Hammer probléme avec ma map

  • Initiateur de la discussion jeremiedreux
  • Date de début
  • Initiateur de la discussion
jeremiedreux

jeremiedreux

Geek suprême
Messages
303
Score réaction
22
Points
100
Bonjour j'ai un petit probléme quant je veux compiler ma map tous marche bien je peux jouer dessu mes il y a des un plafon etrange au dessu de mon imeuble c'est sa
gm_map0000.jpg
gm_map0001.jpg

je ne parvien pas a conprendre quesque c'est j'ai la console. Bien evidament j'ai voulut regarder pourcoi sa fesait sa mes je n'est pas trouver ;/ je debute



materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:

Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45729 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 70
Reduced 25 texdatas to 22 (809 bytes to 666)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed



4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
796 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
26646 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2069252, max 359
transfer lists: 15.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421586, 392779, 345448)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(69797, 54464, 39778)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13504, 9162, 5756)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3311, 1852, 992)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(975, 458, 213)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(323, 126, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 38, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 12, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(16, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1305/65536 15660/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 70/12288 5040/884736 ( 0.6%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 924/65536 1848/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5122/512000 20488/2048000 ( 1.0%)
edges 3027/256000 12108/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 116/32768 1160/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1797/65536 3594/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 762308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1850/65536 51800/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2152 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2702 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45729/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2250
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed



materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:

Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45744 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 73
Reduced 27 texdatas to 24 (875 bytes to 732)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed



4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
Error! Invalid VTX file checksum: -1557632365, expected -1982262909 "models/props_rooftop/chimneypipe_cluster02a.dx80.vtx"
797 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
797 patches before subdivision
26661 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2039166, max 339
transfer lists: 15.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405532, 381513, 339235)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(62776, 51783, 39939)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(10557, 8297, 6061)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2077, 1570, 1150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(466, 357, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(115, 90, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32, 25, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 7, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1307/65536 15684/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 73/12288 5256/884736 ( 0.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 797/65536 44632/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 926/65536 1852/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5128/512000 20512/2048000 ( 1.0%)
edges 3030/256000 12120/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 117/32768 1170/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1815/65536 3630/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 863760/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1848/65536 51744/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/424 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4550 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45744/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2254
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
jeremiedreux à dit:
Bonjour j'ai un petit probléme quant je veux compiler ma map tous marche bien je peux jouer dessu mes il y a des un plafon etrange au dessu de mon imeuble c'est sa Regarde la pièce jointe 3410 Regarde la pièce jointe 3411
je ne parvien pas a conprendre quesque c'est j'ai la console. Bien evidament j'ai voulut regarder pourcoi sa fesait sa mes je n'est pas trouver ;/ je debute



materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:

Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45729 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 70
Reduced 25 texdatas to 22 (809 bytes to 666)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed



4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
796 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
26646 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2069252, max 359
transfer lists: 15.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(421586, 392779, 345448)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(69797, 54464, 39778)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13504, 9162, 5756)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3311, 1852, 992)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(975, 458, 213)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(323, 126, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(115, 38, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 12, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(16, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1305/65536 15660/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 70/12288 5040/884736 ( 0.6%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 796/65536 44576/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 924/65536 1848/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5122/512000 20488/2048000 ( 1.0%)
edges 3027/256000 12108/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 116/32768 1160/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1797/65536 3594/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 762308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1850/65536 51800/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2152 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2702 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45729/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2250
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed



materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1212.5 1663.9 1921.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8540:

Processing areas...Wrote F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Areaportal leak ! File: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.lin
Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas

Brush 8577: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.prt...Building visibility clusters...
done (0)
material "skybox/sky_day02_02_hdrt" not found.
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Can't load skybox file skybox/sky_day02_02_hd to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45744 bytes)
Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/chair_office.mdl"!
Error! prop_static using model "models/props/cs_office/phone.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/phone.mdl"!
Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/computer_caseb.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"!
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props/cs_office/offinspa.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspa.mdl"!
Error! prop_static using model "models/props/cs_office/offinspc.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offinspc.mdl"!
Error! prop_static using model "models/props/cs_office/offpaintinga.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/offpaintinga.mdl"!
Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01.mdl"!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Error! To use model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_fanta_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/vending_machine_multi_sf/vending_machine.mdl"!
Error! To use model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/slow/glass_table_high/slow_glass_table_high.mdl"!
Error! prop_static using model "models/props_c17/chair_stool01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/chair_stool01a.mdl"!
Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 73
Reduced 27 texdatas to 24 (875 bytes to 732)
Writing F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\Maps\gm_map.bsp
1 second elapsed



4 threads
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
reading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.prt
208 portalclusters
585 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.53%)
Total clusters visible: 21594
Average clusters visible: 103
Building PAS...
Average clusters audible: 182
visdatasize:11513 compressed from 13312
writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
Error! Invalid VTX file checksum: -1557632365, expected -1982262909 "models/props_rooftop/chimneypipe_cluster02a.dx80.vtx"
797 faces
439239 square feet [63250520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
797 patches before subdivision
26661 patches after subdivision
light has _fifty_percent_distance of 305.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 238.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 134.000000 but _zero_percent_distance of 0.000000
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2039166, max 339
transfer lists: 15.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(405532, 381513, 339235)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(62776, 51783, 39939)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(10557, 8297, 6061)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2077, 1570, 1150)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(466, 357, 271)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(115, 90, 70)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32, 25, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(9, 7, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 130/8192 1560/98304 ( 1.6%)
brushsides 839/65536 6712/524288 ( 1.3%)
planes 432/65536 8640/1310720 ( 0.7%)
vertexes 1307/65536 15684/786432 ( 2.0%)
nodes 500/65536 16000/2097152 ( 0.8%)
texinfos 73/12288 5256/884736 ( 0.6%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 797/65536 44632/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 318/65536 17808/3670016 ( 0.5%)
leaves 502/65536 16064/2097152 ( 0.8%)
leaffaces 926/65536 1852/131072 ( 1.4%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5128/512000 20512/2048000 ( 1.0%)
edges 3030/256000 12120/1024000 ( 1.2%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 117/32768 1170/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1815/65536 3630/131072 ( 2.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 863760/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11513/16777216 ( 0.1%)
entdata [variable] 4144/393216 ( 1.1%)
LDR ambient table 502/65536 2008/262144 ( 0.8%)
HDR ambient table 502/65536 2008/262144 ( 0.8%)
LDR leaf ambient 1848/65536 51744/1835008 ( 2.8%)
HDR leaf ambient 502/65536 14056/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/424 ( 0.2%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/4550 ( 0.0%)
pakfile [variable] 768/0 ( 0.0%)
physics [variable] 45744/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2254
Writing f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\maps\gm_map.bsp
4 seconds elapsed
Certain de pas l'avoir mis par erreur ?
 
  • Initiateur de la discussion
jeremiedreux

jeremiedreux

Geek suprême
Messages
303
Score réaction
22
Points
100
Taink à dit:
Certain de pas l'avoir mis par erreur ?
certain oui sur l'editeur se plafont et pas la et quant je conpile comme par magie en jeux il et dans la map :-(
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
jeremiedreux à dit:
certain oui sur l'editeur se plafont et pas la et quant je conpile comme par magie en jeux il et dans la map :-(
C'est très étrange, appuies sur U dans l'éditeur peut-être ?
 
  • Initiateur de la discussion
jeremiedreux

jeremiedreux

Geek suprême
Messages
303
Score réaction
22
Points
100
Taink à dit:
C'est très étrange, appuies sur U dans l'éditeur peut-être ?
je sait pas se que sa fait mes quant je press u rien ne se passe
 
Taink

Taink

El Magnifico
Messages
5 292
Score réaction
2 720
Points
965
jeremiedreux à dit:
je sait pas se que sa fait mes quant je press u rien ne se passe
OK...
U sert à afficher d'éventuels éléments que tu aurais enlevé par erreur, en appuyant sur H ou Ctrl+H.
Mais c'est original comme erreur.
Je suis pas sur un écran adapté à la lecture d'un compile log, actuellement, donc j'imagine que @Steinman78 ou @FridomFR peuvent t'aider ?
 
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jeremiedreux

jeremiedreux

Geek suprême
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Taink à dit:
OK...
U sert à afficher d'éventuels éléments que tu aurais enlevé par erreur, en appuyant sur H ou Ctrl+H.
Mais c'est original comme erreur.
Je suis pas sur un écran adapté à la lecture d'un compile log, actuellement, donc j'imagine que @Steinman78 ou @FridomFR peuvent t'aider ?
dacor merci comméme c'est simpa de ta par bonne soirée a toi
 
Steinman78

Steinman78

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Je relève pas mal d'erreur dans ton log :
- "Brush 8577: areaportal brush doesn't touch two areas" (tes area_portals sont mal placés et ne se ferment pas)
- "Error! Invalid VTX file checksum: -1557632365, expected -1982262909 "models/props_rooftop/chimneypipe_cluster02a.dx80.vtx"" (modèle corrompu)
- "Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad." (ton fichier rad est introuvable, je l'avais encore jamais vu celle là)

Et encore ça c'est que les erreurs majeures, t'as aussi pas mal d'erreurs moins graves mais gênantes.

Pour ton bloc je pense que tu l'as mis en caché sans le vouloir, vbsp ne peut pas inventer de blocs, surtout des texturés.
 
Taink

Taink

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Steinman78 à dit:
Pour ton bloc je pense que tu l'as mis en caché sans le vouloir, vbsp ne peut pas inventer de blocs, surtout des texturés.
On est bien d'accord.
 
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