Hammer bug

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Nayrok

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Bonjour,
Je map sur hammer et quand j'ai souhaiter tester ma map en lancer gmod depuis hammer, un partie de la map qui figurais pourtant sur la vue 3d n'apparaissait pas en solo.
Je ne comprend pas pourquoi, malgré une lecture attentive des logs que voici :


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jeux\Desktop\maps\rp_metro_fr.vmf"

Valve Software - vbsp.exe (Dec 15 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Jeux\Desktop\maps\rp_metro_fr.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-64.00 3584.00 0.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 5632.0 -3372.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 5632.0 2082.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 5632.0 -1162.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 6144.0 -1162.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 -3372.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 2082.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 -1162.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 -1162.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 87: areaportal brush doesn't touch two areas

Brush 87: areaportal brush doesn't touch two areas

Brush 87: areaportal brush doesn't touch two areas

Brush 87: areaportal brush doesn't touch two areas

Brush 87: areaportal brush doesn't touch two areas

Brush 87: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 58 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (97909 bytes)
Static prop models/props_c17/light_cagelight01_off.mdl outside the map (913.00, 5632.66, 24.97)
Static prop models/props_trainstation/lighttowercluster01.mdl outside the map (913.00, 5649.86, 56.97)
Unable to load vertex data "models/DevCon\mrp\props\sandbags.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jeux\Desktop\maps\rp_metro_fr"

Valve Software - vvis.exe (Dec 15 2018)
8 threads
reading c:\users\jeux\desktop\maps\rp_metro_fr.bsp
reading c:\users\jeux\desktop\maps\rp_metro_fr.prt
LoadPortals: couldn't read c:\users\jeux\desktop\maps\rp_metro_fr.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Jeux\Desktop\maps\rp_metro_fr"

Valve Software - vrad.exe SSE (Dec 15 2018)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jeux\desktop\maps\rp_metro_fr.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.15 seconds)
733 faces
33390 square feet [4808160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 152/8192 1824/98304 ( 1.9%)
brushsides 1162/65536 9296/524288 ( 1.8%)
planes 948/65536 18960/1310720 ( 1.4%)
vertexes 1395/65536 16740/786432 ( 2.1%)
nodes 570/65536 18240/2097152 ( 0.9%)
texinfos 180/12288 12960/884736 ( 1.5%)
texdata 62/2048 1984/65536 ( 3.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 733/65536 41048/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 402/65536 22512/3670016 ( 0.6%)
leaves 579/65536 18528/2097152 ( 0.9%)
leaffaces 986/65536 1972/131072 ( 1.5%)
leafbrushes 337/65536 674/131072 ( 0.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 5163/512000 20652/2048000 ( 1.0%)
edges 3251/256000 13004/1024000 ( 1.3%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 100/32768 1000/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1902/65536 3804/131072 ( 2.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 773656/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 14989/393216 ( 3.8%)
LDR ambient table 579/65536 2316/262144 ( 0.9%)
HDR ambient table 579/65536 2316/262144 ( 0.9%)
LDR leaf ambient 2122/65536 59416/1835008 ( 3.2%)
HDR leaf ambient 579/65536 16212/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2012 ( 0.0%)
pakfile [variable] 105675/0 ( 0.0%)
physics [variable] 59112/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2083
Writing c:\users\jeux\desktop\maps\rp_metro_fr.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jeux\Desktop\maps\rp_metro_fr.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_metro_fr.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_metro_fr" -steam
 
Lap3che

Lap3che

Helpeur Divin
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Tu as un leak dans ta map
 
  • Initiateur de la discussion
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Nayrok

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Lap3che à dit:
Tu as un leak dans ta map
justement j'ai corriger le problème sauf que les modifications ne s'affiche pas sur la map
 
Geams952

Geams952

Geek suprême
Messages
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Nayrok à dit:
justement j'ai corriger le problème sauf que les modifications ne s'affiche pas sur la map
Envoie ton nouveau log alors
 
TritiemeTV

TritiemeTV

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Nayrok à dit:
justement j'ai corriger le problème sauf que les modifications ne s'affiche pas sur la map
Tu fait un Map load pointfile et pis tu check le trait rouge pour regarder ou il y à le leak ;)
 
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