- Initiateur de la discussion
L
limse54
Têtard
- Messages
- 1
- Score réaction
- 0
- Points
- 5
Bonjour, j'essaie de compiler ma map modifiée "rp_rockford_v2b", cependant, je ne trouve pas la solution à mon erreur. J'ai remplacé mon VBSP par le VBSP conseillé pour la compilation, mais rien n'y fait. Merci pour votre aide.
Voici l'intégralité de mon compile process :
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -nojunc -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
VBSP: Unknown option "-nojunc"
Command line: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "-allowdynamicpropsasstatic" "-nojunc" "-game" "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit
"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vvis.exe (Mar 21 2024)
6 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vrad.exe SSE (Mar 21 2024)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_edit.bsp"
Voici l'intégralité de mon compile process :
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -allowdynamicpropsasstatic -nojunc -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vbsp.exe (Apr 29 2016)
allowdynamicpropsasstatic = true
VBSP: Unknown option "-nojunc"
Command line: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "-allowdynamicpropsasstatic" "-nojunc" "-game" "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit
"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vvis.exe (Mar 21 2024)
6 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -final -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit"
Valve Software - vrad.exe SSE (Mar 21 2024)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
Error opening d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b_edit.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b_edit.bsp"