[HAMMER] Help sur un ajout sur une map..

  • Initiateur de la discussion LeRém74
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LeRém74

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Salut,

Je voudrais ajouter des admins rooms sur une map (j'ai le vmf release de rockford v2b) et quand je la compile et la lance, j'ai une petite partie de la map rétrécie & l'admin room que j'ai ajouté

Help
Michi♥
 
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Shaman Fou
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qu'elle est le problème exactement ? , soit plus clair
 
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LeRém74

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En gros :

J'ai mapper une admin room au dessus de la map

Et quand je compil + charge la map, y'a que l'admin room ; tout le reste est parti
 
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Shaman Fou
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LeRém74 à dit:
En gros :

J'ai mapper une admin room au dessus de la map

Et quand je compil + charge la map, y'a que l'admin room ; tout le reste est parti
regarde dans ton compil log il y a forcément une explication , un leak ou autre qui fait foiré la map
 
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LeRém74

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Faut les textures/models ?
 
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LeRém74 à dit:
Faut les textures/models ?
bah oui faut que tes les contents de ta propre map sinon tu verras pas les textures que ta appliquer
 
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Yoh Sambre ♪ à dit:
bah oui faut que tes les contents de ta propre map sinon tu verras pas les textures que ta appliquer
C'est pas "ma propre map". Comme j'ai dis, c'est un release de rockford v2b
Et pour les textures et les models, je les ai mis dans materials & models, et j'ai que du blanc/error partout
 
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LeRém74

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Voilà la console d'hammer :

** Executing...
** Command: "F:\Jeux Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod" "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d.vmf"

mount.cfg adding path: 'F:\Jeux Steam\steamapps\common\Counter-Strike Source\cstrike'
Valve Software - vbsp.exe (Jun 15 2020)
12 threads
materialPath: F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d.vmf
material "nature/water_hrp1" not found.
Material not found!: NATURE/WATER_HRP1
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "statua/nature/rockfordgrass1_noprop" not found.
Material not found!: STATUA/NATURE/ROCKFORDGRASS1_NOPROP
material "ocrp/urban/road04a" not found.
Material not found!: OCRP/URBAN/ROAD04A
material "ocrp/urban/road04c" not found.
Material not found!: OCRP/URBAN/ROAD04C
material "nature/clifftrees_cardboard02a" not found.
Material not found!: NATURE/CLIFFTREES_CARDBOARD02A
material "suomimateriaalit/tuppu/woodfence123" not found.
Material not found!: SUOMIMATERIAALIT/TUPPU/WOODFENCE123
material "ocrp/urban/road04b" not found.
Material not found!: OCRP/URBAN/ROAD04B
Patching WVT material: maps/rp_rockford_mk_v2_d/nature/blendmilground004_rock2b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (-1183.00 1498.78 4971.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 8192.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7680.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 6656.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 5632.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 8192.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 8192.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 8192.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 4608.0 4384.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3509 bytes)
Error loading studio model STATIC "models/props_foliage/ah_medium_pine_skybox.mdl"!
Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_01_skybox.mdl"!
Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_02_skybox.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 247 texinfos to 46
Reduced 16 texdatas to 15 (394 bytes to 327)
Writing F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d.bsp
1 second elapsed

** Executing...
** Command: "F:\Jeux Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod" -fast "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d"

Valve Software - vvis.exe (Jun 15 2020)
mount.cfg adding path: 'F:\Jeux Steam\steamapps\common\Counter-Strike Source\cstrike'
fastvis = true
12 threads
reading f:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_mk_v2_d.bsp
reading f:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_mk_v2_d.prt
LoadPortals: couldn't read f:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_mk_v2_d.prt


** Executing...
** Command: "F:\Jeux Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod" -noextra "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d"

Valve Software - vrad.exe SSE (Jun 15 2020)

Valve Radiosity Simulator
mount.cfg adding path: 'F:\Jeux Steam\steamapps\common\Counter-Strike Source\cstrike'
12 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_mk_v2_d.bsp
PREP OK
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.19 seconds)
134 faces
196152 square feet [28246016.00 square inches]
110 Displacements
29723 Square Feet [4280229.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 9/16384 108/196608 ( 0.1%)
brushsides 54/65536 432/524288 ( 0.1%)
planes 294/65536 5880/1310720 ( 0.4%)
vertexes 272/65536 3264/786432 ( 0.4%)
nodes 220/65536 7040/2097152 ( 0.3%)
texinfos 46/12288 3312/884736 ( 0.4%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 110/0 19360/0 ( 0.0%)
disp_verts 8798/0 175960/0 ( 0.0%)
disp_tris 13888/0 27776/0 ( 0.0%)
disp_lmsamples 75644/0 75644/0 ( 0.0%)
faces 134/65536 7504/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
leaves 222/65536 7104/2097152 ( 0.3%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 1012/512000 4048/2048000 ( 0.2%)
edges 638/256000 2552/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 45428/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 348/393216 ( 0.1%)
LDR ambient table 222/65536 888/262144 ( 0.3%)
HDR ambient table 222/65536 888/262144 ( 0.3%)
LDR leaf ambient 148/65536 4144/1835008 ( 0.2%)
HDR leaf ambient 222/65536 6216/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87173/0 ( 0.0%)
physics [variable] 3509/4194304 ( 0.1%)
physics terrain [variable] 35568/1048576 ( 3.4%)

Level flags = 0

Total triangle count: 268
Writing f:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_mk_v2_d.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d.bsp" "F:\Jeux Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_mk_v2_d.bsp"
 
Yoh Sambre ♪

Yoh Sambre ♪

Shaman Fou
Messages
16 273
Score réaction
9 686
Points
1 845
ta un leak dans ta map

gfdgfdgfdg.PNG
 
  • Initiateur de la discussion
L

LeRém74

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Voilà pour lui "son trou"
 

Pièces jointes

  • Hammer - [F__Jeux Steam_steamapps_common_GarrysMod_garrysmod_maps_rp_rockford_mk_v2_d.vmf - Te...png
    Hammer - [F__Jeux Steam_steamapps_common_GarrysMod_garrysmod_maps_rp_rockford_mk_v2_d.vmf - Te...png
    481.6 KB Vues: 2
  • Hammer - [F__Jeux Steam_steamapps_common_GarrysMod_garrysmod_maps_rp_rockford_mk_v2_d.vmf - Te...png
    Hammer - [F__Jeux Steam_steamapps_common_GarrysMod_garrysmod_maps_rp_rockford_mk_v2_d.vmf - Te...png
    836.5 KB Vues: 1
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