- Initiateur de la discussion
Jo Ballas
Geek suprême
- Messages
- 561
- Score réaction
- 103
- Points
- 150
Bonjour,
Je cherche a changer le slot du physgun et physcannon sur mon serveur j'aime pas sa position actuel j'aurais voulu le mettre avec le toolgun à savoir en slot 6 en gros que lorsqu'on appuis sur la touche 6 on puisse les sélectionner ils sont actuellement sur le slot 1 par défaut.
j'ai chercher sur les fichier de base hl2 située ici steamapps\common\GarrysMod\sourceengine\scripts mais je ne voie aucun moyen de modifier le slot.
Si une personne est en mesure de modifié le slot du physgun & physcannon sa serais vraiment sympa de sa part de partager l'info, merci d'avance à tout ceux qui pourrons m'aider a y voir plus clair.
Je cherche a changer le slot du physgun et physcannon sur mon serveur j'aime pas sa position actuel j'aurais voulu le mettre avec le toolgun à savoir en slot 6 en gros que lorsqu'on appuis sur la touche 6 on puisse les sélectionner ils sont actuellement sur le slot 1 par défaut.
j'ai chercher sur les fichier de base hl2 située ici steamapps\common\GarrysMod\sourceengine\scripts mais je ne voie aucun moyen de modifier le slot.
// Physics Gun
WeaponData
{
"printname" "#HL2_GravityGun"
"viewmodel" "models/weapons/v_physcannon.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "gauss"
"bucket" "0"
"bucket_position" "1"
"bucket_360" "2"
"bucket_position_360" "1"
"clip_size" "1"
"clip2_size" "0"
"primary_ammo" "None"
"secondary_ammo" "None"
"default_clip" "0"
"default_clip2" "0"
"weight" "0"
"autoswitchto" "0"
"autoswitchfrom" "0"
"item_flags" "2"
SoundData
{
"single_shot" "Weapon_PhysCannon.Launch"
"reload" "Weapon_PhysCannon.Charge"
"empty" "Weapon_PhysCannon.DryFire"
"special1" "Weapon_PhysCannon.Pickup"
"special2" "Weapon_PhysCannon.OpenClaws"
"melee_hit" "Weapon_PhysCannon.CloseClaws"
"melee_miss" "Weapon_PhysCannon.Drop"
"special3" "Weapon_PhysCannon.TooHeavy"
}
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}
WeaponData
{
"printname" "#HL2_GravityGun"
"viewmodel" "models/weapons/v_physcannon.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "gauss"
"bucket" "0"
"bucket_position" "1"
"bucket_360" "2"
"bucket_position_360" "1"
"clip_size" "1"
"clip2_size" "0"
"primary_ammo" "None"
"secondary_ammo" "None"
"default_clip" "0"
"default_clip2" "0"
"weight" "0"
"autoswitchto" "0"
"autoswitchfrom" "0"
"item_flags" "2"
SoundData
{
"single_shot" "Weapon_PhysCannon.Launch"
"reload" "Weapon_PhysCannon.Charge"
"empty" "Weapon_PhysCannon.DryFire"
"special1" "Weapon_PhysCannon.Pickup"
"special2" "Weapon_PhysCannon.OpenClaws"
"melee_hit" "Weapon_PhysCannon.CloseClaws"
"melee_miss" "Weapon_PhysCannon.Drop"
"special3" "Weapon_PhysCannon.TooHeavy"
}
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}
// Physics Gun
WeaponData
{
"printname" "#HL2_Physgun"
"viewmodel" "models/weapons/v_Physics.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "physgun"
"bucket" "4"
"bucket_position" "4"
"clip_size" "1"
"clip2_size" "8"
"primary_ammo" "None"
"secondary_ammo" "Gravity"
"default_clip2" "8"
"weight" "0"
"item_flags" "2"
SoundData
{
"single_shot" "Weapon_Physgun.On"
"reload" "Weapon_Physgun.Off"
"special1" "Weapon_Physgun.Special1"
}
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}
WeaponData
{
"printname" "#HL2_Physgun"
"viewmodel" "models/weapons/v_Physics.mdl"
"playermodel" "models/weapons/w_Physics.mdl"
"anim_prefix" "physgun"
"bucket" "4"
"bucket_position" "4"
"clip_size" "1"
"clip2_size" "8"
"primary_ammo" "None"
"secondary_ammo" "Gravity"
"default_clip2" "8"
"weight" "0"
"item_flags" "2"
SoundData
{
"single_shot" "Weapon_Physgun.On"
"reload" "Weapon_Physgun.Off"
"special1" "Weapon_Physgun.Special1"
}
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "m"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "m"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}
Si une personne est en mesure de modifié le slot du physgun & physcannon sa serais vraiment sympa de sa part de partager l'info, merci d'avance à tout ceux qui pourrons m'aider a y voir plus clair.