[hammer] problème compilation en hdr slow

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T

TheAnto

Faite pas attention à mon pseudo, ça date
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Salut !
J'ai un petit problème avec ma map, quand je la compile en fast je ne rencontre aucun problème, mais quand je veux la compil en full ça bloque (j'ai arrêter après 2H) ici :

Java:
materialPath: D:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\antoine\desktop\rp_prisonfiction_v1\rp_test_v2.vmf
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/rp_test_v2/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_test_v2/nature/causeway_blend_grass1_dirt1_nodetails_wvt_patch
Patching WVT material: maps/rp_test_v2/nature/red_grass_thin_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1738 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\antoine\desktop\rp_prisonfiction_v1\rp_test_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (2541420 bytes)
Error loading studio model STATIC "models/props_rpd/fence_01.mdl"!
Placing detail props : 0...1...2..Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
.Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
Material NATURE/CAUSEWAY_GRASS1_DETAILS uses unknown detail object type Causeway_grass!
3...4...5...6...7...8...9...Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
Material NATURE/CAUSEWAY_BLEND_GRASS1_DIRT1_NODETAILS uses unknown detail object type r_skyboxtrees1!
10
Compacting texture/material tables...
Reduced 5101 texinfos to 2684
Reduced 261 texdatas to 213 (10598 bytes to 9140)
Writing c:\users\antoine\desktop\rp_prisonfiction_v1\rp_test_v2.bsp
12 seconds elapsed
4 threads
reading c:\users\antoine\desktop\rp_prisonfiction_v1\rp_test_v2.bsp
reading c:\users\antoine\desktop\rp_prisonfiction_v1\rp_test_v2.prt
4947 portalclusters
13838 numportals
0...1...2...3...4...5...6...7...8...9...100
Quand je la rentre ici ça ne me met pas grand chose qui pourrais bloquer la compilation :
1572243097542.png

Merci de votre aide
 
Geams952

Geams952

Geek suprême
Messages
172
Score réaction
50
Points
140
Tout d'abord t'a quelques problèmes tels que
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
et
Error loading studio model STATIC "models/props_rpd/fence_01.mdl"!
Mais c'est pas ça qui empêche la compilation, enfaite c'est que t'a map est mal optimisée et que sa rend le temps de compilation extrêmement long voir infinis des fois. C'est sans doute causé par une mauvaise utilisation du func_detail. Ducoup pour compiler ta map en HDR il faut que t'optimise ta map (func_detail, hint/skip...)
 
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