/65536 50044/262144 (19.1%)
HDR ambient table 12511/65536 50044/262144 (19.1%)
LDR leaf ambient 67766/65536 1897448/1835008 (103.4%) VERY FULL!
HDR leaf ambient 12511/65536 350308/1835008 (19.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/81668 ( 0.0%)
pakfile [variable] 7057874/0 ( 0.0%)
physics [variable] 1453643/4194304 (34.7%)
physics terrain [variable] 20236/1048576 ( 1.9%)

Level flags = 0

Total triangle count: 37374
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
3 minutes, 32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"
Ta map est mal compilée en raison de leaks (en gros t'as pas "fermé" ta map), essaye de fermer tout (les displacements ne fonctionnent pas, mets des brushs autour pour fermer complètement ta map).
 
SGCAtlantis

SGCAtlantis

Psychopathe
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Tu doit déjà supprimer t'es leakes au coordonner indiquer
 
Taink

Taink

El Magnifico
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Après ta compilation, vas dans map> Load Pointfile
Il va y avoir un trait rouge qui va parcourir ta map, suit-le et bouche les trous.
 
  • Banni
T

titou leaks

Nouveau né
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Si tu a des props noire @Jean Foret avais dit la solution

"Je suis gentil ^^
Compile experte : séléctionne la commande " $light_exe "
Dans les parametres de texte met : -StaticPropLighting
Vouela"
 
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