Brush qui apparait en jeu et non sur Hammer

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Geams952

Geams952

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Résolue, me souviens plus de la solution
 
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Steinman78

Steinman78

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AyZenSantos

AyZenSantos

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Donc en gros recompile la mais en low
 
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Geams952

Geams952

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Je viens de compiler en Full-HDR mais rien ne change la sorte de brush reste,

Starting a 'Full - HDR' compile.
Starting compilation of mairie_mafia
Valve Software - vbsp.exe (Nov 15 2017)
8 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\rerem\Desktop\mairie_mafia.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 38 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rerem\Desktop\mairie_mafia.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (181430 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 771 texinfos to 441
Reduced 28 texdatas to 24 (774 bytes to 596)
Writing C:\Users\rerem\Desktop\mairie_mafia.bsp
0 seconds elapsed
Valve Software - vvis.exe (Nov 15 2017)
8 threads
reading c:\users\rerem\desktop\mairie_mafia.bsp
reading c:\users\rerem\desktop\mairie_mafia.prt
639 portalclusters
2192 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (46)
Optimized: 445 visible clusters (0.28%)
Total clusters visible: 157130
Average clusters visible: 245
Building PAS...
Average clusters audible: 623
visdatasize:96539 compressed from 102240
writing c:\users\rerem\desktop\mairie_mafia.bsp
46 seconds elapsed
Valve Software - vrad.exe SSE (Nov 15 2017)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\rerem\desktop\mairie_mafiarp.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
2866 faces
2 degenerate faces
530805 square feet [76435928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2864 patches before subdivision
26196 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 2568523, max 792
transfer lists: 19.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2675, 4031, 5370)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(258, 378, 404)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(30, 42, 36)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4, 5, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 487/8192 5844/98304 ( 5.9%)
brushsides 3543/65536 28344/524288 ( 5.4%)
planes 2122/65536 42440/1310720 ( 3.2%)
vertexes 4362/65536 52344/786432 ( 6.7%)
nodes 1237/65536 39584/2097152 ( 1.9%)
texinfos 441/12288 31752/884736 ( 3.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2866/65536 160496/3670016 ( 4.4%)
hdr faces 2866/65536 160496/3670016 ( 4.4%)
origfaces 1587/65536 88872/3670016 ( 2.4%)
leaves 1243/65536 39776/2097152 ( 1.9%)
leaffaces 3199/65536 6398/131072 ( 4.9%)
leafbrushes 1058/65536 2116/131072 ( 1.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20458/512000 81832/2048000 ( 4.0%)
edges 12416/256000 49664/1024000 ( 4.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 341/32768 3410/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6273/65536 12546/131072 ( 9.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1534568/0 ( 0.0%)
visdata [variable] 96539/16777216 ( 0.6%)
entdata [variable] 8734/393216 ( 2.2%)
LDR ambient table 1243/65536 4972/262144 ( 1.9%)
HDR ambient table 1243/65536 4972/262144 ( 1.9%)
LDR leaf ambient 1243/65536 34804/1835008 ( 1.9%)
HDR leaf ambient 5509/65536 154252/1835008 ( 8.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 212302/0 ( 0.0%)
physics [variable] 181430/4194304 ( 4.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 2

Total triangle count: 8420
Writing c:\users\rerem\desktop\mairie_mafia.bsp
26 seconds elapsed
C:\Users\rerem\Desktop\mairie_mafia.bsp -> D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\mairie_mafia.bsp
1 fichier(s) copi‚(s)
'Full - HDR' compile finished in 00:01:14
0 errors/warnings logged:
No errors/warnings logged for mairie_mafia
 
Steinman78

Steinman78

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"2 degenerate faces"

Sinon c'est un problème de leafs
 
Taink

Taink

El Magnifico
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J'ai l'impression que t'as un compilateur modifié, je me trompe ?
 
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