- Initiateur de la discussion
jeremiedreux
Geek suprême
- Messages
- 303
- Score réaction
- 22
- Points
- 100
Bonjour j'ai un petit probléme quant je veux compiler ma map tous marche bien je peux jouer dessu mes il y a des un plafon etrange au dessu de mon imeuble c'est sa
je ne parvien pas a conprendre quesque c'est j'ai la console. Bien evidament j'ai voulut regarder pourcoi sa fesait sa mes je n'est pas trouver ;/ je debute
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:
Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45729 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 70
Reduced 25 texdatas to 22 (809 bytes to 666)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed
4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
796 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
26646 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2069252, max 359
transfer lists: 15.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421586, 392779, 345448)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(69797, 54464, 39778)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13504, 9162, 5756)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3311, 1852, 992)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(975, 458, 213)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(323, 126, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 38, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 12, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(16, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1305/65536 15660/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 70/12288 5040/884736 ( 0.6%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 924/65536 1848/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5122/512000 20488/2048000 ( 1.0%)
edges 3027/256000 12108/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 116/32768 1160/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1797/65536 3594/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 762308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1850/65536 51800/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2152 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2702 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45729/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2250
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:
Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45744 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 73
Reduced 27 texdatas to 24 (875 bytes to 732)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed
4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
Error! Invalid VTX file checksum: -1557632365, expected -1982262909 "models/props_rooftop/chimneypipe_cluster02a.dx80.vtx"
797 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
797 patches before subdivision
26661 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2039166, max 339
transfer lists: 15.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405532, 381513, 339235)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(62776, 51783, 39939)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(10557, 8297, 6061)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2077, 1570, 1150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(466, 357, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(115, 90, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32, 25, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 7, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1307/65536 15684/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 73/12288 5256/884736 ( 0.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 797/65536 44632/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 926/65536 1852/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5128/512000 20512/2048000 ( 1.0%)
edges 3030/256000 12120/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 117/32768 1170/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1815/65536 3630/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 863760/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1848/65536 51744/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/424 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4550 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45744/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2254
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed
je ne parvien pas a conprendre quesque c'est j'ai la console. Bien evidament j'ai voulut regarder pourcoi sa fesait sa mes je n'est pas trouver ;/ je debute
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:
Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45729 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 70
Reduced 25 texdatas to 22 (809 bytes to 666)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed
4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
796 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
26646 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2069252, max 359
transfer lists: 15.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421586, 392779, 345448)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(69797, 54464, 39778)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13504, 9162, 5756)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3311, 1852, 992)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(975, 458, 213)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(323, 126, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 38, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 12, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(16, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1305/65536 15660/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 70/12288 5040/884736 ( 0.6%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 924/65536 1848/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5122/512000 20488/2048000 ( 1.0%)
edges 3027/256000 12108/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 116/32768 1160/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1797/65536 3594/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 762308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1850/65536 51800/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2152 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2702 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45729/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2250
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:
Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45744 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 73
Reduced 27 texdatas to 24 (875 bytes to 732)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed
4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
Error! Invalid VTX file checksum: -1557632365, expected -1982262909 "models/props_rooftop/chimneypipe_cluster02a.dx80.vtx"
797 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
797 patches before subdivision
26661 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2039166, max 339
transfer lists: 15.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405532, 381513, 339235)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(62776, 51783, 39939)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(10557, 8297, 6061)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2077, 1570, 1150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(466, 357, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(115, 90, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32, 25, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 7, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1307/65536 15684/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 73/12288 5256/884736 ( 0.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 797/65536 44632/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 926/65536 1852/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5128/512000 20512/2048000 ( 1.0%)
edges 3030/256000 12120/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 117/32768 1170/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1815/65536 3630/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 863760/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1848/65536 51744/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/424 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4550 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45744/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2254
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed