- Initiateur de la discussion
G
Grocki
Têtard
- Messages
- 4
- Score réaction
- 0
- Points
- 5
Bien le bonjour,
je viens sur ce forum en effet pour un problème de compilation avec mon hammer,
malgré une opti de la map (glife) avec des visclusters ect.... vvis ne veut toujours pas se compiler. ( + de 2 jours de compile, j'ai arreté parce que c'était pas du tout normal)
voici un log d'une compilation en fast :
j'ai énormément réduit les numportals grâce au viscluster, 21000 ----> 8000
opti la map, avec des func_details ect... et malgré tout cela vvis ne veux pas.
une idée ?
Cordialement Grocki,
je viens sur ce forum en effet pour un problème de compilation avec mon hammer,
malgré une opti de la map (glife) avec des visclusters ect.... vvis ne veut toujours pas se compiler. ( + de 2 jours de compile, j'ai arreté parce que c'était pas du tout normal)
voici un log d'une compilation en fast :
materialPath: I:\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading i:\nouveau dossier\maps\rp_glife_rockford3.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION02, using default
material "phoenix_storms/black_chrome" not found.
Material not found!: PHOENIX_STORMS/BLACK_CHROME
Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
material "/black_outline" not found.
Material not found!: /BLACK_OUTLINE
Could not locate 'GameData' key in i:\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_glife_rockford3/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/nature/blendmilrock001_2_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/pichot/grass/pichotgrass_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/elpaso/blendwoodwall_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/xq/racing/ground/b_cliff_civgrass_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/nature/blendgrassdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2164 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing i:\nouveau dossier\maps\rp_glife_rockford3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky28_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky28_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (2) (2241447 bytes)
Error loading studio model "models/props_wasteland/interior_fence004c.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
..10
Compacting texture/material tables...
Reduced 8633 texinfos to 5945
Reduced 1475 texdatas to 1289 (72006 bytes to 65239)
Writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
14 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
8 threads
reading i:\nouveau dossier\maps\rp_glife_rockford3.bsp
reading i:\nouveau dossier\maps\rp_glife_rockford3.prt
1771 portalclusters
7966 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 157503 visible clusters (14.16%)
Total clusters visible: 1112509
Average clusters visible: 628
Building PAS...
Average clusters audible: 1218
visdatasize:496778 compressed from 793408
writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading i:\nouveau dossier\maps\rp_glife_rockford3.bsp
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25912 faces
12 degenerate faces
8326493 square feet [1199015040.00 square inches]
147 Displacements
1710395 Square Feet [246296928.00 Square Inches]
25900 patches before subdivision
486994 patches after subdivision
947 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65061129, max 2372
transfer lists: 496.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2623283, 2244693, 1330637)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(601317, 482455, 267077)
Build Patch/Sample Hash Table(s).....Done<0.1916 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/1024 9168/49152 (18.7%)
brushes 6240/8192 74880/98304 (76.2%)
brushsides 42484/65536 339872/524288 (64.8%)
planes 18294/65536 365880/1310720 (27.9%)
vertexes 48427/65536 581124/786432 (73.9%)
nodes 11771/65536 376672/2097152 (18.0%)
texinfos 5945/12288 428040/884736 (48.4%)
texdata 1289/2048 41248/65536 (62.9%)
dispinfos 147/0 25872/0 ( 0.0%)
disp_verts 9331/0 186620/0 ( 0.0%)
disp_tris 14400/0 28800/0 ( 0.0%)
disp_lmsamples 762428/0 762428/0 ( 0.0%)
faces 25912/65536 1451072/3670016 (39.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16573/65536 928088/3670016 (25.3%)
leaves 11963/65536 382816/2097152 (18.3%)
leaffaces 39277/65536 78554/131072 (59.9%)
leafbrushes 15432/65536 30864/131072 (23.5%)
areas 45/256 360/2048 (17.6%)
surfedges 170598/512000 682392/2048000 (33.3%)
edges 126282/256000 505128/1024000 (49.3%)
LDR worldlights 947/8192 83336/720896 (11.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 213/1024 3408/16384 (20.8%)
overlays 76/512 26752/180224 (14.8%)
LDR lightdata [variable] 21849292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 496778/16777216 ( 3.0%)
entdata [variable] 749696/393216 (190.7%) VERY FULL!
LDR ambient table 11963/65536 47852/262144 (18.3%)
HDR ambient table 11963/65536 47852/262144 (18.3%)
LDR leaf ambient 64053/65536 1793484/1835008 (97.7%) VERY FULL!
HDR leaf ambient 11963/65536 334964/1835008 (18.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/231026 ( 0.0%)
pakfile [variable] 17783708/0 ( 0.0%)
physics [variable] 2241447/4194304 (53.4%)
physics terrain [variable] 37375/1048576 ( 3.6%)
Level flags = 0
Total triangle count: 52083
Writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
7 minutes, 28 seconds elapsed
Loading i:\nouveau dossier\maps\rp_glife_rockford3.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop sheetrock for material PLASTER/MILWALL002, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop upholstery for material PLASTER/CEILING_INSULATION02, using default
material "phoenix_storms/black_chrome" not found.
Material not found!: PHOENIX_STORMS/BLACK_CHROME
Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
material "/black_outline" not found.
Material not found!: /BLACK_OUTLINE
Could not locate 'GameData' key in i:\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_glife_rockford3/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/nature/blendmilrock001_2_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/pichot/grass/pichotgrass_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/elpaso/blendwoodwall_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/xq/racing/ground/b_cliff_civgrass_wvt_patch
Patching WVT material: maps/rp_glife_rockford3/nature/blendgrassdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2164 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing i:\nouveau dossier\maps\rp_glife_rockford3.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky28_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky28_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (2) (2241447 bytes)
Error loading studio model "models/props_wasteland/interior_fence004c.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
..10
Compacting texture/material tables...
Reduced 8633 texinfos to 5945
Reduced 1475 texdatas to 1289 (72006 bytes to 65239)
Writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
14 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
8 threads
reading i:\nouveau dossier\maps\rp_glife_rockford3.bsp
reading i:\nouveau dossier\maps\rp_glife_rockford3.prt
1771 portalclusters
7966 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 157503 visible clusters (14.16%)
Total clusters visible: 1112509
Average clusters visible: 628
Building PAS...
Average clusters audible: 1218
visdatasize:496778 compressed from 793408
writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
5 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading i:\nouveau dossier\maps\rp_glife_rockford3.bsp
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25912 faces
12 degenerate faces
8326493 square feet [1199015040.00 square inches]
147 Displacements
1710395 Square Feet [246296928.00 Square Inches]
25900 patches before subdivision
486994 patches after subdivision
947 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65061129, max 2372
transfer lists: 496.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2623283, 2244693, 1330637)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(601317, 482455, 267077)
Build Patch/Sample Hash Table(s).....Done<0.1916 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 191/1024 9168/49152 (18.7%)
brushes 6240/8192 74880/98304 (76.2%)
brushsides 42484/65536 339872/524288 (64.8%)
planes 18294/65536 365880/1310720 (27.9%)
vertexes 48427/65536 581124/786432 (73.9%)
nodes 11771/65536 376672/2097152 (18.0%)
texinfos 5945/12288 428040/884736 (48.4%)
texdata 1289/2048 41248/65536 (62.9%)
dispinfos 147/0 25872/0 ( 0.0%)
disp_verts 9331/0 186620/0 ( 0.0%)
disp_tris 14400/0 28800/0 ( 0.0%)
disp_lmsamples 762428/0 762428/0 ( 0.0%)
faces 25912/65536 1451072/3670016 (39.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16573/65536 928088/3670016 (25.3%)
leaves 11963/65536 382816/2097152 (18.3%)
leaffaces 39277/65536 78554/131072 (59.9%)
leafbrushes 15432/65536 30864/131072 (23.5%)
areas 45/256 360/2048 (17.6%)
surfedges 170598/512000 682392/2048000 (33.3%)
edges 126282/256000 505128/1024000 (49.3%)
LDR worldlights 947/8192 83336/720896 (11.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 213/1024 3408/16384 (20.8%)
overlays 76/512 26752/180224 (14.8%)
LDR lightdata [variable] 21849292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 496778/16777216 ( 3.0%)
entdata [variable] 749696/393216 (190.7%) VERY FULL!
LDR ambient table 11963/65536 47852/262144 (18.3%)
HDR ambient table 11963/65536 47852/262144 (18.3%)
LDR leaf ambient 64053/65536 1793484/1835008 (97.7%) VERY FULL!
HDR leaf ambient 11963/65536 334964/1835008 (18.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/231026 ( 0.0%)
pakfile [variable] 17783708/0 ( 0.0%)
physics [variable] 2241447/4194304 (53.4%)
physics terrain [variable] 37375/1048576 ( 3.6%)
Level flags = 0
Total triangle count: 52083
Writing i:\nouveau dossier\maps\rp_glife_rockford3.bsp
7 minutes, 28 seconds elapsed
opti la map, avec des func_details ect... et malgré tout cela vvis ne veux pas.
une idée ?
Cordialement Grocki,
Dernière édition: