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TheYr
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Bonjour,
Depuis plusieurs jours maintenant j'ai l'erreur suivante dans ma console:
ça n'affecte qu'une partie des joueurs. J'ai essayé de voir si d'autres erreurs survenaient mais à part ça (que j'ai essayé de résoudre en cherchant des solutions sur internet sans grand aide) rien du tout :
Edit: Il y a aussi ça
J'avoue que je commence à sécher, j'ai déjà réglé les quelques petits problèmes restants dans les jobs même si ça venait pas de là, j'ai essayé de voir si ça venait pas d'addons de ma collection mais franchement je sais même pas ce qui pourrait faire ça ou pas.
Des idées ?
Merci d'avance
Depuis plusieurs jours maintenant j'ai l'erreur suivante dans ma console:
Code:
[ERROR] A runtime error has occurred in "gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua" on line 687.
The best help I can give you is this:
DarkRP was unable to introduce player "pseudodujoueur" to the game. Expect further errors and shit generally being fucked!
Hints: - This error most likely does not stand on its own, and previous serverside errors have a very good chance of telling you the cause. - Note that errors from another addon could cause this. Specifically when they're thrown during 'PlayerInitialSpawn'. - This error can also be caused by some other addon returning a value in 'PlayerInitialSpawn', though that is less likely. - Errors in your DarkRP configuration (jobs, shipments, etc.) could also cause this. Earlier errors should tell you when this is the case.
The responsibility for the error above lies with (the authors of) one (or more) of these files:
------- End of Simplerr error -------
Code:
MDLCache: h-d\2sg\Simonplayer.mdl uses a different model version to the engine (got 49, expected 48)
MDLCache: props_interiors\chair_thonet.mdl uses a different model version to the engine (got 49, expected 48)
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalvent002a
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_jorpakko/frosted_glass_door.vmt
Refract,
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL
Error! Variable "$surfaceprop" is multiply defined in material "models/bluechu/bfarm/crate"!
Error! Variable "$basetexture" is multiply defined in material "models/tdmcars/shared/bumper"!
No such variable "$deftint" for material "sentry/s281e/skin1"
Error: Material "sentry/s281e/skin1" : proxy "Add" unable to initialize!
env_cubemap used on world geometry without rebuilding map. . ignoring: ocrp/urban/window1
env_cubemap used on world geometry without rebuilding map. . ignoring: ocrp/urban/window2
Code:
MDLCache: sentry/vc_spikestrip.mdl uses a different model version to the engine (got 49, expected 48)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedrt)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedlf)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedbk)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedft)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedup)
Des idées ?
Merci d'avance