- Initiateur de la discussion
Soowarez
Geek
- Messages
- 66
- Score réaction
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- Points
- 95
Bonjour,
j'ai voulut compiler ma map en normal avec hdr et pas moyen.
Quelqu'un pourrait m'aider ?
Voici les log :
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmf\rp_rockford_syndicate_final.vmf
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"materials/de_train/train_dirt_floor_01.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "de_chateau/intbrickk" not found.
Material not found!: DE_CHATEAU/INTBRICKK
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "concrete/concretefloor010b_nobump" not found.
Material not found!: CONCRETE/CONCRETEFLOOR010B_NOBUMP
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_syndicate_final/statua/nature/rockfordgrass1_noprop_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
***need to set $abovewater for material lostcoast/nature/water_ati_beneath
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3626 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3105 prims, max 32768 :: 65538 indices, max 65536)
8 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
j'ai voulut compiler ma map en normal avec hdr et pas moyen.
Quelqu'un pourrait m'aider ?
Voici les log :
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\vmf\rp_rockford_syndicate_final.vmf
"materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
"materials/de_train/train_dirt_floor_01.vtf": cached version doesn't exist
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "de_chateau/intbrickk" not found.
Material not found!: DE_CHATEAU/INTBRICKK
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "concrete/concretefloor010b_nobump" not found.
Material not found!: CONCRETE/CONCRETEFLOOR010B_NOBUMP
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_syndicate_final/statua/nature/rockfordgrass1_noprop_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
***need to set $abovewater for material lostcoast/nature/water_ati_beneath
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3626 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3105 prims, max 32768 :: 65538 indices, max 65536)
8 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp
Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_rockford_syndicate_final.bsp