"Hammer" problème à la compilation

  • Initiateur de la discussion madric
  • Date de début
  • Initiateur de la discussion
madric

madric

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Bonjour à tous, je suis Madric et je fais du mapping.

J'ai rencontré un problème et j'aimerais avoir un peu d'aide pour le régler.
En ce moment, je recréais une map et quant je compile, la map a toujours des problèmes.

Une partie de la map qui bug en jeu ( sur hammer ) :​



J'ai donc tester de compiler de différentes manières mais voila ce que ça me met :​

En compilation normal avec hdr activé ( avec une lampe ajouter in-game pour voir ) :



En compilation Expert "Default" ( avec 2 lampes ajouter in-game pour voir ) :



En compilation Expert "HDR Full Compile" ( avec 2 lampes ajouter in-game pour voir ) :



En compilation Expert "HDR Full Compile -final (slow!)" ( avec 2 lampes ajouter in-game pour voir ) :



Merci de vos réponses :D
 
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anthonin lahterman

anthonin lahterman

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@Taink @Steinman78 @lirrox
 
Taink

Taink

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anthonin lahterman à dit:
@Taink @Steinman78 @lirrox
Merci du tag o/

madric à dit:
Bonjour à tous, je suis Madric et je fais du mapping.

J'ai rencontré un problème et j'aimerais avoir un peu d'aide pour le régler.
En ce moment, je recréais une map et quant je compile, la map a toujours des problèmes.

Une partie de la map qui bug en jeu ( sur hammer ) :​



J'ai donc tester de compiler de différentes manières mais voila ce que ça me met :​

En compilation normal avec hdr activé ( avec une lampe ajouter in-game pour voir ) :



En compilation Expert "Default" ( avec 2 lampes ajouter in-game pour voir ) :



En compilation Expert "HDR Full Compile" ( avec 2 lampes ajouter in-game pour voir ) :



En compilation Expert "HDR Full Compile -final (slow!)" ( avec 2 lampes ajouter in-game pour voir ) :



Merci de vos réponses :D
Envoie ton log en HDR full Compile.
Et, surtout, vérifie que la map n'a pas de leak, parce que de ce que j'en vois sur Hammer, il n'y a pas de skybox ou même de nodraw pour fermer la map...
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
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Si j'ai bien compris, un leak est une map qui est pas fermer ? ( sans skybox )



la skybox est : militia_hdr

D'après ce que j'ai compris, la map ne veut pas se compiler en entière donc la skybox doit aussi avoir ces problèmes de compilation.

le log en hdr full compile :

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\maps\gm_chaparral_d"

Valve Software - vbsp.exe (May 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\cédric\desktop\maps\gm_chaparral_d.vmf
material "concrete/concretewall_bunker04b" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER04B
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "concrete/concretefloor_bunker02a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02A
material "metal/silo_metal_01a" not found.
Material not found!: METAL/SILO_METAL_01A
material "concrete/concretewall_bunker06c" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER06C
material "concrete/concreteceiling_bunker01a" not found.
Material not found!: CONCRETE/CONCRETECEILING_BUNKER01A
material "concrete/concretewall_bunker06d" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER06D
material "concrete/concretewall_inn01a" not found.
Material not found!: CONCRETE/CONCRETEWALL_INN01A
material "metal/forest_metal01c" not found.
Material not found!: METAL/FOREST_METAL01C
material "tile/tilefloor010c" not found.
Material not found!: TILE/TILEFLOOR010C
material "concrete/concretewall_bunker03b" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER03B
material "concrete/concretewall_bunker03c" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER03C
material "metal/freezerwall01" not found.
Material not found!: METAL/FREEZERWALL01
material "metal/metalwall089b" not found.
Material not found!: METAL/METALWALL089B
material "metal/metal_liftbase01" not found.
Material not found!: METAL/METAL_LIFTBASE01
material "plaster/tol_ceiling001" not found.
Material not found!: PLASTER/TOL_CEILING001
material "plaster/rooffloor_tar01" not found.
Material not found!: PLASTER/ROOFFLOOR_TAR01
material "glass/glass01opaque" not found.
Material not found!: GLASS/GLASS01OPAQUE
material "metal/metal_ext_11" not found.
Material not found!: METAL/METAL_EXT_11
material "concrete/ep2_concretewall01e" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01E
material "brick/drainage_brickwall_02a" not found.
Material not found!: BRICK/DRAINAGE_BRICKWALL_02A
material "metal/forest_metal01h" not found.
Material not found!: METAL/FOREST_METAL01H
material "metal/forest_metal01f" not found.
Material not found!: METAL/FOREST_METAL01F
material "metal/drainage_beam_01" not found.
Material not found!: METAL/DRAINAGE_BEAM_01
material "glass/glass01" not found.
Material not found!: GLASS/GLASS01
material "metal/metaltruss017c" not found.
Material not found!: METAL/METALTRUSS017C
material "metal/metaltruss029a" not found.
Material not found!: METAL/METALTRUSS029A
material "concrete/ep2_concretewall01c" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01C
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/gm_chaparral_d/concrete/blend_blacktop_04_wvt_patch
Patching WVT material: maps/gm_chaparral_d/concrete/blend_blacktop_03_wvt_patch
Patching WVT material: maps/gm_chaparral_d/chaparral/blend_bushysand02_wvt_patch
Patching WVT material: maps/gm_chaparral_d/moon/moon_blend_rock_footprints_wvt_patch
Patching WVT material: maps/gm_chaparral_d/chaparral/blend_road03_wvt_patch
Patching WVT material: maps/gm_chaparral_d/chaparral/blend_road01_wvt_patch
Patching WVT material: maps/gm_chaparral_d/chaparral/blend_road02_wvt_patch
Patching WVT material: maps/gm_chaparral_d/chaparral/blend_bushysand_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (8361, 2256, -1883)
env_cubemap pointing at deleted brushside near (8361, 2256, -1883)
env_cubemap pointing at deleted brushside near (8361, 2256, -1883)
env_cubemap pointing at deleted brushside near (9369, 10447, 202)
env_cubemap pointing at deleted brushside near (9369, 10447, 202)
env_cubemap pointing at deleted brushside near (9369, 10447, 202)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity infodecal (10157.50 -8303.93 42.21) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14368.0 14336.0 14344.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14368.0 14336.0 -1799.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14880.0 14336.0 5493.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 5493.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 15360.0 5493.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 7165.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -1725.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 15360.0 5493.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 320 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/it_poster013" not found.
material "overlays/ep2_graffiti01" not found.
material "demo/sign_demo_environmentalinteraction" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (2651757 bytes)
Error loading studio model "models/props_silo/prodcables256.mdl"!
Error loading studio model "models/props_outland/forklift_fork.mdl"!
Error loading studio model "models/props_outland/forklift_body.mdl"!
Error loading studio model "models/props_forest/bunkbed2.mdl"!
Error loading studio model "models/props_forest/bunkbed.mdl"!
Error loading studio model "models/props_c17/handrail04_singlerise.mdl"!
Error loading studio model "models/props_c17/handrail04_long.mdl"!
Error loading studio model "models/props_mining/pipe_ceiling_support.mdl"!
Error loading studio model "models/props_mining/pipe_ceiling_1664.mdl"!
Error loading studio model "models/props_mining/pipe_ceiling_end.mdl"!
Error loading studio model "models/props_forest/light_security.mdl"!
Error loading studio model "models/props_pipes/pipeset08d_512_001a.mdl"!
Error loading studio model "models/props_silo/light_security.mdl"!
Error loading studio model "models/props_pipes/pipeset32d_corner128r_001a.mdl"!
Error loading studio model "models/props_pipes/pipeset32d_256_001a.mdl"!
Error loading studio model "models/props_pipes/pipeset32d_512_001a.mdl"!
Error loading studio model "models/props_c17/handrail04_corner.mdl"!
Error loading studio model "models/props_c17/handrail04_medium.mdl"!
Error loading studio model "models/props_c17/metalladder002.mdl"!
Error loading studio model "models/props_silo/wall_console3.mdl"!
Error loading studio model "models/props_silo/camera.mdl"!
Error loading studio model "models/props_silo/electricalbox01.mdl"!
Error loading studio model "models/props_silo/silo_server_b.mdl"!
Error loading studio model "models/props_silo/wall_console1.mdl"!
Error loading studio model "models/props_silo/wall_console2.mdl"!
Error loading studio model "models/props_silo/desk_console2.mdl"!
Error loading studio model "models/props_forest/sheetrock_leaning.mdl"!
Error loading studio model "models/props_c17/furnituresink001a.mdl"!
Error loading studio model "models/props_pipes/pipeset08d_128_001a.mdl"!
Error loading studio model "models/props_c17/handrail04_short.mdl"!
Error loading studio model "models/props_silo/desk_console3.mdl"!
Error loading studio model "models/props_trainstation/train_transporter.mdl"!
Error loading studio model "models/props_pipes/pipeset08d_256_001a.mdl"!
Error loading studio model "models/props_pipes/pipeset08d_corner128u_001a.mdl"!
Error loading studio model "models/props_pipes/pipeset32d_corner128d_001a.mdl"!
Error loading studio model "models/props_silo/wall_wires1.mdl"!
Error loading studio model "models/props_silo/industriallight01.mdl"!
Error loading studio model "models/props_c17/handrail04_doublerise.mdl"!
Error loading studio model "models/props_forest/shelves_wood.mdl"!
Error loading studio model "models/props_vents/vent_cluster006.mdl"!
Error loading studio model "models/props_vents/vent_large_straight001.mdl"!
Error loading studio model "models/props_vents/vent_large_corner001.mdl"!
Error loading studio model "models/props_vents/vent_large_straight002.mdl"!
Error loading studio model "models/props_pipes/pipeset32d_128_001a.mdl"!
Error loading studio model "models/props_forest/table_shed.mdl"!
Error loading studio model "models/props_vents/vent_cluster007.mdl"!
Error loading studio model "models/props_forest/footlocker01_closed.mdl"!
Error loading studio model "models/props_vehicles/train_box_open.mdl"!
Error loading studio model "models/props_vehicles/hmmwv.mdl"!
Error loading studio model "models/props_vehicles/hmmwv_glass.mdl"!
Error loading studio model "models/gantry_crane/crane_beam.mdl"!
Error loading studio model "models/props_outland/generator_static01a.mdl"!
Error loading studio model "models/props_pipes/pipecluster32d_002a.mdl"!
Error loading studio model "models/props_vehicles/generatortrailer01.mdl"!
Error loading studio model "models/props_c17/concrete_barrier001a.mdl"!
Static prop models/props_wasteland/cargo_container01.mdl outside the map (12700.00, 2701.00, 231.98)
Error loading studio model "models/props_street/parking_bumper_03_broken.mdl"!
Error loading studio model "models/props_street/parking_bumper_02_damaged.mdl"!
Error loading studio model "models/props_street/parking_bumper_01.mdl"!
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (11044.00, 2989.00, 118.37)
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (11548.00, 2989.00, 118.37)
Error loading studio model "models/props_exteriors/guardshack.mdl"!
Error loading studio model "models/props_exteriors/guardshack_glass.mdl"!
Error loading studio model "models/props_misc/military_sign01_2.mdl"!
Error loading studio model "models/props_misc/military_sign02_2.mdl"!
Error loading studio model "models/props_fairgrounds/mic_stand.mdl"!
Error loading studio model "models/props_moon/moonrock_med06.mdl"!
Error loading studio model "models/props_moon/moonrock_med03.mdl"!
Error loading studio model "models/props_moon/parts/moon_flag.mdl"!
Error loading studio model "models/props_moon/lunar_module.mdl"!
Error loading studio model "models/props_moon/parts/moon_junk04.mdl"!
Error loading studio model "models/props_moon/parts/moon_junk05.mdl"!
Error loading studio model "models/props_moon/parts/moon_junk01.mdl"!
Error loading studio model "models/props_fairgrounds/single_light.mdl"!
Error loading studio model "models/props_moon/lunar_rover.mdl"!
Error loading studio model "models/props_silo/desk_console1a.mdl"!
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (12555.00, 1937.00, 342.38)
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (11660.00, 1937.00, 514.00)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (12936.00, 1937.00, 342.38)
Error loading studio model "models/props_street/stopsign01.mdl"!
Error loading studio model "models/props_trailers/roof03_endr.mdl"!
Error loading studio model "models/props_trailers/roof03_middle.mdl"!
Error loading studio model "models/props_trailers/trailer_skirting01.mdl"!
Error loading studio model "models/props_trailers/trailer_hitch.mdl"!
Error loading studio model "models/props_trailers/window05.mdl"!
Error loading studio model "models/props_trailers/door02.mdl"!
Error loading studio model "models/props_trailers/roof03_endl.mdl"!
Error loading studio model "models/props/de_dust/du_antenna_b.mdl"!
Error loading studio model "models/props_trailers/window07.mdl"!
Error loading studio model "models/props_trailers/window06.mdl"!
Error loading studio model "models/props_trailers/window08.mdl"!
Error loading studio model "models/props_urban/chimney002.mdl"!
Error loading studio model "models/props_lab/powerbox01a.mdl"!
Error loading studio model "models/props_plants/bush.mdl"!
Error loading studio model "models/props_foliage/urban_grass_bush01.mdl"!
Error loading studio model "models/props_urban/carport_01.mdl"!
Error loading studio model "models/props_interiors/stove02.mdl"!
Error loading studio model "models/props_urban/fridge002.mdl"!
Error loading studio model "models/props_interiors/sink_kitchen.mdl"!
Error loading studio model "models/props_rooftop/antenna01a.mdl"!
Error loading studio model "models/props_trailers/gutter01.mdl"!
Error loading studio model "models/props_trailers/roof02_end.mdl"!
Error loading studio model "models/props_trailers/roof02.mdl"!
Error loading studio model "models/props_urban/porch_light001.mdl"!
Error loading studio model "models/props_interiors/bed_houseboat.mdl"!
Error loading studio model "models/props_interiors/toilet_elongated.mdl"!
Static prop models/props_unique/showercurtain01.mdl outside the map (10820.00, -8229.00, 139.14)
Static prop models/props_furniture/lights_overhead.mdl outside the map (10832.00, -8373.00, 178.34)
Static prop models/props_furniture/lights_overhead.mdl outside the map (10862.00, -8075.00, 178.34)
Error loading studio model "models/props_foliage/urban_tree_giant_dario.mdl"!
Static prop models/esther/landmarks/bothy/lowerslope_cairns_001.mdl outside the map (11413.00, -1151.00, 1051.00)
Static prop models/esther/objects/cairn_001.mdl outside the map (11935.00, -828.00, 865.00)
Error loading studio model "models/props_trailers/trim_end_window.mdl"!
Error loading studio model "models/cliffs/rockcluster01.mdl"!
Static prop models/props/de_inferno/cactus.mdl outside the map (5291.99, -6048.81, 46.78)
Static prop models/props/de_inferno/cactus.mdl outside the map (6682.55, -6650.27, 278.08)
Static prop models/props/de_inferno/cactus.mdl outside the map (7792.38, -6859.29, 88.19)
Static prop models/props/de_inferno/cactus.mdl outside the map (8570.44, -8131.49, 162.29)
Static prop models/props/de_inferno/cactus.mdl outside the map (7430.73, -7504.53, 212.98)
Error loading studio model "models/props_wasteland/powertower01.mdl"!
Static prop models/props/de_inferno/cactus.mdl outside the map (8011.58, -6915.91, 81.20)
Static prop models/props/de_inferno/cactus.mdl outside the map (7950.98, -6675.36, 87.52)
Error loading studio model "models/props_downtown/sign_post.mdl"!
Static prop models/props_canal/rock_riverbed01a.mdl outside the map (6144.05, 1590.00, 181.00)
Error loading studio model "models/props_urban/wood_railing_post002.mdl"!
Static prop models/props_canal/rock_riverbed01a.mdl outside the map (6075.00, -903.00, 598.00)
Static prop models/props_canal/rock_riverbed01c.mdl outside the map (7179.00, -305.00, 745.00)
Static prop models/esther/nature/foliage/bush_002b.mdl outside the map (11132.00, -652.00, 930.00)
Static prop models/esther/nature/foliage/bush_002b.mdl outside the map (12311.00, -805.43, 901.00)
Error loading studio model "models/cliffs/rocks_xlarge02.mdl"!
Static prop models/props_canal/rock_riverbed01a.mdl outside the map (7363.02, -4753.00, 194.00)
Static prop models/props_canal/rock_riverbed01a.mdl outside the map (3997.00, -1321.00, 251.00)
Error loading studio model "models/props_shacks/shack_boat01.mdl"!
Static prop models/esther/junk/oldbarrel_001.mdl outside the map (10996.30, 7341.09, 43.38)
Static prop models/esther/junk/oldbarrel_001.mdl outside the map (10961.00, 7307.00, 43.38)
Error loading studio model "models/props_equipment/sleeping_bag1.mdl"!
Error loading studio model "models/props_interiors/clothing_pile3.mdl"!
Error loading studio model "models/cliffs/rocks_large03.mdl"!
Static prop models/props_rooftop/satellitedish02.mdl outside the map (8944.04, 5132.39, 157.06)
Static prop models/props_wasteland/exterior_fence002d.mdl outside the map (13189.00, 1937.00, 342.34)
Static prop models/props_wasteland/exterior_fence002c.mdl outside the map (13378.00, 1937.00, 342.34)
Error loading studio model "models/props_shacks/shack_porch01.mdl"!
Error loading studio model "models/props_trailers/steps02.mdl"!
Error loading studio model "models/cliffs/rockcluster02.mdl"!
Error loading studio model "models/props_equipment/diesel_pump.mdl"!
Error loading studio model "models/props_foliage/bush_angled_64_dead.mdl"!
Error loading studio model "models/props_foliage/bush_angled_128_dead.mdl"!
Error loading studio model "models/effects/urban_puddle_model03a.mdl"!
Error loading studio model "models/props_unique/pumpstation01.mdl"!
Error loading studio model "models/props_interiors/elevator_arrows.mdl"!
Error loading studio model "models/props_silo/electricalbox02.mdl"!
Error loading studio model "models/props_unique/caboose01_spoutmachine.mdl"!
Error loading studio model "models/props_mill/pipeset32d_128a.mdl"!
Error loading studio model "models/props_silo/fuel_cask.mdl"!
Error loading studio model "models/props_c17/handrail04_brokenlong.mdl"!
Error loading studio model "models/props/cs_assault/forklift.mdl"!
Error loading studio model "models/props_industrial/pallet_stack01.mdl"!
Error loading studio model "models/props_equipment/light_floodlight.mdl"!
Error loading studio model "models/props_wasteland/prison_sprinkler001a.mdl"!
Static prop models/props/cs_assault/acunit01.mdl outside the map (12445.00, 1982.00, 110.95)
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (8882.00, 1937.00, 514.00)
Static prop models/props_wasteland/exterior_fence002c.mdl outside the map (12234.00, 1937.00, 342.34)
Static prop models/props_wasteland/exterior_fence002c.mdl outside the map (12104.00, 1937.00, 342.34)
Static prop models/props_wasteland/exterior_fence002c.mdl outside the map (11974.00, 1937.00, 342.34)
Placing detail props : 0...1...2...3...4...5...6...7Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
.Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
Material CHAPARRAL/BLEND_BUSHYSAND02 uses unknown detail object type esther_grass_bushy_01!
..8...9...10
Compacting texture/material tables...
Reduced 4889 texinfos to 3354
Reduced 399 texdatas to 338 (13447 bytes to 11452)
Writing c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
9 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\maps\gm_chaparral_d"

Valve Software - vvis.exe (May 25 2017)
4 threads
reading c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
reading c:\users\cédric\desktop\maps\gm_chaparral_d.prt
LoadPortals: couldn't read c:\users\cédric\desktop\maps\gm_chaparral_d.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\maps\gm_chaparral_d"

Valve Software - vrad.exe SSE (May 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
Error! Invalid VTX file checksum: 510168265, expected -136092639 "models/props_wasteland/exterior_fence002c.dx80.vtx"
Error! Invalid VTX file checksum: 553336406, expected 1420327587 "models/props_wasteland/exterior_fence002a.dx80.vtx"
Error! Invalid VTX file checksum: 1283223658, expected 1125589469 "models/props_pipes/pipeset02d_512_001a.dx80.vtx"
Error! Invalid VTX file checksum: -1401729892, expected -1502789725 "models/props_pipes/pipeset08d_corner128d_001a.dx80.vtx"
Error! Invalid VTX file checksum: 411099914, expected 471185962 "models/props_pipes/interiorpipecluster02a.dx80.vtx"
Error! Invalid VTX file checksum: -1030548140, expected -1361558750 "models/props_wasteland/controlroom_monitor001b.dx80.vtx"
Error! Invalid VTX file checksum: -1526058548, expected 8601769 "models/props_pipes/pipeset02d_128_001b.dx80.vtx"
Error! Invalid VTX file checksum: 655360324, expected 1352983224 "models/props_pipes/pipeset02d_64_001a.dx80.vtx"
Error! Invalid VTX file checksum: 406825526, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
Error! Invalid VTX file checksum: -1411328667, expected -1660873626 "models/props/cs_militia/mailbox01.dx80.vtx"
Error! Unable to load file "models/props_industrial/pumpstation_pipes01.dx80.vtx"
Error! Unable to load file "models/props/cs_militia/oldphone01.dx80.vtx"
Error! Unable to load file "models/props/de_train/de_train_floodlights_01.dx80.vtx"
Error! Unable to load file "models/props/cs_assault/acunit01.dx80.vtx"
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.40 seconds)
9308 faces
13 degenerate faces
5612822 square feet [808246336.00 square inches]
84 Displacements
1408194 Square Feet [202780016.00 Square Inches]
180 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
Build Patch/Sample Hash Table(s).....Done<0.0346 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (54)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 1918/8192 23016/98304 (23.4%)
brushsides 20983/65536 167864/524288 (32.0%)
planes 26216/65536 524320/1310720 (40.0%)
vertexes 17167/65536 206004/786432 (26.2%)
nodes 7562/65536 241984/2097152 (11.5%)
texinfos 3354/12288 241488/884736 (27.3%)
texdata 338/2048 10816/65536 (16.5%)
dispinfos 84/0 14784/0 ( 0.0%)
disp_verts 10212/0 204240/0 ( 0.0%)
disp_tris 17088/0 34176/0 ( 0.0%)
disp_lmsamples 598543/0 598543/0 ( 0.0%)
faces 9308/65536 521248/3670016 (14.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5740/65536 321440/3670016 ( 8.8%)
leaves 7608/65536 243456/2097152 (11.6%)
leaffaces 11562/65536 23124/131072 (17.6%)
leafbrushes 5284/65536 10568/131072 ( 8.1%)
areas 4/256 32/2048 ( 1.6%)
surfedges 68605/512000 274420/2048000 (13.4%)
edges 41664/256000 166656/1024000 (16.3%)
LDR worldlights 180/8192 15840/720896 ( 2.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1023/32768 10230/327680 ( 3.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18609/65536 37218/131072 (28.4%)
cubemapsamples 35/1024 560/16384 ( 3.4%)
overlays 58/512 20416/180224 (11.3%)
LDR lightdata [variable] 2523652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 269702/393216 (68.6%)
LDR ambient table 7608/65536 30432/262144 (11.6%)
HDR ambient table 7608/65536 30432/262144 (11.6%)
LDR leaf ambient 23180/65536 649040/1835008 (35.4%)
HDR leaf ambient 7608/65536 213024/1835008 (11.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/33290 ( 0.0%)
pakfile [variable] 3164505/0 ( 0.0%)
physics [variable] 2651757/4194304 (63.2%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 27213
Writing c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
1 minute, 12 seconds elapsed
Valve Software - vrad.exe SSE (May 25 2017)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
Error! Invalid VTX file checksum: 510168265, expected -136092639 "models/props_wasteland/exterior_fence002c.dx80.vtx"
Error! Invalid VTX file checksum: 553336406, expected 1420327587 "models/props_wasteland/exterior_fence002a.dx80.vtx"
Error! Invalid VTX file checksum: 1283223658, expected 1125589469 "models/props_pipes/pipeset02d_512_001a.dx80.vtx"
Error! Invalid VTX file checksum: -1401729892, expected -1502789725 "models/props_pipes/pipeset08d_corner128d_001a.dx80.vtx"
Error! Invalid VTX file checksum: 411099914, expected 471185962 "models/props_pipes/interiorpipecluster02a.dx80.vtx"
Error! Invalid VTX file checksum: -1030548140, expected -1361558750 "models/props_wasteland/controlroom_monitor001b.dx80.vtx"
Error! Invalid VTX file checksum: -1526058548, expected 8601769 "models/props_pipes/pipeset02d_128_001b.dx80.vtx"
Error! Invalid VTX file checksum: 655360324, expected 1352983224 "models/props_pipes/pipeset02d_64_001a.dx80.vtx"
Error! Invalid VTX file checksum: 406825526, expected -1653583541 "models/props_lab/freightelevatorbutton.dx80.vtx"
Error! Invalid VTX file checksum: -1411328667, expected -1660873626 "models/props/cs_militia/mailbox01.dx80.vtx"
Error! Unable to load file "models/props_industrial/pumpstation_pipes01.dx80.vtx"
Error! Unable to load file "models/props/cs_militia/oldphone01.dx80.vtx"
Error! Unable to load file "models/props/de_train/de_train_floodlights_01.dx80.vtx"
Error! Unable to load file "models/props/cs_assault/acunit01.dx80.vtx"
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.36 seconds)
9308 faces
13 degenerate faces
5612822 square feet [808246336.00 square inches]
84 Displacements
1408194 Square Feet [202780016.00 Square Inches]
180 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
Build Patch/Sample Hash Table(s).....Done<0.0329 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (56)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 1918/8192 23016/98304 (23.4%)
brushsides 20983/65536 167864/524288 (32.0%)
planes 26216/65536 524320/1310720 (40.0%)
vertexes 17167/65536 206004/786432 (26.2%)
nodes 7562/65536 241984/2097152 (11.5%)
texinfos 3354/12288 241488/884736 (27.3%)
texdata 338/2048 10816/65536 (16.5%)
dispinfos 84/0 14784/0 ( 0.0%)
disp_verts 10212/0 204240/0 ( 0.0%)
disp_tris 17088/0 34176/0 ( 0.0%)
disp_lmsamples 598543/0 598543/0 ( 0.0%)
faces 9308/65536 521248/3670016 (14.2%)
hdr faces 9308/65536 521248/3670016 (14.2%)
origfaces 5740/65536 321440/3670016 ( 8.8%)
leaves 7608/65536 243456/2097152 (11.6%)
leaffaces 11562/65536 23124/131072 (17.6%)
leafbrushes 5284/65536 10568/131072 ( 8.1%)
areas 4/256 32/2048 ( 1.6%)
surfedges 68605/512000 274420/2048000 (13.4%)
edges 41664/256000 166656/1024000 (16.3%)
LDR worldlights 180/8192 15840/720896 ( 2.2%)
HDR worldlights 180/8192 15840/720896 ( 2.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1023/32768 10230/327680 ( 3.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18609/65536 37218/131072 (28.4%)
cubemapsamples 35/1024 560/16384 ( 3.4%)
overlays 58/512 20416/180224 (11.3%)
LDR lightdata [variable] 2523652/0 ( 0.0%)
HDR lightdata [variable] 2523652/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 269702/393216 (68.6%)
LDR ambient table 7608/65536 30432/262144 (11.6%)
HDR ambient table 7608/65536 30432/262144 (11.6%)
LDR leaf ambient 23180/65536 649040/1835008 (35.4%)
HDR leaf ambient 23180/65536 649040/1835008 (35.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/33290 ( 0.0%)
pakfile [variable] 3164505/0 ( 0.0%)
physics [variable] 2651757/4194304 (63.2%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 27213
Writing c:\users\cédric\desktop\maps\gm_chaparral_d.bsp
1 minute, 14 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\cédric\desktop\maps\gm_chaparral_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_chaparral_d.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "gm_chaparral_d"
 
Simbaleroi

Simbaleroi

Geek
Messages
167
Score réaction
25
Points
80
Sur ta map il y a des leaks regarde le fichier .lin qui ce crée avec ton bsp et vmf t'aura les cordonné (Entity infodecal (10157.50 -8303.93 42.21) leaked!),
Ta des models a l'exterieur de ta map ( Static prop models/props_wasteland/cargo_container01.mdl outside the map (12700.00, 2701.00, 231.98 ) ( du au leak vu que ta pas de skybox autour de ta map )

Donc optimise la c'est important, sinon hammer il compilera dans le vide et il plantera
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Si j'ai une skybox autour de la map
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Quesqu'il faut que je fasse ? stp
 
Simbaleroi

Simbaleroi

Geek
Messages
167
Score réaction
25
Points
80
Ajoute moi skype je vais essayer de t'aider : clemchan87
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Ok je t'ajoute
 
Steinman78

Steinman78

Psychopathe
Messages
805
Score réaction
916
Points
330
Si tu as des leaks c'est que ta map n'est pas correctement fermée
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
madric à dit:
Quesqu'il faut que je fasse ? stp
regarde ma signature tu a un lien pour vérifier ton log de compile et avoir la solution á ton pb
 
Simbaleroi

Simbaleroi

Geek
Messages
167
Score réaction
25
Points
80
C'est facile de dire sa mais faut les comprendre les erreurs même si elle sont afficher
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
Simbaleroi à dit:
C'est facile de dire sa mais faut les comprendre les erreurs même si elle sont afficher
justement avec hammer.logout elle s'affiche avec une explication et la solution pour la résoudre, rien de mieux pour apprendre.
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Ok merci je compile une map et j'essaye
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
tout les props qui sont soit disant en dehors de la map sont bien dedans !

exemple :



En espérant recevoir une réponse positive :D et merci de votre activité sur le forum.
 
Feytone

Feytone

Chuck Norris
Messages
4 741
Score réaction
1 301
Points
600
S'il n'y a pas de sol plat en dessous du displacement alors un bout de ce model est en dehors de la map ;)
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Si il y a un sol plat juste en dessous en "no drawn"
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
Tu as le radius culling d'activé ? Ça peut être une raison à ton problème.
Cherche le petit rond rouge avec un R à l'intérieur, en haut là où il y a des icônes.
 
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
Ok j'essaye :D
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
  • Initiateur de la discussion
madric

madric

Geek
Messages
86
Score réaction
4
Points
65
ça a l'air de marché !! merci beaucoup a tout le monde :D
 

Pièces jointes

  • upload_2017-5-30_15-23-41.png
    upload_2017-5-30_15-23-41.png
    871.6 KB Vues: 19
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
madric à dit:
ça a l'air de marché !! merci beaucoup a tout le monde :D
Cool que ça fonctionne, maintenant ^^
Bonne chance et bon mapping ;)
 
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