- Initiateur de la discussion
jeremiedreux
Geek suprême
- Messages
- 303
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- 22
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- 100
Bonjour , Je ne peux plus compiler ma map. Depuis quelque temps quand je veux la compiler , mon hammer plante. J'ai regardez si un fichier "bsp" avait été créé, il s’avère que oui, Sauf que une fois en jeux, il n'y a plus de "light envirenement" Je vous donne la compilation si dessous.
materialPath: E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.vmf
"materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/alcatrase/concrete/blendconcretegravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (423385 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1592 texinfos to 1049
Reduced 115 texdatas to 93 (3280 bytes to 2713)
Writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.bsp
1 second elapsed
4 threads
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.bsp
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.prt
2830 portalclusters
8681 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2..
Loading E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.vmf
"materials/concrete/blendconcretegravel001a.vtf": cached version doesn't exist
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
Patching WVT material: maps/alcatrase/concrete/blendconcretegravel001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (423385 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1592 texinfos to 1049
Reduced 115 texdatas to 93 (3280 bytes to 2713)
Writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\alcatrase.bsp
1 second elapsed
4 threads
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.bsp
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\alcatrase.prt
2830 portalclusters
8681 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2..