Besoin d'aide a propos du lua

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bouex49320

bouex49320

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qui peux me dire se qu'il y a de faux


TEAM_CITIZEN = DarkRP.createJob("Citoyen", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",
},
description = [[Le citoyen actif est le membre d'une societe qui assume certaines responsabilites dans son environnement, bien que ce membre n'ait pas un role specifique.]],
weapons = {"weapon_adv_keys",},
command = "citoyenn",
max = 0,
salary = 1200,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_AVOCAT = DarkRP.createJob("Avocat", {
color = Color(25, 25, 170, 255),
model = {
"models/gman_high.mdl",
},
description = [[L'avocat est un juriste dont la fonction traditionnelle est de conseiller et de defendre ses clients, personnes physiques ou morales, en justice, en plaidant pour faire valoir leurs interets et, plus generalement, pour les representer. .]],
weapons = {"weapon_adv_keys",},
command = "avocat",
max = 3,
salary = 2100,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_JOURNAL = DarkRP.createJob("Journaliste", {
color = Color(20, 150, 20, 255),
model = {
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Male_04.mdl",
},
description = [[Un journaliste est une personne dont la profession est de rassembler des informations, de rediger un article ou mettre en forme un reportage afin de presenter des faits qui contribuent à l'actualite et l'information du public. ]],
weapons = {"weapon_adv_keys",},
command = "journaliste",
max = 2,
salary = 2350,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_POLICE = DarkRP.createJob("Agent de police", {
color = Color(25, 25, 170, 255),
model = {
"models/player/portal/f_police.mdl",
"models/player/portal/f_police2.mdl",
"models/player/portal/f_police2_armor.mdl",
"models/player/portal/f_police3.mdl",
"models/player/portal/f_police3_armor.mdl",
"models/player/portal/f_police4.mdl",
"models/player/portal/f_police4_armor.mdl",
"models/player/portal/f_police5.mdl",
"models/player/portal/f_police5_armor.mdl",
"models/player/portal/f_police6.mdl",
"models/player/portal/f_police6_armor.mdl",
"models/player/portal/f_police7.mdl",
"models/player/portal/f_police_armor.mdl",
},
description = [[L'agent de police est un membre de la police, qu'il porte ou non l'uniforme et dont la fonction est de faire respecter la loi, de maintenir l'ordre et d'assurer la securite publique.]],
weapons = {"weapon_adv_keys","door_ram","weaponchecker","fas2_ammobox","fas2_ifak","fas2_glock20","pass_police_nationale","stungun","driving_license_checker","weapon_r_handcuffs"},
command = "policier",
max = 6,
salary = 1750,
admin = 0,
vote = false,
hasRadio = true,
hasLicense = true,
candemote = false,

})

TEAM_MERCENAIRE = DarkRP.createJob("VIP Mercenaire", {
color = Color(75, 75, 75, 255),
model = {
"models/Humans/Group03/Male_01.mdl",
"models/Humans/Group03/male_02.mdl",
"models/Humans/Group03/male_03.mdl",
"models/Humans/Group03/male_04.mdl",
"models/Humans/Group03/male_05.mdl",
"models/Humans/Group03/male_06.mdl",
"models/Humans/Group03/male_07.mdl",
"models/Humans/Group03/male_08.mdl",
"models/Humans/Group03/male_09.mdl",
},
description = [[Un mercenaire est un combattant de metier qui est recrutez moyennant finance par un etat, une entreprise, un mouvement politique, ou toute autre organisation legale ou non .]],
weapons = {"weapon_adv_keys","fas2_p226"},
command = "mercenaire",
max = 3,
salary = 1350,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
customCheck = function(ply) return ply:GetUserGroup() == "vip" or ply:GetUserGroup() == "superadmin" end,
CustomCheckFailMsg = "Ce métier est VIP !"
})

TEAM_PARRAIN = DarkRP.createJob("Parrain", {
color = Color(80, 45, 0, 255),
model = {
"models/humans/mafia/male_04_headhack.mdl",


},
description = [[Le terme Parrain designe un chef d'une famille mafieuse.Il a essentiellement trois fonctions :une fonction dirigeante : il chapeaute le crime ,une fonction de mediateur pour arbitrer les conflits à l'intérieur de sa famille au sens large ;
une fonction de conseiller des petites gens1.Il se distingue des autres mafieux par son audace, sa ferocite (on pense ici par exemple à Don Corleone), un sens aigu des rapports de force et des relations humaines, et une autorite naturelle lui permettant de s'imposer aux autres. ]],
weapons = {"weapon_adv_keys","fas2_ks23"},
command = "parrain",
max = 1,
salary = 1350,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,

})

TEAM_MAFIA = DarkRP.createJob("Mafia", {
color = Color(80, 45, 0, 255),
model = {
"models/humans/mafia/male_02.mdl",
"models/humans/mafia/male_04.mdl",
"models/humans/mafia/male_06.mdl",
"models/humans/mafia/male_07.mdl",
"models/humans/mafia/male_08.mdl",
"models/humans/mafia/male_09.mdl",

},
description = [[Une mafia est une organisation criminelle dont les activites sont soumises a une direction collegiale occulte et qui repose sur une strategie d’infiltration de la societe civile et des institutions. On parle egalement de systeme mafieux. Les membres sont appeles « mafieux »]],
weapons = {"weapon_adv_keys"},
command = "mafia",
max = 5,
salary = 1150,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_HITMAN = DarkRP.createJob("Tueur a gage", {
color = Color(75, 75, 75, 255),
model = {
"models/player/agent_47.mdl",

},
description = [[Prenez les contrats de vos clients.]],
weapons = {"weapon_adv_keys","fas2_m24","fas2_ragingbull"},
command = "tueur",
max = 1,
salary = 1200,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,

})

TEAM_GUNDEALER = DarkRP.createJob("Vendeur d'armes", {
color = Color(255, 140, 0, 255),
model = {
"models/monk.mdl",

},
description = [[Le vendeur d'armes est la seule personne qui peut vendre des armes a d'autres personnes. Assurez-vous que vous n'etes pas pris à vendre des armes a feu illegales au public! Vous pourriez etre arretez!]],
weapons = {"weapon_adv_keys"},
command = "gundealer",
max = 2,
salary = 1350,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_Dealer = DarkRP.createJob("Dealer", {
color = Color(255, 140, 0, 255),
model = {
"models/bala/gangboi.mdl",

},
description = [[Le dealer est un vendeur de drogue, produits illicites ou dopants. Ce terme s'applique aux petits revendeurs de rue et de parc et pour de petites quantites de produits. On rencontre aussi le terme trafiquant]],
weapons = {"weapon_adv_keys"},
command = "dealer",
max = 4,
salary = 1350,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_BAZARD = DarkRP.createJob("Quincailler", {
color = Color(20, 150, 20, 255),
model = {
"models/Eli.mdl",

},
description = [[Une quincaillerie est un type de commerce de detail, destine au professionnel ou au particulier, vendant principalement des outils, des fournitures et materiel de bricolage, ou des ustensiles menagers. On appelle quincaillier le responsable de ce commerce.]],
weapons = {"weapon_adv_keys"},
command = "quincailler",
max = 1,
salary = 1500,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_SAMU = DarkRP.createJob("SAMU", {
color = Color(20, 150, 20, 255),
model = {
"models/player/portal/male_02_medic.mdl",
"models/player/portal/male_04_medic.mdl",
"models/player/portal/male_05_medic.mdl",
"models/player/portal/male_06_medic.mdl",
"models/player/portal/male_07_medic.mdl",
"models/player/portal/male_08_medic.mdl",
"models/player/portal/male_09_medic.mdl",

},
description = [[Un docteur est un professionnel de la sante titulaire d'un diplôme de docteur en médecine. Il soigne les maladies, pathologies et blessures. Il travaille generalement au sein d'une equipe de professionnels de la sante. Faites un clic droit avec le kit médical pour vous soigner.]],
weapons = {"weapon_adv_keys","defibrillator"},
command = "docteur medic",
max = 6,
salary = 2150,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_CHIEF = DarkRP.createJob("Commissaire", {
color = Color(25, 25, 170, 255),
model = {
"models/portal2/patrol_02.mdl",
"models/portal2/patrol_04.mdl",
"models/portal2/patrol_05.mdl",
"models/portal2/patrol_06.mdl",
"models/portal2/patrol_07.mdl",
"models/portal2/patrol_08.mdl",
"models/portal2/patrol_09.mdl",

},
description = [[Le commisaire coordonne les policiers, il dirige le commissariat et c'est lui qui dirige les operations. Respectez le sous peine d'etre virez de la police.]],
weapons = {"weapon_adv_keys","door_ram","weaponchecker","fas2_ammobox","fas2_ifak","fas2_glock20","pass_police_nationale","stungun","driving_license_checker","weapon_r_handcuffs"},
command = "commmissaire",
max = 1,
salary = 2250,
admin = 0,
vote = true,
hasRadio = true,
hasLicense = true,
candemote = false,

})

TEAM_MAYOR = DarkRP.createJob("Maire", {
color = Color(150, 20, 20, 255),
model = {
"tew2_admin_ally",

},
description = [[Le maire est une personne physique representant l'autorite municipale. Dans de nombreux cas, il est le detenteur du pouvoir, et doit garder la bonne economie au sein de sa ville !]],
weapons = {"weapon_adv_keys","fas2_glock20"},
command = "maire",
max = 1,
salary = 3250,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,
mayor = true,
PlayerDeath = function(ply)
if ply:Team() == TEAM_MAYOR then
ply:changeTeam( TEAM_CITIZEN, true )
for k,v in pairs( player.GetAll() ) do
DarkRP.notify(v, 1, 4, "Le Maire est Decede")
end
end
end,
})

TEAM_HOBO = DarkRP.createJob("SDF", {
color = Color(80, 45, 0, 255),
model = {
"models/sirgibs/ragdolls/hl2/fisherman.mdl",

},
description = [[Vous avez perdu toutes vos économies, maisons etc.. ]],
weapons = {"weapon_adv_keys","weapon_bugbait"},
command = "sdf",
max = 3,
salary = 50,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
})

TEAM_BANK = DarkRP.createJob("Banquier", {
color = Color(255, 0, 168, 255),
model = {
"models/mossman.mdl",

},
description = [[Occupez vous des printers de vos clients.]],
weapons = {"weapon_adv_keys",},
command = "banquier",
max = 2,
salary = 1800,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_SWAT = DarkRP.createJob("GIGN", {
color = Color(75, 0, 130, 255),
model = {
"models/dauge/bf3_gign.mdl",

},
description = [[Un SWAT, acronyme de Special Weapons and Tactics, est une unite specialisee existante dans les principales polices, capable de mener des operations a hauts risques avec un armement et des tactiques adaptees.Ses missions peuvent consister en des assauts coordonnes contre des objectifs choisis tels que des criminels lourdement armes dans des lieux retranches..]],
weapons = {"weapon_adv_keys","door_ram","weaponchecker","fas2_g36c","fas2_deagle","weapon_r_handcuffs","fas2_ifak","fas2_ammobox"},
command = "gign",
max = 3,
salary = 2500,
admin = 0,
vote = true,
hasRadio = true,
hasLicense = true,
candemote = false,

})

TEAM_SWATCHEF = DarkRP.createJob("VIP Chef du GIGN", {
color = Color(75, 0, 130, 255),
model = {
"models/dauge/bf3_gign.mdl",
},
description = [[Dirigez votre unité du S.W.A.T]],
weapons = {"weapon_adv_keys","door_ram","weaponchecker","fas2_g36c","fas2_deagle","weapon_r_handcuffs","fas2_ifak","fas2_ammobox"},
command = "chefgign",
max = 1,
salary = 3000,
admin = 0,
vote = true,
hasRadio = true,
hasLicense = true,
candemote = false,
customCheck = function(ply) return ply:GetUserGroup() == "vip" or ply:GetUserGroup() == "superadmin" end,
CustomCheckFailMsg = "Ce métier est VIP !"

})

TEAM_VOLEUR = DarkRP.createJob("Voleur", {
color = Color(75, 75, 75, 255),
model = {
"models/player/suits/robber_open.mdl",
"models/player/suits/robber_shirt.mdl",
"models/player/suits/robber_shirt_2.mdl",
"models/player/suits/robber_tie.mdl",
"models/player/suits/robber_tuckedtie.mdl",
},
description = [[volez tout ce que vous pouvez avec les outils fournis avec votre job.]],
weapons = {"weapon_adv_keys","lockpick"},
command = "voleur",
max = 2,
salary = 1500,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_PSYCHO = DarkRP.createJob("VIP Psycopathe", {
color = Color(255, 0, 168, 255),
model = {
"models/player/soldier_stripped.mdl",


},
description = [[Tuez toutes vos proies dans un endroit discret sans temoin(s). Il ne doit pas y avoir de temoin(s) !]],
weapons = {"weapon_adv_keys","fas2_machete"},
command = "psychopathe",
max = 2,
salary = 1200,
admin = 0,
vote = true,
hasLicense = false,
candemote = false,
customCheck = function(ply) return ply:GetUserGroup() == "vip" or ply:GetUserGroup() == "superadmin" end,
CustomCheckFailMsg = "Ce métier est VIP !"
})

TEAM_GARDE = DarkRP.createJob("Garde du corps", {
color = Color(150, 20, 20, 255),
model = {
"models/avarox/ppd_2_01.mdl",
"models/avarox/ppd_2_02.mdl",
"models/avarox/ppd_2_03.mdl",
"models/avarox/ppd_2_04.mdl",
"models/avarox/ppd_2_05.mdl",
"models/avarox/ppd_2_06.mdl",
"models/avarox/ppd_2_07.mdl",

},
description = [[n Garde du Corps est un individu dont la fonction est de proteger le corps, et donc la vie, d'une personne a laquelle il est attachez.]],
weapons = {"weapon_adv_keys","fas2_glock20","stungun"},
command = "gardecorps",
max = 3,
salary = 1750,
admin = 0,
vote = false,
hasLicense = true,
candemote = false,

})

TEAM_SECRETAIRE = DarkRP.createJob("Secretaire du Maire", {
color = Color(150, 20, 20, 255),
model = {
"models/player/p2_chell.mdl",
},
description = [[Vous etes la secretaire du maire, occupez vous de ses rendez-vous, ou de sa ... .]],
weapons = {"weapon_adv_keys",},
command = "secretaire",
max = 1,
salary = 1750,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_BAC = DarkRP.createJob("VIP BAC", {
color = Color(20, 150, 20, 255),
model = {
"models/kerry/iaa/iaa_01.mdl",
"models/kerry/iaa/iaa_02.mdl",
"models/kerry/iaa/iaa_03.mdl",
"models/kerry/iaa/iaa_04.mdl",
"models/kerry/iaa/iaa_05.mdl",

},
description = [[Faites /job Citoyen pour vous camoufler en citoyen. Votre but est d'infiltre des reseaux ou meme patrouiller dans la rue en civil pour que les gens vous confonde avec des citoyens.]],
weapons = { "weapon_adv_keys","weaponchecker","fas2_ammobox","fas2_ifak","fas2_glock20","pass_police_nationale","stungun","driving_license_checker","weapon_r_handcuffs"},
command = "bac",
max = 4,
salary = 1950,
admin = 0,
vote = false,
hasRadio = true,
hasLicense = true,
candemote = false,
customCheck = function(ply) return ply:GetUserGroup() == "vip" or ply:GetUserGroup() == "superadmin" end,
CustomCheckFailMsg = "Ce métier est VIP !"
})

TEAM_BARMAN = DarkRP.createJob("Barman", {
color = Color(20, 150, 20, 255),
model = {
"models/player/barman/trader.mdl",

},
description = [[Creez votre bar et vendez de la biere, de l'eau, de l'aspirine et des cigarettes a vos clients.]],
weapons = {"weapon_adv_keys",},
command = "barman",
max = 2,
salary = 1450,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_ADMIN = DarkRP.createJob("Administrateur", {
color = Color(255, 0, 0, 255),
model = {
"models/kryptonite/deadpool/deadpool.mdl",
},
description = [[Job pour les admins.]],
weapons = {"weapon_adv_keys","admin_defib",},
command = "administrateur",
max = 10,
salary = 5000,
admin = 1,
vote = false,
hasLicense = true,
candemote = false,

})

TEAM_FONDA = DarkRP.createJob("Fondateur", {
color = Color(255, 0, 0, 255),
model = {
"models/kryptonite/deadpool/deadpool.mdl"
},
description = [[Job pour les fondas]],
weapons = {"weapon_adv_keys","admin_defib"},
command = "fondateur",
max = 10,
salary = 5000,
admin = 2,
vote = false,
hasLicense = true,
candemote = false,

})

TEAM_BUS = DarkRP.createJob("Chauffeur de bus", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",

},
description = [[]],
weapons = {"weapon_adv_keys"},
command = "bus",
max = 2,
salary = 1350,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_LIVREUR = DarkRP.createJob("Livreur", {
color = Color(20, 150, 20, 255),
model = {
"models/player/londoncop/londoncop_01.mdl",
"models/player/londoncop/londoncop_02.mdl",
"models/player/londoncop/londoncop_03.mdl",
"models/player/londoncop/londoncop_04.mdl",
"models/player/londoncop/londoncop_05.mdl",
"models/player/londoncop/londoncop_06.mdl",
"models/player/londoncop/londoncop_07.mdl",
"models/player/londoncop/londoncop_08.mdl",
"models/player/londoncop/londoncop_09.mdl",


},
description = [[votre job est de livrer les personnes en nourriture, armes ou meme equipements illegaux. Travaillez pour cuisinier, vendeur d'armes ou quincailler ou autres.]],
weapons = {"weapon_adv_keys"},
command = "livreur",
max = 4,
salary = 1250,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_TAXI = DarkRP.createJob("Chauffeur de taxi", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",

},
description = [[Votre job est d'amener les personnes ou elles veulent avec votre taxi.]],
weapons = {"weapon_adv_keys"},
command = "taxi",
max = 4,
salary = 1450,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_METH = DarkRP.createJob("Fabriquant de meth", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",

},
description = [[Le citoyen actif est le membre d'une societe qui assume certaines responsabilites dans son environnement, bien que ce membre n'ait pas un role specifique.]],
weapons = {"weapon_adv_keys"},
command = "met",
max = 2,
salary = 1500,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_SWATSNIP = DarkRP.createJob("VIP Sniper du GIGN", {
color = Color(75, 0, 130, 255),
model = {
"models/dauge/bf3_gign.mdl",
},
description = [[Dirigez votre unité du S.W.A.T]],
weapons = {"weapon_adv_keys","door_ram","weaponchecker","fas2_m82","fas2_deagle","weapon_r_handcuffs","fas2_ifak","fas2_ammobox"},
command = "snipgign",
max = 1,
salary = 2700,
admin = 0,
vote = false,
hasRadio = true,
hasLicense = true,
candemote = false,
customCheck = function(ply) return ply:GetUserGroup() == "vip" or ply:GetUserGroup() == "superadmin" end,
CustomCheckFailMsg = "Ce métier est VIP !"

})

TEAM_COMMUNAL = DarkRP.createJob("Agent communal", {
color = Color(20, 150, 20, 255),
model = {
"models/snowred/dab9595/hex/odessa.mdl",

},
description = [[l'agent cummunal doit netoyer la ville.]],
weapons = {"weapon_adv_keys","ztm_trashcollector"},
command = "cummunal",
max = 3,
salary = 1500,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_POMPIER = DarkRP.createJob("pompier", {
color = Color(20, 150, 20, 255),
model = {
"models/player/paramed/pompier_homme1.mdl",
"models/player/paramed/pompier_homme2.mdl",
"models/player/paramed/pompier_homme3.mdl",
"models/player/paramed/pompier_homme4.mdl",
"models/player/paramed/pompier_homme5.mdl",
"models/player/paramed/pompier_homme6.mdl",
"models/player/paramed/pompier_homme7.mdl",
"models/player/paramed/pompier_homme8.mdl",
"models/player/paramed/pompier_homme9.mdl",

},
description = [[Va sauver des vie.]],
weapons = {"weapon_adv_keys","defibrillator"},
command = "pompier",
max = 6,
salary = 1700,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_DEPANEUR = DarkRP.createJob("depaneur", {
color = Color(20, 150, 20, 255),
model = {
"models/odessa.mdl",

},
description = [[Cherche des voiture a remorqué .]],
weapons = {"weapon_adv_keys"},
command = "depaneur",
max = 6,
salary = 1450,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_WEED = DarkRP.createJob("WeedMan", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",

},
description = [[Fais ta propre weed frero .]],
weapons = {"weapon_adv_keys","zwf_shoptablet"},
command = "weed",
max = 3,
salary = 1500,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})

TEAM_PETROL = DarkRP.createJob("Fabriquant de petrol", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl",

},
description = [[Fais du petrol pour la ville .]],
weapons = {"weapon_adv_keys"},
command = "weed",
max = 5,
salary = 1750,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,

})
 
NoaGamingFR

NoaGamingFR

Wait :)
Messages
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Salut, moi je peut te dire qu'il faut être poli pour avoir une réponse.
 
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cresus

cresus

Bambi
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C'est vrai que sa peut potentiellement aider
 
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  • Administration
Numerix

Numerix

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Et donner l'erreur DarkRP pourrait être une bonne chose aussi
 
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  • Initiateur de la discussion
bouex49320

bouex49320

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Numerix à dit:
Et donner l'erreur DarkRP pourrait être une bonne chose aussi
bonjour l'erreur est que la moitié de m'est jobs ne son pas dans le F4
 
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bouex49320

bouex49320

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cresus à dit:
C'est vrai que sa peut potentiellement aider
Bonjour l'erreur est que la moitié de m'est jobs ne son pas dans le F4
 
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bouex49320

bouex49320

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NoaGamingFR à dit:
Salut, moi je peut te dire qu'il faut être poli pour avoir une réponse.
Bonjour dessolé pour la politesse , l'erreur est que la moitié de m'est jobs ne son pas dans le F4 bonne journée
 
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bouex49320

bouex49320

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bonjour pour les personne qui veule me contacter mon discord est : Mathis Bouet#0110 voila bonne journée
 
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Numerix

Numerix

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Ce que je veux c'est l'erreur LUA DarkRP
 
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bouex49320

bouex49320

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Numerix à dit:
Ce que je veux c'est l'erreur LUA DarkRP
peux tu m'ajouter sur discord je vais t'envoiler la console Mathis Bouet#0110
 
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Tu peux la mettre ici ou par pastebin.com
 
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bouex49320

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voila c est vers la fin


Unknown command "cl_cmdrate"Unknown command "cl_updaterate"Unknown command "rate"Unknown command "port"Unknown command "sbox_maxspawners"Unknown command "sbox_maxturrets"'banned_ip.cfg' not present; not executing.Error! Variable "1" is multiply defined in material "models/props_structure/minitrack"!Error! Variable "1" is multiply defined in material "models/props_structure/minitrack"!SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_radio_mast_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_hall_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_smokestack_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_smokestack_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_tank_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_tank_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_tank_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_structure/minitrack_512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_electric/control_panel_007_screens.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_electric/control_panel_007_screens.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_signs/jazz_club.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/reed_001_g_l.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/railroadtrackslong.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/cliffs/rocks_medium03_veg.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/refinery_05_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/refinery_01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedgerow02_medium_exlong_poplar01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedgerow02_medium_exlong_poplar01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedgerow02_medium_exlong_poplar01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedgerow02_medium_exlong_poplar01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_radiostation/radio_antenna01_skybox.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_wheat_field_512x512.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_big_plant01.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/ladder1.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bigleaves_plant03.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/mall_bush02.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_forest_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_silo_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_hall_001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_hall_002.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_hall_003.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_sky/skybox_hall_004.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_downtown/light02_64.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/statua/truenorth/skyforest.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/porch_light001.mdl)03/11/2019 14:08:37: Lua Error: [PHOTON] Component Federal Signal Integrity Single is missing its Modes field.03/11/2019 14:08:38: Lua Error: Couldn't include file 'includes/modules/pk_pills.lua' (File not found) (<nowhere>)Couldn't include file 'includes/modules/pk_pills.lua' (File not found) (<nowhere>)03/11/2019 14:08:40: Lua Error:[ERROR] addons/elitef4menu/lua/autorun/server/elite_crash.lua:59: attempt to index global 'Df4CrashSaver' (a nil value)1. unknown - addons/elitef4menu/lua/autorun/server/elite_crash.lua:59[ERROR] addons/elitef4menu/lua/autorun/server/elite_crash.lua:59: attempt to index global 'Df4CrashSaver' (a nil value)1. unknown - addons/elitef4menu/lua/autorun/server/elite_crash.lua:59Trying to create entities too early! (env_physexplosion)Error! Flag "$nocull" is multiply defined in material "models/f_police/prague_civ_rioter_body_col_c"!03/11/2019 14:08:45: Lua Error:[ERROR] gamemodes/darkrp/gamemode/libraries/simplerr.lua:530: gamemodes/darkrp/gamemode/libraries/simplerr.lua:530: [ERROR] A runtime error has occurred in "addons/darkrpmodification-master/lua/darkrp_customthings/jobs.lua" on line 203.[ERROR] gamemodes/darkrp/gamemode/libraries/simplerr.lua:530: gamemodes/darkrp/gamemode/libraries/simplerr.lua:530: [ERROR] A runtime error has occurred in "addons/darkrpmodification-master/lua/darkrp_customthings/jobs.lua" on line 203.03/11/2019 14:08:45: 8. gaLua Error: Couldn't Load Init Script: 'darkrp/gamemode/init.lua'ConVarRef room_type doesn't point to an existing ConVarUnknown command "sv_tags"Unknown command "sk_plr_dmg_crowbar"Unknown command "sk_npc_dmg_crowbar"Unknown command "sk_plr_dmg_stunstick"Unknown command "sk_npc_dmg_stunstick"NULEnt in GiveNamedItem!
 
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Numerix

Numerix

Admin
Membre du Staff
Messages
1 913
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356
Points
315
C'est quel job à la ligne 203 ?
 
  • Initiateur de la discussion
bouex49320

bouex49320

Nouveau né
Messages
8
Score réaction
0
Points
20
thepsyca

thepsyca

Psychopathe
Messages
2 164
Score réaction
648
Points
365
Au passage tu devrais supprimer le fichier présent dans le dossier server de l’addon EliteF4Menu
 
Jackyyyyyyyyyyy

Jackyyyyyyyyyyy

Jackyyyyyyyyyyy
Messages
434
Score réaction
32
Points
140
est ce que tu peux nous envoyer un past bin de tous ton fichier job
 
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