- Initiateur de la discussion
J
Jean Mehrmoud
Bambi
- Messages
- 30
- Score réaction
- 2
- Points
- 40
Bonjour j'ai voulu compiler ma map hammer que j'ai fait a 100% et ça m'a mis le message suivant
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Travail\Documents\2eme map.vmf
Could not locate 'GameData' key in f:\steam\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (997.83 -296.00 -736.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2014 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 26 texinfos to 22
Reduced 3 texdatas to 3 (68 bytes to 68)
Writing C:\Users\Travail\Documents\2eme map.bsp
0 seconds elapsed
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\travail\documents\2eme map.bsp
reading c:\users\travail\documents\2eme map.prt
LoadPortals: couldn't read c:\users\travail\documents\2eme map.prt
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\travail\documents\2eme map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
50 faces
12458 square feet [1794048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 5/8192 60/98304 ( 0.1%)
brushsides 30/65536 240/524288 ( 0.0%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 59/65536 708/786432 ( 0.1%)
nodes 53/65536 1696/2097152 ( 0.1%)
texinfos 22/12288 1584/884736 ( 0.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 50/65536 2800/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 25/65536 1400/3670016 ( 0.0%)
leaves 55/65536 1760/2097152 ( 0.1%)
leaffaces 52/65536 104/131072 ( 0.1%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 312/512000 1248/2048000 ( 0.1%)
edges 165/256000 660/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 43264/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 721/393216 ( 0.2%)
LDR ambient table 55/65536 220/262144 ( 0.1%)
HDR ambient table 55/65536 220/262144 ( 0.1%)
LDR leaf ambient 44/65536 1232/1835008 ( 0.1%)
HDR leaf ambient 55/65536 1540/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2014/4194304 ( 0.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 112
Writing c:\users\travail\documents\2eme map.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Travail\Documents\2eme map.bsp" "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\2eme map.bsp"
The command failed. Windows reported the error:
"Le chemin d’accès spécifié est introuvable."
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Travail\Documents\2eme map.vmf
Could not locate 'GameData' key in f:\steam\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (997.83 -296.00 -736.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2014 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 26 texinfos to 22
Reduced 3 texdatas to 3 (68 bytes to 68)
Writing C:\Users\Travail\Documents\2eme map.bsp
0 seconds elapsed
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\travail\documents\2eme map.bsp
reading c:\users\travail\documents\2eme map.prt
LoadPortals: couldn't read c:\users\travail\documents\2eme map.prt
** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\travail\documents\2eme map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
50 faces
12458 square feet [1794048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 5/8192 60/98304 ( 0.1%)
brushsides 30/65536 240/524288 ( 0.0%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 59/65536 708/786432 ( 0.1%)
nodes 53/65536 1696/2097152 ( 0.1%)
texinfos 22/12288 1584/884736 ( 0.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 50/65536 2800/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 25/65536 1400/3670016 ( 0.0%)
leaves 55/65536 1760/2097152 ( 0.1%)
leaffaces 52/65536 104/131072 ( 0.1%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 312/512000 1248/2048000 ( 0.1%)
edges 165/256000 660/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 43264/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 721/393216 ( 0.2%)
LDR ambient table 55/65536 220/262144 ( 0.1%)
HDR ambient table 55/65536 220/262144 ( 0.1%)
LDR leaf ambient 44/65536 1232/1835008 ( 0.1%)
HDR leaf ambient 55/65536 1540/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2014/4194304 ( 0.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 112
Writing c:\users\travail\documents\2eme map.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Travail\Documents\2eme map.bsp" "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\2eme map.bsp"
The command failed. Windows reported the error:
"Le chemin d’accès spécifié est introuvable."