Bug avec hammer

  • Initiateur de la discussion thebayou
  • Date de début
  • Initiateur de la discussion
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thebayou

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Bonjour,

J'ai finalisé ma map et voilà le problème quand je veut la testé

Avez-vous une idée ?

Merci.

 
lirrox

lirrox

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thebayou à dit:
Bonjour,

J'ai finalisé ma map et voilà le problème quand je veut la testé

Avez-vous une idée ?

Merci.

t'as mis une skybox?
 
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Réactions: Taink
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thebayou

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lirrox à dit:
t'as mis une skybox?
Alors je suis tout nouveau dans la mapping, si tu pourrai me dire comment on met sa x)
Je te remercie !
 
Taink

Taink

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thebayou à dit:
Alors je suis tout nouveau dans la mapping, si tu pourrai me dire comment on met sa x)
Je te remercie !
Block Tool, avec texture "toolsskybox".
Essaye de faire une boite pour fermer ta map.
 
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thebayou

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Taink à dit:
Block Tool, avec texture "toolsskybox".
Essaye de faire une boite pour fermer ta map.
Oui j'ai fais une boite pour fermer la map, mais sa me fais toujours sa
 
Taink

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thebayou à dit:
Oui j'ai fais une boite pour fermer la map, mais sa me fais toujours sa
Tu l'as fait avec du nodraw ?
 
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thebayou

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Dernière édition:
Taink

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thebayou

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Oui

Voilé les logs

materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Error opening C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf: File C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf, line 1: No such file or directory.



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
Error opening c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
Error opening c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp


materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1715146 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28847 faces
14 degenerate faces
17758802 square feet [2557267456.00 square inches]
195 Displacements
572959 Square Feet [82506176.00 Square Inches]
278 direct lights
0


materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1715146 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
14 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28847 faces
14 degenerate faces
17758802 square feet [2557267456.00 square inches]
195 Displacements
572959 Square Feet [82506176.00 Square Inches]
278 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0926 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 4 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/1024 9168/49152 (18.7%)
brushes 4681/8192 56172/98304 (57.1%)
brushsides 33121/65536 264968/524288 (50.5%)
planes 16962/65536 339240/1310720 (25.9%)
vertexes 44920/65536 539040/786432 (68.5%)
nodes 20824/65536 666368/2097152 (31.8%)
texinfos 4646/12288 334512/884736 (37.8%)
texdata 455/2048 14560/65536 (22.2%)
dispinfos 195/0 34320/0 ( 0.0%)
disp_verts 8907/0 178140/0 ( 0.0%)
disp_tris 13152/0 26304/0 ( 0.0%)
disp_lmsamples 555180/0 555180/0 ( 0.0%)
faces 28847/65536 1615432/3670016 (44.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14210/65536 795760/3670016 (21.7%)
leaves 21016/65536 672512/2097152 (32.1%)
leaffaces 33873/65536 67746/131072 (51.7%)
leafbrushes 12911/65536 25822/131072 (19.7%)
areas 6/256 48/2048 ( 2.3%)
surfedges 191903/512000 767612/2048000 (37.5%)
edges 112532/256000 450128/1024000 (44.0%)
LDR worldlights 277/8192 24376/720896 ( 3.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2207/32768 22070/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 38712/65536 77424/131072 (59.1%)
cubemapsamples 81/1024 1296/16384 ( 7.9%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 23678372/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 373712/393216 (95.0%) VERY FULL!
LDR ambient table 21016/65536 84064/262144 (32.1%)
HDR ambient table 21016/65536 84064/262144 (32.1%)
LDR leaf ambient 96955/65536 2714740/1835008 (147.9%) VERY FULL!
HDR leaf ambient 21016/65536 588448/1835008 (32.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/824240 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/80656 ( 0.0%)
pakfile [variable] 7226579/0 ( 0.0%)
physics [variable] 1715146/4194304 (40.9%)
physics terrain [variable] 34893/1048576 ( 3.3%)

Level flags = 0

Total triangle count: 77282
Writing c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
26 minutes, 58 seconds elapsed



materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1715322 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28869 faces
14 degenerate faces
17761444 square feet [2557647872.00 square inches]
195 Displacements
573697 Square Feet [82612400.00 Square Inches]
278 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 4 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/1024 9168/49152 (18.7%)
brushes 4681/8192 56172/98304 (57.1%)
brushsides 33121/65536 264968/524288 (50.5%)
planes 16968/65536 339360/1310720 (25.9%)
vertexes 44974/65536 539688/786432 (68.6%)
nodes 20834/65536 666688/2097152 (31.8%)
texinfos 4646/12288 334512/884736 (37.8%)
texdata 455/2048 14560/65536 (22.2%)
dispinfos 195/0 34320/0 ( 0.0%)
disp_verts 8907/0 178140/0 ( 0.0%)
disp_tris 13152/0 26304/0 ( 0.0%)
disp_lmsamples 555572/0 555572/0 ( 0.0%)
faces 28869/65536 1616664/3670016 (44.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14212/65536 795872/3670016 (21.7%)
leaves 21026/65536 672832/2097152 (32.1%)
leaffaces 33895/65536 67790/131072 (51.7%)
leafbrushes 12917/65536 25834/131072 (19.7%)
areas 6/256 48/2048 ( 2.3%)
surfedges 192023/512000 768092/2048000 (37.5%)
edges 112617/256000 450468/1024000 (44.0%)
LDR worldlights 277/8192 24376/720896 ( 3.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2209/32768 22090/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 38727/65536 77454/131072 (59.1%)
cubemapsamples 81/1024 1296/16384 ( 7.9%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 23684348/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 373712/393216 (95.0%) VERY FULL!
LDR ambient table 21026/65536 84104/262144 (32.1%)
HDR ambient table 21026/65536 84104/262144 (32.1%)
LDR leaf ambient 97009/65536 2716252/1835008 (148.0%) VERY FULL!
HDR leaf ambient 21026/65536 588728/1835008 (32.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/825904 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/80658 ( 0.0%)
pakfile [variable] 7226579/0 ( 0.0%)
physics [variable] 1715322/4194304 (40.9%)
physics terrain [variable] 34893/1048576 ( 3.3%)

Level flags = 0

Total triangle count: 77350
Writing c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
28 minutes, 46 seconds elapsed



materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
 
  • Initiateur de la discussion
T

thebayou

Nouveau né
Messages
28
Score réaction
1
Points
25
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1715322 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28869 faces
14 degenerate faces
17761444 square feet [2557647872.00 square inches]
195 Displacements
573697 Square Feet [82612400.00 Square Inches]
278 direct lights
0


materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1715322 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28869 faces
14 degenerate faces
17761444 square feet [2557647872.00 square inches]
195 Displacements
573697 Square Feet [82612400.00 Square Inches]
278 direct lights
0


materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 672 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1715322 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.



materialPath: D:\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8b/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 672 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1715322 bytes)
Error! To use model "models/canabis/canabis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/canabis/canabis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8678 texinfos to 4646
Reduced 569 texdatas to 455 (25414 bytes to 20840)
Writing C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.bsp
13 seconds elapsed



8 threads
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
reading c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt
LoadPortals: couldn't read c:\users\adrien\desktop\rp_nova_prospekt_v8b.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
No vis information, direct lighting only.
28869 faces
14 degenerate faces
17761444 square feet [2557647872.00 square inches]
195 Displacements
573697 Square Feet [82612400.00 Square Inches]
278 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0927 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 4 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/1024 9168/49152 (18.7%)
brushes 4681/8192 56172/98304 (57.1%)
brushsides 33121/65536 264968/524288 (50.5%)
planes 16968/65536 339360/1310720 (25.9%)
vertexes 44974/65536 539688/786432 (68.6%)
nodes 20834/65536 666688/2097152 (31.8%)
texinfos 4646/12288 334512/884736 (37.8%)
texdata 455/2048 14560/65536 (22.2%)
dispinfos 195/0 34320/0 ( 0.0%)
disp_verts 8907/0 178140/0 ( 0.0%)
disp_tris 13152/0 26304/0 ( 0.0%)
disp_lmsamples 555572/0 555572/0 ( 0.0%)
faces 28869/65536 1616664/3670016 (44.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14212/65536 795872/3670016 (21.7%)
leaves 21026/65536 672832/2097152 (32.1%)
leaffaces 33895/65536 67790/131072 (51.7%)
leafbrushes 12917/65536 25834/131072 (19.7%)
areas 6/256 48/2048 ( 2.3%)
surfedges 192023/512000 768092/2048000 (37.5%)
edges 112617/256000 450468/1024000 (44.0%)
LDR worldlights 277/8192 24376/720896 ( 3.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2209/32768 22090/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 38727/65536 77454/131072 (59.1%)
cubemapsamples 81/1024 1296/16384 ( 7.9%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 23684348/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 373708/393216 (95.0%) VERY FULL!
LDR ambient table 21026/65536 84104/262144 (32.1%)
HDR ambient table 21026/65536 84104/262144 (32.1%)
LDR leaf ambient 97009/65536 2716252/1835008 (148.0%) VERY FULL!
HDR leaf ambient 21026/65536 588728/1835008 (32.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/825904 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/80658 ( 0.0%)
pakfile [variable] 7226579/0 ( 0.0%)
physics [variable] 1715322/4194304 (40.9%)
physics terrain [variable] 34893/1048576 ( 3.3%)

Level flags = 0

Total triangle count: 77350
Writing c:\users\adrien\desktop\rp_nova_prospekt_v8b.bsp
26 minutes, 31 seconds elapsed
 
Taink

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thebayou à dit:
Error opening C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf: File C:\Users\Adrien\Desktop\rp_nova_prospekt_v8b.vmf, line 1: No such file or directory.
Apparemment il ne trouve plus le .vmf, vas sur ton bureau et vérifie qu'il y a bien ton .vmf dessus.

thebayou à dit:
**** leaked ****
Entity light_environment (1130.10 202.45 1664.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -5632.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14063.1 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13725.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13486.5 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 -5120.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -6656.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -7680.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14336.0 -8704.0 4024.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Tout ça c'est un leak de ton light_environment, vas dans Map>Load Pointfile..., puis oui et bouche les trous que ça t'indique. Tant que tu auras le message
thebayou à dit:
**** leaked ****
dans ta compilation, refais cette manip.
 
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Taink à dit:
Apparemment il ne trouve plus le .vmf, vas sur ton bureau et vérifie qu'il y a bien ton .vmf dessus.



Tout ça c'est un leak de ton light_environment, vas dans Map>Load Pointfile..., puis oui et bouche les trous que ça t'indique. Tant que tu auras le message

dans ta compilation, refais cette manip.
Donc j'ai fais load pointfile mais quel trous dont tu me parle?
 
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thebayou à dit:
Donc j'ai fais load pointfile mais quel trous dont tu me parle?
Normalement, une ligne rouge apparaît (elle part de l'origine de la map, au milieu de chacune des vues 2D). Cette même ligne pointe vers un "trou", en quelque sorte, un endroit ou le vide est accessible. Est-ce que tu as construit ta map autour de l'origine ?
 
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thebayou

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Alors oui j'ai fais des modification en dehors de la map, mais aucune ligne n'apparaît.
 
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thebayou à dit:
Alors oui j'ai fais des modification en dehors de la map, mais aucune ligne n'apparaît.
Une ligne rouge ? Vraiment aucune ? Essaye de trouver l'origine puis la ligne, elle est forcément là. Sinon, trouve ton light_environment et remets-le à "l'intérieur", de manière à ce qu'il ne soit pas dans le vide.
 
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Taink à dit:
Une ligne rouge ? Vraiment aucune ? Essaye de trouver l'origine puis la ligne, elle est forcément là. Sinon, trouve ton light_environment et remets-le à "l'intérieur", de manière à ce qu'il ne soit pas dans le vide.
Non vraiment aucune ligne
 
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thebayou à dit:
Non vraiment aucune ligne
Bizarre. Vas dans Map>Entity Report, puis cherche ton light_environment et regarde si il est dans le vide.
 
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Taink à dit:
Bizarre. Vas dans Map>Entity Report, puis cherche ton light_environment et regarde si il est dans le vide.
Ah attend voilà ce que j'ai trouvé https://prntscr.com/ehikb5 https://prntscr.com/ehikkx https://prntscr.com/ehilrk
 
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thebayou à dit:
Ah attend voilà ce que j'ai trouvé https://prntscr.com/ehikb5 https://prntscr.com/ehikkx https://prntscr.com/ehilrk
Bah tu vois il y a une ligne rouge. Bref, mets ton light_environment à l'intérieur de ta map, pas dans le vide, ça devrait fonctionner après ça.
 
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thebayou

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Taink à dit:
Bah tu vois il y a une ligne rouge. Bref, mets ton light_environment à l'intérieur de ta map, pas dans le vide, ça devrait fonctionner après ça.
Oui, j'avais pas regarder avec la 2 ieme vue. J'ai remis du coup dans la map et je la compile la, je te tient au courant ;) merci
 
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