Bug de compilation Hammer

  • Initiateur de la discussion
J

Jean Mehrmoud

Bambi
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30
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Points
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Bonjour j'ai voulu compiler ma map hammer que j'ai fait a 100% et ça m'a mis le message suivant


** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map.vmf"

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Travail\Documents\2eme map.vmf
Could not locate 'GameData' key in f:\steam\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (997.83 -296.00 -736.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2014 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 26 texinfos to 22
Reduced 3 texdatas to 3 (68 bytes to 68)
Writing C:\Users\Travail\Documents\2eme map.bsp
0 seconds elapsed

** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"

Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\travail\documents\2eme map.bsp
reading c:\users\travail\documents\2eme map.prt
LoadPortals: couldn't read c:\users\travail\documents\2eme map.prt


** Executing...
** Command: "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Travail\Documents\2eme map"

Valve Software - vrad.exe SSE (May 15 2014)

Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\travail\documents\2eme map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
50 faces
12458 square feet [1794048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 5/8192 60/98304 ( 0.1%)
brushsides 30/65536 240/524288 ( 0.0%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 59/65536 708/786432 ( 0.1%)
nodes 53/65536 1696/2097152 ( 0.1%)
texinfos 22/12288 1584/884736 ( 0.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 50/65536 2800/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 25/65536 1400/3670016 ( 0.0%)
leaves 55/65536 1760/2097152 ( 0.1%)
leaffaces 52/65536 104/131072 ( 0.1%)
leafbrushes 10/65536 20/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 312/512000 1248/2048000 ( 0.1%)
edges 165/256000 660/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 43264/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 721/393216 ( 0.2%)
LDR ambient table 55/65536 220/262144 ( 0.1%)
HDR ambient table 55/65536 220/262144 ( 0.1%)
LDR leaf ambient 44/65536 1232/1835008 ( 0.1%)
HDR leaf ambient 55/65536 1540/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2014/4194304 ( 0.0%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 112
Writing c:\users\travail\documents\2eme map.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Travail\Documents\2eme map.bsp" "F:\Steam\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\2eme map.bsp"

The command failed. Windows reported the error:
"Le chemin d’accès spécifié est introuvable."
 
Geams952

Geams952

Geek suprême
Messages
172
Score réaction
50
Points
140
Bonjour, @Jean Mehrmoud

Tout d'abord tu a un leak, c'est un trou dans la skybox, (murs qui entourent ta map), corrige le, si tu ne sais pas comment faire go ici. Ensuite le nom de la map, ne met jamais d'espace mais met un "_" à la place, ensuite, ta quelques models que tu a mis en prop_static mais qui ne sont pas attribuer à cette fonction, met les en prop_dynamic, recompile le tout et donne nous des nouvelles :)
 
  • Initiateur de la discussion
J

Jean Mehrmoud

Bambi
Messages
30
Score réaction
2
Points
40
Merci je vais essayer ça
 
El Bandido

El Bandido

Geek
Messages
143
Score réaction
22
Points
90
pour plus d'aide ! http://hammer.logout.fr/
 
  • Initiateur de la discussion
J

Jean Mehrmoud

Bambi
Messages
30
Score réaction
2
Points
40
Merci @elbandido ça m'aide bcp
 
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