- Initiateur de la discussion
Charles10000
Geek
- Messages
- 198
- Score réaction
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- Points
- 85
Et bien oui, c'est encore moi avec mes problèmes hammer...
Comme vous l'avez vus dans le titre, c'est encore une erreur de compilation, rassurez-vous je ne compile pas rockford .
Alors voici mon problème :
Le PortalFlow doit normalement faire :
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10
Alors que le mien fais :
PortalFlow: 0
Ce qui entraine une autre erreur qui fait :
No vis information, direct lighting only.
Je tiens a préciser que ma compilation est interminable (il n'y a pas de leak), du coup je coupe la compilation avec le gestionnaire de taches, mais le bsp se crée quand même
Ce qui rend ma lumière d'ambiance, le soleil, le ciel, les ombres extrêmement moches !
Voici les logs de ma compilation :
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.vmf"
Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: A:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.vmf
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "de_nuke/nukmetwallab" not found.
Material not found!: DE_NUKE/NUKMETWALLAB
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "cs_assault/assault_brick2a" not found.
Material not found!: CS_ASSAULT/ASSAULT_BRICK2A
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
Could not locate 'GameData' key in a:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1034 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum1" not found.
material "decals/infnum0" not found.
material "decals/infnum2" not found.
material "decals/infnum8" not found.
material "decals/infnum5" not found.
Building Physics collision data...
done (1) (860001 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5005 texinfos to 2708
Reduced 510 texdatas to 405 (23583 bytes to 18483)
Writing C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.bsp
4 seconds elapsed
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1"
Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.bsp
reading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.prt
2242 portalclusters
6531 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.bsp" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_skymap_v1.bsp"
Merci d'avance pour vos réponses
Comme vous l'avez vus dans le titre, c'est encore une erreur de compilation, rassurez-vous je ne compile pas rockford .
Alors voici mon problème :
Le PortalFlow doit normalement faire :
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10
Alors que le mien fais :
PortalFlow: 0
Ce qui entraine une autre erreur qui fait :
No vis information, direct lighting only.
Je tiens a préciser que ma compilation est interminable (il n'y a pas de leak), du coup je coupe la compilation avec le gestionnaire de taches, mais le bsp se crée quand même
Ce qui rend ma lumière d'ambiance, le soleil, le ciel, les ombres extrêmement moches !
Voici les logs de ma compilation :
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.vmf"
Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: A:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.vmf
material "de_chateau/stairconcrete02" not found.
Material not found!: DE_CHATEAU/STAIRCONCRETE02
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_nuke/nukroofa" not found.
Material not found!: DE_NUKE/NUKROOFA
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "de_train/train_cement_step_03" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "de_train/train_cement_step_04" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "de_piranesi/marblefloor06" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR06
material "de_cbble/grounddirt" not found.
Material not found!: DE_CBBLE/GROUNDDIRT
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "concrete/blend_sidewalk_01" not found.
Material not found!: CONCRETE/BLEND_SIDEWALK_01
material "de_nuke/nukmetwallab" not found.
Material not found!: DE_NUKE/NUKMETWALLAB
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
material "cs_assault/assault_brick2a" not found.
Material not found!: CS_ASSAULT/ASSAULT_BRICK2A
material "de_nuke/nuke_metaltrims_01" not found.
Material not found!: DE_NUKE/NUKE_METALTRIMS_01
Could not locate 'GameData' key in a:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1034 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/infnum1" not found.
material "decals/infnum0" not found.
material "decals/infnum2" not found.
material "decals/infnum8" not found.
material "decals/infnum5" not found.
Building Physics collision data...
done (1) (860001 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5005 texinfos to 2708
Reduced 510 texdatas to 405 (23583 bytes to 18483)
Writing C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.bsp
4 seconds elapsed
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1"
Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.bsp
reading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.prt
2242 portalclusters
6531 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0
** Executing...
** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1"
Valve Software - vrad.exe SSE (Dec 9 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\charlespc\desktop\rp_skymap_v1\rp_skymap_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\CharlesPC\Desktop\rp_skymap_v1\rp_skymap_v1.bsp" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_skymap_v1.bsp"
Merci d'avance pour vos réponses
Pièces jointes
- Sans titre.png901.6 KB Vues: 15