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alilou901
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Yo ! J'ai un problème ont ne vois pas les munitions dans le menu F4 ! Merci de m'aider
Mon ammo.lua:
Mon ammo.lua:
Code:
--[[---------------------------------------------------------------------------
Ammo types
---------------------------------------------------------------------------
Ammo boxes that can be purchased in the F4 menu.
Add your custom ammo types in this file. Here's the syntax:
DarkRP.createAmmoType("ammoType", { name = "Ammo name", model = "Model", price = 1234, amountGiven = 5678, customCheck = function(ply) return ply:IsAdmin()
})
ammoType: The name of the ammo that Garry's mod recognizes If you open your SWEP's shared.lua, you can find the ammo name next to SWEP.Primary.Ammo = "AMMO NAME HERE" or SWEP.Secondary.Ammo = "AMMO NAME HERE"
name: The name you want to give to the ammo. This can be anything.
model: The model you want the ammo to have in the F4 menu
price: the price of your ammo in dollars
amountGiven: How much bullets of this ammo is given every time the player buys it
customCheck: (Optional! Advanced!) a Lua function that describes who can buy the ammo. Similar to the custom check function for jobs and shipments Parameters: ply: the player who is trying to buy the ammo
Examples are below!
Pistol ammo type. Used by p228, desert eagle and all other pistols
Example 1:
DarkRP.createAmmoType("pistol", { name = "Pistol ammo", model = "models/Items/BoxSRounds.mdl", price = 30, amountGiven = 24
})
Buckshot ammo, used by the shotguns
Example 2:
DarkRP.createAmmoType("buckshot", { name = "Shotgun ammo", model = "models/Items/BoxBuckshot.mdl", price = 50, amountGiven = 8
})
Rifle ammo, usually used by assault rifles
Example 3:
DarkRP.createAmmoType("smg1", { name = "Rifle ammo", model = "models/Items/BoxMRounds.mdl", price = 80, amountGiven = 30
})
Add new ammo types under the next line!
---------------------------------------------------------------------------]]
DarkRP.createAmmoType("m9k_ammo_357", {
name = ".357 munitions",
model = "models/Items/357ammobox.mdl",
price = 60,
amountGiven = 20
})
DarkRP.createAmmoType("m9k_ammo_ar2", {
name = "Munitions de fusil d'assault",
model = "models/Items/BoxMRounds.mdl",
price = 60,
amountGiven = 30
})
DarkRP.createAmmoType("m9k_ammo_buckshot", {
name = "Boite de chevrotines",
model = "models/Items/BoxBuckshot.mdl",
price = 40,
amountGiven = 12
})
DarkRP.createAmmoType("m9k_ammo_pistol", {
name = "Munitions de pistolet",
model = "models/Items/BoxSRounds.mdl",
price = 20,
amountGiven = 20
})
DarkRP.createAmmoType("m9k_ammo_smg", {
name = "Munitions de mitrailleuse légére",
model = "models/Items/BoxMRounds.mdl",
price = 40,
amountGiven = 60
})
DarkRP.createAmmoType("m9k_ammo_sniper_rounds", {
name = "Munition de fusil de précision",
model = "models/Items/BoxMRounds.mdl",
price = 80,
amountGiven = 8
})
DarkRP.createAmmoType("m9k_ammo_winchester", {
name = "Munition de Winchester",
model = "models/Items/BoxMRounds.mdl",
price = 80,
amountGiven = 6
})
DarkRP.createAmmoType("m9k_ammo_40mm", {
name = "Munition de 40mm",
model = "models/Items/BoxMRounds.mdl",
price = 50,
amountGiven = 12
})
---------------------------------------------------------------------------]]