Erreur compile hammer

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O

oawwa

Geek
Messages
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Score réaction
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Yo j'ai une erreur de compile hammer malheureusement je trouve pas l'erreur.
** Executing...
** Command: "I:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "I:\Steam\steamapps\common\GarrysMod\garrysmod" "i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate"

Valve Software - vbsp.exe (Dec 12 2017)
notjunc = true
8 threads
materialPath: I:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.vmf
material "de_dust/rockwall01" not found.
Material not found!: DE_DUST/ROCKWALL01
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
***need to set $abovewater for material lostcoast/nature/water_ati_cheap001
material "extra/materials/realworldtextures/walls/navajored" not found.
Material not found!: EXTRA/MATERIALS/REALWORLDTEXTURES/WALLS/NAVAJORED
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "brick/fifties_w12b" not found.
Material not found!: BRICK/FIFTIES_W12B
material "agency/carpet/carpet_black01" not found.
Material not found!: AGENCY/CARPET/CARPET_BLACK01
material "de_nuke/nukconcretewalla" not found.
Material not found!: DE_NUKE/NUKCONCRETEWALLA
material "de_train/train_metaltruss_01" not found.
Material not found!: DE_TRAIN/TRAIN_METALTRUSS_01
material "de_cbble/outwall04a" not found.
Material not found!: DE_CBBLE/OUTWALL04A
material "de_cbble/outwall02d" not found.
Material not found!: DE_CBBLE/OUTWALL02D
material "de_cbble/outwall02" not found.
Material not found!: DE_CBBLE/OUTWALL02
material "de_cbble/outwall04b" not found.
Material not found!: DE_CBBLE/OUTWALL04B
Could not locate 'GameData' key in i:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_lilate/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_lilate/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_lilate/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/rp_lilate/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/rp_lilate/nature/blendgrassgravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
Material realworldtextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...***need to set $abovewater for material lostcoast/nature/water_ati_beneath
***need to set $abovewater for material lostcoast/nature/water_ati_beneath
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 2898 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum8" not found.
material "decals/infnum7" not found.
Building Physics collision data...
done (2) (2489543 bytes)
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/bo1/nuketown/outside/mc_mtl_p_jun_antenna02.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error! prop_static using model "models/props/de_prodigy/wood_pallet_01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/de_prodigy/wood_pallet_01.mdl"!
Unable to load vertex data "models/props_st\ST_Drain_TopConsole.vvd"


** Executing...
** Command: "I:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "I:\Steam\steamapps\common\GarrysMod\garrysmod" "i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate"

Valve Software - vvis.exe (Dec 12 2017)
fastvis = true
8 threads
reading i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.bsp
reading i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.prt
4610 portalclusters
15051 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (12)
Optimized: 145211 visible clusters (3.71%)
Total clusters visible: 3913041
Average clusters visible: 848
Building PAS...
Average clusters audible: 2203
visdatasize:2224569 compressed from 5384480
writing i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.bsp
13 seconds elapsed

** Executing...
** Command: "I:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "I:\Steam\steamapps\common\GarrysMod\garrysmod" "i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate"

Valve Software - vrad.exe SSE (Dec 12 2017)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (10.94 seconds)
29608 faces
22 degenerate faces
16262205 square feet [2341757440.00 square inches]
231 Displacements
2984463 Square Feet [429762752.00 Square Inches]
29586 patches before subdivision
581198 patches after subdivision
sun extent from map=0.000000
1149 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (111)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (138)
transfers 42604976, max 1294
transfer lists: 325.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(1549645, 1336811, 837039)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(355702, 284166, 164952)
Build Patch/Sample Hash Table(s).....Done<0.4745 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (41)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 163/1024 7824/49152 (15.9%)
brushes 6967/8192 83604/98304 (85.0%) VERY FULL!
brushsides 52727/65536 421816/524288 (80.5%) VERY FULL!
planes 32222/65536 644440/1310720 (49.2%)
vertexes 53118/65536 637416/786432 (81.1%) VERY FULL!
nodes 8075/65536 258400/2097152 (12.3%)
texinfos 7992/12288 575424/884736 (65.0%)
texdata 1123/2048 35936/65536 (54.8%)
dispinfos 231/0 40656/0 ( 0.0%)
disp_verts 13727/0 274540/0 ( 0.0%)
disp_tris 21024/0 42048/0 ( 0.0%)
disp_lmsamples 1887004/0 1887004/0 ( 0.0%)
faces 29608/65536 1658048/3670016 (45.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18988/65536 1063328/3670016 (29.0%)
leaves 8239/65536 263648/2097152 (12.6%)
leaffaces 46721/65536 93442/131072 (71.3%)
leafbrushes 17619/65536 35238/131072 (26.9%)
areas 25/256 200/2048 ( 9.8%)
surfedges 193491/512000 773964/2048000 (37.8%)
edges 138408/256000 553632/1024000 (54.1%)
LDR worldlights 1149/8192 101112/720896 (14.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 233/1024 3728/16384 (22.8%)
overlays 29/512 10208/180224 ( 5.7%)
LDR lightdata [variable] 35918392/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2224569/16777216 (13.3%)
entdata [variable] 833240/393216 (211.9%) VERY FULL!
LDR ambient table 8239/65536 32956/262144 (12.6%)
HDR ambient table 8239/65536 32956/262144 (12.6%)
LDR leaf ambient 47866/65536 1340248/1835008 (73.0%)
HDR leaf ambient 8239/65536 230692/1835008 (12.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/191200 ( 0.0%)
pakfile [variable] 25080677/0 ( 0.0%)
physics [variable] 2510020/4194304 (59.8%)
physics terrain [variable] 54903/1048576 ( 5.2%)

Level flags = 0

Total triangle count: 58756
Writing i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.bsp
5 minutes, 41 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "i:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_lilate.bsp" "I:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_lilate.bsp"


** Executing...
** Command: "I:\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "I:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_lilate"
 
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