Command failed with return code 0xC0000005! The program has crashed.

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BLAKS

BLAKS

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Quand je compile ma map j'ai cette erreur :

materialPath: V:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\blaks\Documents\rp_mithc_nyc\maps\rp_mithc_nycity.vmf
Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
Patching WVT material: maps/rp_mithc_nycity/unioncity3/miscellaneous/waterfall_wvt_patch
Patching WVT material: maps/rp_mithc_nycity/berlin mat/xyi_grass6_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\blaks\Documents\rp_mithc_nyc\maps\rp_mithc_nycity.prt...
Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
*** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (422544 bytes)

Command failed with return code 0xC0000005! The program has crashed.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF


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