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Devils_Monkey
Geek
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Salut, j'ai un souci avec ma map lors de la compilation il y a:
[The file " was not built]
Donc le fichier n'a pas été crée mais pourquoi ?
Voici mes logs si sa peut aider
[The file " was not built]
Donc le fichier n'a pas été crée mais pourquoi ?
Voici mes logs si sa peut aider
Code:
** Executing...
** Command: "C:\Users\proprietaire\Desktop\Autres\SteamApps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Users\proprietaire\Desktop\Autres\SteamApps\common\GarrysMod\garrysmod" "c:\users\proprietaire\desktop\map\islande_rockford"
Can't find steam.dll relative to executable path: C:\Users\proprietaire\Desktop\Autres\SteamApps\common\GarrysMod\bin.
Valve Software - vbsp.exe (Nov 15 2017)
4 threads
materialPath: C:\Users\proprietaire\Desktop\Autres\SteamApps\common\GarrysMod\garrysmod\materials
Loading c:\users\proprietaire\desktop\map\islande_rockford.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "" not found.
Material not found!:
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "cp_manor/wood_wall002_burnt" not found.
Material not found!: CP_MANOR/WOOD_WALL002_BURNT
material "cp_manor/wood_wall002b_burnt" not found.
Material not found!: CP_MANOR/WOOD_WALL002B_BURNT
Could not locate 'GameData' key in c:\users\proprietaire\desktop\autres\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/islande_rockford/nature/blendrockgrass004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
writing c:\users\proprietaire\desktop\map\islande_rockford.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (1610825 bytes)
Error! To use model "models/props_junk/cardboard_box001a_gib01.mdl" with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_junk/cardboard_box001a_gib01.mdl"!
Error! To use model "models/props_phx/box_amraam.mdl" with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_phx/box_amraam.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4596 texinfos to 2612
Reduced 122 texdatas to 104 (3619 bytes to 2767)
Writing c:\users\proprietaire\desktop\map\islande_rockford.bsp
7 seconds elapsed