Error Lua...

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Nono4iOS

Nono4iOS

Geek
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Bonsoir,
D'un coup une erreur lua a soudain fait apparition.



Mon fichier cl_chatliseners :
Code:
--[[---------------------------------------------------------------------------
This module finds out for you who can see you talk or speak through the microphone
---------------------------------------------------------------------------]]
--[[---------------------------------------------------------------------------
Variables
---------------------------------------------------------------------------]]
local receivers
local currentChatText = {}
local receiverConfigs = {}
local currentConfig = {text = "", hearFunc = fn.Id} -- Default config is not loaded yet
--[[---------------------------------------------------------------------------
addChatReceiver
Add a chat command with specific receivers
prefix: the chat command itself ("/pm", "/ooc", "/me" are some examples)
text: the text that shows up when it says "Some people can hear you X"
hearFunc: a function(ply, splitText) that decides whether this player can or cannot hear you. return true if the player can hear you false if the player cannot nil if you want to prevent the text from showing up temporarily
---------------------------------------------------------------------------]]
function DarkRP.addChatReceiver(prefix, text, hearFunc) receiverConfigs[prefix] = { text = text, hearFunc = hearFunc }
end
--[[---------------------------------------------------------------------------
removeChatReceiver
Remove a chat command.
prefix: the command, like in addChatReceiver
---------------------------------------------------------------------------]]
function DarkRP.removeChatReceiver(prefix) receiverConfigs[prefix] = nil
end
--[[---------------------------------------------------------------------------
Draw the results to the screen
---------------------------------------------------------------------------]]
local function drawChatReceivers() if not receivers then return end
--[[---------------------------------------------------------------------------
Find out who could hear the player if they were to speak now
---------------------------------------------------------------------------]]
local function chatGetRecipients() if not currentConfig then return end receivers = {} for _, ply in pairs(player.GetAll()) do if not IsValid(ply) or ply == LocalPlayer() then continue end if ply:GetNoDraw() then continue end local val = currentConfig.hearFunc(ply, currentChatText) -- Return nil to disable the chat recipients temporarily. if val == nil then receivers = nil return elseif val == true then table.insert(receivers, ply) end end
end
--[[---------------------------------------------------------------------------
Called when the player starts typing
---------------------------------------------------------------------------]]
local function startFind() currentConfig = receiverConfigs[""] hook.Add("Think", "DarkRP_chatRecipients", chatGetRecipients) hook.Add("HUDPaint", "DarkRP_DrawChatReceivers", drawChatReceivers)
end
hook.Add("StartChat", "DarkRP_StartFindChatReceivers", startFind)
--[[---------------------------------------------------------------------------
Called when the player stops typing
---------------------------------------------------------------------------]]
local function stopFind() hook.Remove("Think", "DarkRP_chatRecipients") hook.Remove("HUDPaint", "DarkRP_DrawChatReceivers")
end
hook.Add("FinishChat", "DarkRP_StopFindChatReceivers", stopFind)
--[[---------------------------------------------------------------------------
Find out which chat command the user is typing
---------------------------------------------------------------------------]]
local function findConfig(text) local split = string.Explode(' ', text) local prefix = string.lower(split[1]) currentChatText = split currentConfig = receiverConfigs[prefix] or receiverConfigs[""]
end
hook.Add("ChatTextChanged", "DarkRP_FindChatRecipients", findConfig)
--[[---------------------------------------------------------------------------
Default chat receievers. If you want to add your own ones, don't add them to this file. Add them to a clientside module file instead.
---------------------------------------------------------------------------]]
-- Load after the custom languages have been loaded
local function loadChatReceivers() -- Default talk chat receiver has no prefix DarkRP.addChatReceiver("", DarkRP.getPhrase("talk"), function(ply) if GAMEMODE.Config.alltalk then return nil end return LocalPlayer():GetPos():DistToSqr(ply:GetPos()) < 62500 end) DarkRP.addChatReceiver("/ooc", DarkRP.getPhrase("speak_in_ooc"), function(ply) return true end) DarkRP.addChatReceiver("//", DarkRP.getPhrase("speak_in_ooc"), function(ply) return true end) DarkRP.addChatReceiver("/a", DarkRP.getPhrase("speak_in_ooc"), function(ply) return true end) DarkRP.addChatReceiver("/w", DarkRP.getPhrase("whisper"), function(ply) return LocalPlayer():GetPos():DistToSqr(ply:GetPos()) < 8100 end) DarkRP.addChatReceiver("/y", DarkRP.getPhrase("yell"), function(ply) return LocalPlayer():GetPos():DistToSqr(ply:GetPos()) < 302500 end) DarkRP.addChatReceiver("/me", DarkRP.getPhrase("perform_your_action"), function(ply) return LocalPlayer():GetPos():DistToSqr(ply:GetPos()) < 62500 end) DarkRP.addChatReceiver("/g", DarkRP.getPhrase("talk_to_your_group"), function(ply) for _, func in pairs(GAMEMODE.DarkRPGroupChats) do if func(LocalPlayer()) and func(ply) then return true end end return false end) DarkRP.addChatReceiver("/pm", "PM", function(ply, text) if not isstring(text[2]) then return false end text[2] = string.lower(tostring(text[2])) return string.find(string.lower(ply:Nick()), text[2], 1, true) ~= nil or string.find(string.lower(ply:SteamName()), text[2], 1, true) ~= nil or string.lower(ply:SteamID()) == text[2] end) --[[--------------------------------------------------------------------------- Voice chat receivers ---------------------------------------------------------------------------]] DarkRP.addChatReceiver("speak", DarkRP.getPhrase("speak"), function(ply) if not LocalPlayer().DRPIsTalking then return nil end if LocalPlayer():GetPos():DistToSqr(ply:GetPos()) > 302500 then return false end return not GAMEMODE.Config.dynamicvoice or ply:isInRoom() end)
end
hook.Add("loadCustomDarkRPItems", "loadChatListeners", loadChatReceivers)
--[[---------------------------------------------------------------------------
Called when the player starts using their voice
---------------------------------------------------------------------------]]
local function startFindVoice(ply) if ply ~= LocalPlayer() then return end currentConfig = receiverConfigs["speak"] hook.Add("Think", "DarkRP_chatRecipients", chatGetRecipients) hook.Add("HUDPaint", "DarkRP_DrawChatReceivers", drawChatReceivers)
end
hook.Add("PlayerStartVoice", "DarkRP_VoiceChatReceiverFinder", startFindVoice)
--[[---------------------------------------------------------------------------
Called when the player stops using their voice
---------------------------------------------------------------------------]]
local function stopFindVoice(ply) if ply ~= LocalPlayer() then return end stopFind()
end
hook.Add("PlayerEndVoice", "DarkRP_VoiceChatReceiverFinder", stopFindVoice)
Je vois pas ou est le soucis :/
Merci d'avance a celui qui m'aidera.
 
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