Besoin d'aide

  • Initiateur de la discussion kayxy
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kayxy

kayxy

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Bonjour j'aimerai une aide tout simplement quand je compile ma maps mais props apparaisse pas

Maps a compiler Rockford v2b

J'ai le vbsb qui faut

J'ai le popper

J'ai le nojunc

Merci de votre aide
 
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sleemdols

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Avant de modifier une map, commence par créer.
- Steinman78
 
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kayxy

kayxy

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sleemdols à dit:
Avant de modifier une map, commence par créer.
- Steinman78
j'ai fait une maps island pour ses sur par trop difficile j'ai fait beaucoup de modif apres j'ai mis la photo de statua etc comme il dit mais quand je compile il a plus les props :(
 
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kayxy

kayxy

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up
 
Steinman78

Steinman78

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kayxy à dit:
j'ai fait une maps island pour ses sur par trop difficile j'ai fait beaucoup de modif apres j'ai mis la photo de statua etc comme il dit mais quand je compile il a plus les props :(
C'est pas une question de faire une map juste pour en faire une, c'est une question d'expérience
 
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kayxy

kayxy

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Steinman78 à dit:
C'est pas une question de faire une map juste pour en faire une, c'est une question d'expérience
Oui je sais pas mais la mon probleme ses juste des props que dans la compil qui spawn pas :(

tien mais logs si tu veut :

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
***need to set $abovewater for material nature/water_ati
***need to set $abovewater for material nature/water_ati
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_boomcity_v1/nature/blendgrassgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4486, -7772, 98)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3056 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt...Building visibility clusters...
done (0)
***need to set $abovewater for material nature/water_ati_beneath
***need to set $abovewater for material nature/water_ati_beneath
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (17177590 bytes)
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_junk/petfoodbag01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13698 texinfos to 8044
Reduced 1713 texdatas to 1514 (87871 bytes to 79579)
Writing c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
21 seconds elapsed



4 threads
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.bsp
reading c:\users\maxim\desktop\modif ma maps\rp_boomcity_v1.prt
5456 portalclusters
16134 numportals
0...1...2...3...4...5...6...7...8...9...100
 
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