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Geams952
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Résolu, solution en bas
Dernière édition:
Comment ça crash ?Geams952 à dit:Bonsoir,
Aujourd'hui, j'ai fait de A à Z une banque sur Hammer, je la compile, tout va bien, je la lance en jeu et à la fin du chargement de la map, mon gmod crash alors que la map est optimisé, si vous avez une solution, je suis preneur
PS: Sa n'arrive que avec cette map
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
8 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\rerem\Desktop\bank_mafia.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rerem\Desktop\bank_mafia.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia"
Valve Software - vvis.exe (Jul 25 2017)
8 threads
reading c:\users\rerem\desktop\bank_mafia.bsp
reading c:\users\rerem\desktop\bank_mafia.prt
643 portalclusters
2586 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (118)
Optimized: 571 visible clusters (0.30%)
Total clusters visible: 192534
Average clusters visible: 299
Building PAS...
Average clusters audible: 621
visdatasize:101179 compressed from 113168
writing c:\users\rerem\desktop\bank_mafia.bsp
1 minute, 58 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\rerem\desktop\bank_mafia.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
2074 faces
1 degenerate faces
216947 square feet [31240468.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2073 patches before subdivision
12167 patches after subdivision
sun extent from map=0.000000
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Users\rerem\Desktop\bank_mafia.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\bank_mafia.bsp"
Je ne sais pas comment compiler seulement avec vbspAkulla à dit:C'est bissard
Si tu compile seulement avec l'option vbsp,la map marche ?
Prends un screen des grilles de ton hammer
Et oui, lorsque je suis arrivé à la fin, le motd s'ouvre pendant 2 secondes et Garry's Mod se ferme d'un coup sans raison.Comment ça crash ?
Ça s'éteint, comme ça ? Ça affiche une fenêtre ?
Le fichier crash :Taink à dit:Go ici : C:\Program Files (x86)\Steam\steamapps\common\GarrysMod (ou le répertoire dans lequel tu as installé gmod)
Et vérifies s'il y a un fichier hl2_*_crash_*.mdmp (les étoiles sont des éléments manquants que je ne me fatigue pas à écrire).
Si c'est le cas, donnes-le nous.
sa le fait après ta compil avec le -game qui fait lancez ton hammer ou c'est toi qui ouvre gmodGeams952 à dit:Bonsoir,
Aujourd'hui, j'ai fait de A à Z une banque sur Hammer, je la compile, tout va bien, je la lance en jeu et à la fin du chargement de la map, mon gmod crash alors que la map est optimisé, si vous avez une solution, je suis preneur
PS: Sa n'arrive que avec cette map
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
8 threads
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\rerem\Desktop\bank_mafia.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\rerem\Desktop\bank_mafia.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia"
Valve Software - vvis.exe (Jul 25 2017)
8 threads
reading c:\users\rerem\desktop\bank_mafia.bsp
reading c:\users\rerem\desktop\bank_mafia.prt
643 portalclusters
2586 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (118)
Optimized: 571 visible clusters (0.30%)
Total clusters visible: 192534
Average clusters visible: 299
Building PAS...
Average clusters audible: 621
visdatasize:101179 compressed from 113168
writing c:\users\rerem\desktop\bank_mafia.bsp
1 minute, 58 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "D:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\rerem\Desktop\bank_mafia"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\rerem\desktop\bank_mafia.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
2074 faces
1 degenerate faces
216947 square feet [31240468.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2073 patches before subdivision
12167 patches after subdivision
sun extent from map=0.000000
DecompressVis: 0 repeat
** Executing...
** Command: Copy File
** Parameters: "C:\Users\rerem\Desktop\bank_mafia.bsp" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\bank_mafia.bsp"