- Initiateur de la discussion
Devils_Monkey
Geek
- Messages
- 315
- Score réaction
- 12
- Points
- 95
Bonjour, j'ai un soucis avec ma map quand je la fait chargé et Windows affiche se message:
Voici mes logs:
Voilà mes réglage si cela peut aider:
Voici mes logs:
** Executing...
** Command: "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\garrysmod" "c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert"
Valve Software - vbsp.exe (May 22 2018)
4 threads
materialPath: C:\Program Files (x86)\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/desert/nature/blendsandsand008b_antlion_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (262029 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 761 texinfos to 555
Reduced 42 texdatas to 39 (1017 bytes to 906)
Writing c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp
5 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\garrysmod" "c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert"
Valve Software - vvis.exe (May 22 2018)
fastvis = true
4 threads
reading c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp
reading c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.prt
4201 portalclusters
10404 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 127092 visible clusters (0.77%)
Total clusters visible: 16569088
Average clusters visible: 3944
Building PAS...
Average clusters audible: 4200
visdatasize:4447963 compressed from 4436256
writing c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\garrysmod" "c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert"
Valve Software - vrad.exe SSE (May 22 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (2.56 seconds)
6224 faces
1 degenerate faces
27942734 square feet [4023753728.00 square inches]
524 Displacements
9070946 Square Feet [1306216192.00 Square Inches]
6223 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
283297 patches after subdivision
128 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (122)
transfers 13922617, max 683
transfer lists: 106.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(918, 896, 744)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(215, 202, 136)
Build Patch/Sample Hash Table(s).....Done<0.2517 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
FinalLightFace Done
88 of 128 (68% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (90)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 737/8192 8844/98304 ( 9.0%)
brushsides 4864/65536 38912/524288 ( 7.4%)
planes 3218/65536 64360/1310720 ( 4.9%)
vertexes 13209/65536 158508/786432 (20.2%)
nodes 10352/65536 331264/2097152 (15.8%)
texinfos 555/12288 39960/884736 ( 4.5%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 524/0 92224/0 ( 0.0%)
disp_verts 42164/0 843280/0 ( 0.0%)
disp_tris 66592/0 133184/0 ( 0.0%)
disp_lmsamples 8463884/0 8463884/0 ( 0.0%)
faces 6224/65536 348544/3670016 ( 9.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1706/65536 95536/3670016 ( 2.6%)
leaves 10369/65536 331808/2097152 (15.8%)
leaffaces 6338/65536 12676/131072 ( 9.7%)
leafbrushes 6394/65536 12788/131072 ( 9.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33999/512000 135996/2048000 ( 6.6%)
edges 18016/256000 72064/1024000 ( 7.0%)
LDR worldlights 128/8192 11264/720896 ( 1.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 346/32768 3460/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5214/65536 10428/131072 ( 8.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10040268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4447963/16777216 (26.5%)
entdata [variable] 10900/393216 ( 2.8%)
LDR ambient table 10369/65536 41476/262144 (15.8%)
HDR ambient table 10369/65536 41476/262144 (15.8%)
LDR leaf ambient 5944/65536 166432/1835008 ( 9.1%)
HDR leaf ambient 10369/65536 290332/1835008 (15.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4926 ( 0.0%)
pakfile [variable] 212861/0 ( 0.0%)
physics [variable] 262029/4194304 ( 6.2%)
physics terrain [variable] 163859/1048576 (15.6%)
Level flags = 0
Total triangle count: 14729
Writing c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp
4 minutes, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\proprietaire\desktop\files\gmod\serveur lan\steamapps\common\garrysmodds\garrysmod\maps\desert.bsp" "C:\Program Files (x86)\steam\steamapps\common\GarrysMod\garrysmod\maps\desert.bsp"
Voilà mes réglage si cela peut aider: