- Initiateur de la discussion
Taggaming
Goro
- Messages
- 19
- Score réaction
- 0
- Points
- 80
Bonjour j'ai un problème avec mon hammer jusque la tout allez bien je fessait une map trkl
mais a un moment je compile ma map et la les changements ne s'applique plus enfin tout un tas de chose j'ai cherché" depuis plusieur jour mais aucun résultat je me repose donc sur la communauté A savoir que c'est une map star wars RP avec plusisuer planète donc chaque planète a un carrée avec la texture skybox autours ^^
( et non se n'est pas la première fois que j'utilise hammer )
Log de compilation :
mais a un moment je compile ma map et la les changements ne s'applique plus enfin tout un tas de chose j'ai cherché" depuis plusieur jour mais aucun résultat je me repose donc sur la communauté A savoir que c'est une map star wars RP avec plusisuer planète donc chaque planète a un carrée avec la texture skybox autours ^^
( et non se n'est pas la première fois que j'utilise hammer )
Log de compilation :
** Executing...
** Command: "D:\STEAM\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven.vmf"
Valve Software - vbsp.exe (Jun 30 2019)
8 threads
materialPath: D:\STEAM\steamapps\common\GarrysMod\garrysmod\materials
Loading D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/rp_swtor_heaven/statua/nature/blendsnowice_wvt_patch
Patching WVT material: maps/rp_swtor_heaven/awillum/blend_ilum_02_wvt_patch
Patching WVT material: maps/rp_swtor_heaven/statua/nature/blendsandsand_wvt_patch
Patching WVT material: maps/rp_swtor_heaven/statua/nature/blendrocksand_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity (-1697.00 3977.00 -12507.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14816.0 13312.0 639.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15328.0 13312.0 639.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 639.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 116 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "D:\STEAM\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven"
Valve Software - vvis.exe (Jun 30 2019)
8 threads
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_swtor_heaven.bsp
reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_swtor_heaven.prt
LoadPortals: couldn't read d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_swtor_heaven.prt
** Executing...
** Command: "D:\STEAM\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "D:\STEAM\steamapps\common\GarrysMod\garrysmod" "D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven"
Valve Software - vrad.exe SSE (Jun 30 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_swtor_heaven.bsp
PREP OK
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.98 seconds)
36328 faces
54 degenerate faces
51897100 square feet [7473182208.00 square inches]
1212 Displacements
8264097 Square Feet [1190029952.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (139)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 77/1024 3696/49152 ( 7.5%)
brushes 5662/16384 67944/196608 (34.6%)
brushsides 48686/65536 389488/524288 (74.3%)
planes 44390/65536 887800/1310720 (67.7%)
vertexes 61639/65536 739668/786432 (94.1%) VERY FULL!
nodes 33944/65536 1086208/2097152 (51.8%)
texinfos 3140/12288 226080/884736 (25.6%)
texdata 138/2048 4416/65536 ( 6.7%)
dispinfos 1212/0 213312/0 ( 0.0%)
disp_verts 50716/0 1014320/0 ( 0.0%)
disp_tris 74688/0 149376/0 ( 0.0%)
disp_lmsamples 2921405/0 2921405/0 ( 0.0%)
faces 36328/65536 2034368/3670016 (55.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16708/65536 935648/3670016 (25.5%)
leaves 34022/65536 1088704/2097152 (51.9%)
leaffaces 39533/65536 79066/131072 (60.3%)
leafbrushes 16910/65536 33820/131072 (25.8%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 236260/512000 945040/2048000 (46.1%)
edges 136041/256000 544164/1024000 (53.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2550/32768 25500/327680 ( 7.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42003/65536 84006/131072 (64.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 164140/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23164/393216 ( 5.9%)
LDR ambient table 34022/65536 136088/262144 (51.9%)
HDR ambient table 34022/65536 136088/262144 (51.9%)
LDR leaf ambient 19948/65536 558544/1835008 (30.4%)
HDR leaf ambient 34022/65536 952616/1835008 (51.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211907/0 ( 0.0%)
physics [variable] 10636112/4194304 (253.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 96117
Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_swtor_heaven.bsp
2 minutes, 23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven.bsp" "D:\STEAM\steamapps\common\GarrysMod\garrysmod\maps\rp_swtor_heaven.bsp"
** Executing...
** Command: "D:\STEAM\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\STEAM\steamapps\common\GarrysMod\garrysmod" +map "rp_swtor_heaven" -steam
Dernière édition: