- Initiateur de la discussion
S
sunmoonyan
Geek suprême
- Messages
- 103
- Score réaction
- 1
- Points
- 110
Bonjour , quand je crée ma map sur hammer je remarque que j'ai un leak et quand je vais au coordonée je regle tout et sa continue svp aidez moi
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2" "C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Jun 23 2021)
12 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.vmf
Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01C, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "plaster/blue02" not found.
Material not found!: PLASTER/BLUE02
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "arc/atm/metal2a" not found.
Material not found!: ARC/ATM/METAL2A
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02A, using default
material "myproject/toolsnodraw" not found.
Material not found!: MYPROJECT/TOOLSNODRAW
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_10, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/concrete/blend_blacktop_01_wet_wvt_patch
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/nature/blendgrassgravel003c_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (892.00 -3833.00 88.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 512.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 512.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 -326.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 -60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 382.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 1057.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 1454.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15022.5 12288.0 512.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 638 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (27108731 bytes)
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.173823 -1.020000 0.000000
-0.135000 -0.600000 0.000000
-0.135000 -0.000000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.100059 -0.600000 0.000000
-0.067500 -0.885000 0.000000
-0.100059 -0.885000 0.000000
-0.100059 -0.450000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL003C uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.10
Compacting texture/material tables...
Reduced 15157 texinfos to 9519
Reduced 939 texdatas to 810 (58384 bytes to 51617)
Writing C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 10127495, actual size 10009629
11 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2" "C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Jun 23 2021)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.log', but we don't own that location. Allowing.
12 threads
reading c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.bsp
reading c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.prt
LoadPortals: couldn't read c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.prt
Finished. Press a key to close.
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2" "C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Jun 23 2021)
12 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials
Loading C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.vmf
Can't find surfaceprop asphalt for material CONCRETE/MAINSTREET_ROAD01C, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "plaster/blue02" not found.
Material not found!: PLASTER/BLUE02
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "arc/atm/metal2a" not found.
Material not found!: ARC/ATM/METAL2A
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02A, using default
material "myproject/toolsnodraw" not found.
Material not found!: MYPROJECT/TOOLSNODRAW
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_10, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txt
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/concrete/blend_blacktop_01_wet_wvt_patch
Patching WVT material: maps/rp_pinescity_french_secours_v1_d/nature/blendgrassgravel003c_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (892.00 -3833.00 88.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 512.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 512.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 -326.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 -60.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 382.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 1057.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14510.5 12288.0 1454.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15022.5 12288.0 512.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 638 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (27108731 bytes)
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.173823 -1.020000 0.000000
-0.135000 -0.600000 0.000000
-0.135000 -0.000000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.100059 -0.600000 0.000000
-0.067500 -0.885000 0.000000
-0.100059 -0.885000 0.000000
-0.100059 -0.450000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL003C uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.10
Compacting texture/material tables...
Reduced 15157 texinfos to 9519
Reduced 939 texdatas to 810 (58384 bytes to 51617)
Writing C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 10127495, actual size 10009629
11 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 4
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2" "C:\Users\pasqu\Desktop\rp_pinescity_french_secours_v1_d"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Jun 23 2021)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.log', but we don't own that location. Allowing.
12 threads
reading c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.bsp
reading c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.prt
LoadPortals: couldn't read c:\users\pasqu\desktop\rp_pinescity_french_secours_v1_d.prt
Finished. Press a key to close.