[HAMMER] Problème de compilation (error loading studio model)

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FeyZo

FeyZo

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Bonjour,
Je me présente aujourd'hui à vous, car mon mappeur à un petit soucis avec lequel il est très embêté et moi de même puisque cela concerne directement ma futur map.
On a chacun de notre côtés testé une compilation en fast et en full de ma futur map pour voir si l'on avait le même problème et bien c'est le cas.
On a des props manquants sur la map une fois compilée:

Code:
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Et voici une partie du compile.log:

Code:
materialPath: D:\Jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "darkcity/road/road03-1" not found.
Material not found!: DARKCITY/ROAD/ROAD03-1
material "darkcity/road/road04a" not found.
Material not found!: DARKCITY/ROAD/ROAD04A
material "darkcity/road/road04b" not found.
Material not found!: DARKCITY/ROAD/ROAD04B
material "john/road/road04b" not found.
Material not found!: JOHN/ROAD/ROAD04B
material "darkcity/road/road04c" not found.
Material not found!: DARKCITY/ROAD/ROAD04C
material "darkcity/road/road03-3" not found.
Material not found!: DARKCITY/ROAD/ROAD03-3
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "brick/brick_floor_02" not found.
Material not found!: BRICK/BRICK_FLOOR_02
material "lirrox/feyzo_banner" not found.
Material not found!: LIRROX/FEYZO_BANNER
material "maps/rp_rockford_v1b/agency/ceiling/ceilingplaster01_-5656_-5315_494" not found.
Material not found!: MAPS/RP_ROCKFORD_V1B/AGENCY/CEILING/CEILINGPLASTER01_-5656_-5315_494
material "ce_furniture/bathroom/toilet_white" not found.
Material not found!: CE_FURNITURE/BATHROOM/TOILET_WHITE
material "lirrox/brinks" not found.
Material not found!: LIRROX/BRINKS
material "john/road/road03-3" not found.
Material not found!: JOHN/ROAD/ROAD03-3
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
material "ryan_dev/darker_green2" not found.
Material not found!: RYAN_DEV/DARKER_GREEN2
material "cm_textures/camerabutton" not found.
Material not found!: CM_TEXTURES/CAMERABUTTON
Could not locate 'GameData' key in d:\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_vicecity_v2/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_vicecity_v2/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_vicecity_v2/elpaso/blendwoodwall_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2424 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3362 prims, max 32768 :: 65544 indices, max 65536)
8 threads
reading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
Error opening d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
Error opening d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
materialPath: D:\Jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "darkcity/road/road03-1" not found.
Material not found!: DARKCITY/ROAD/ROAD03-1
material "darkcity/road/road04a" not found.
Material not found!: DARKCITY/ROAD/ROAD04A
material "darkcity/road/road04b" not found.
Material not found!: DARKCITY/ROAD/ROAD04B
material "john/road/road04b" not found.
Material not found!: JOHN/ROAD/ROAD04B
material "darkcity/road/road04c" not found.
Material not found!: DARKCITY/ROAD/ROAD04C
material "darkcity/road/road03-3" not found.
Material not found!: DARKCITY/ROAD/ROAD03-3
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "brick/brick_floor_02" not found.
Material not found!: BRICK/BRICK_FLOOR_02
material "lirrox/feyzo_banner" not found.
Material not found!: LIRROX/FEYZO_BANNER
material "maps/rp_rockford_v1b/agency/ceiling/ceilingplaster01_-5656_-5315_494" not found.
Material not found!: MAPS/RP_ROCKFORD_V1B/AGENCY/CEILING/CEILINGPLASTER01_-5656_-5315_494
material "ce_furniture/bathroom/toilet_white" not found.
Material not found!: CE_FURNITURE/BATHROOM/TOILET_WHITE
material "lirrox/brinks" not found.
Material not found!: LIRROX/BRINKS
material "john/road/road03-3" not found.
Material not found!: JOHN/ROAD/ROAD03-3
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
material "ryan_dev/darker_green2" not found.
Material not found!: RYAN_DEV/DARKER_GREEN2
material "cm_textures/camerabutton" not found.
Material not found!: CM_TEXTURES/CAMERABUTTON
Could not locate 'GameData' key in d:\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_vicecity_v2/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_vicecity_v2/statua/nature/rockfordgrass1_wvt_patch
Patching WVT material: maps/rp_rockford_vicecity_v2/elpaso/blendwoodwall_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2424 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing d:\dossiers perso\desktop\rp_rockford_vicecity_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (2) (2639376 bytes)
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
9Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
...10
Compacting texture/material tables...
Reduced 12553 texinfos to 7128
Reduced 1469 texdatas to 1277 (82177 bytes to 73392)
Writing d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
19 seconds elapsed
8 threads
reading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
reading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.prt
5831 portalclusters
16570 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 326408 visible clusters (4.48%)
Total clusters visible: 7284839
Average clusters visible: 1249
Building PAS...
Average clusters audible: 3498
visdatasize:4287878 compressed from 8583232
writing d:\dossiers perso\desktop\rp_rockford_vicecity_v2.bsp
6 seconds elapsed
Cordialement en espérant avoir une réponse simple et efficace ^^
 
Akulla

Akulla

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Il y a un problème si ton mappeur ne sait pas la solution a sa Kappa

FeyZo à dit:
Code:
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Tu mets toutes les props avec ce chemin d'accès en prop_dynamic

Too many t-junctions to fix up! (3362 prims, max 32768 :: 65544 indices, max 65536)
materialPath: D:\Jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading d:\dossiers perso\desktop\rp_rockford_vicecity_v2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "darkcity/road/road03-1" not found.
Material not found!: DARKCITY/ROAD/ROAD03-1
material "darkcity/road/road04a" not found.
Material not found!: DARKCITY/ROAD/ROAD04A
material "darkcity/road/road04b" not found.
Material not found!: DARKCITY/ROAD/ROAD04B
material "john/road/road04b" not found.
Material not found!: JOHN/ROAD/ROAD04B
material "darkcity/road/road04c" not found.
Material not found!: DARKCITY/ROAD/ROAD04C
material "darkcity/road/road03-3" not found.
Material not found!: DARKCITY/ROAD/ROAD03-3
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "brick/brick_floor_02" not found.
Material not found!: BRICK/BRICK_FLOOR_02
material "lirrox/feyzo_banner" not found.
Material not found!: LIRROX/FEYZO_BANNER
material "maps/rp_rockford_v1b/agency/ceiling/ceilingplaster01_-5656_-5315_494" not found.
Material not found!: MAPS/RP_ROCKFORD_V1B/AGENCY/CEILING/CEILINGPLASTER01_-5656_-5315_494
material "ce_furniture/bathroom/toilet_white" not found.
Material not found!: CE_FURNITURE/BATHROOM/TOILET_WHITE
material "lirrox/brinks" not found.
Material not found!: LIRROX/BRINKS
material "john/road/road03-3" not found.
Material not found!: JOHN/ROAD/ROAD03-3
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
material "ryan_dev/darker_green2" not found.
Material not found!: RYAN_DEV/DARKER_GREEN2
material "cm_textures/camerabutton" not found.
Material not found!: CM_TEXTURES/CAMERABUTTON
-notjunc dans les options du vbsp +
Par contre,pourquoi il y a le nom de lirrox dans les textures ? Car bon,modifier la modern_rockford c'est du vol si c'est ce que tu fais FailFish
 
Dernière édition:
Feytone

Feytone

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Akulla à dit:
Il y a un problème si ton mappeur ne sait pas la solution a sa Kappa



-notjunc dans les options du vbsp +
Par contre,pourquoi il y a le nom de lirrox dans les textures ? Car bon,modifier la modern_rockford c'est du vol si c'est ce que tu fais FailFish
Je pense que c'est Lirrox qui fait sa map... Va-t-on rigoler avec l'opti qu'elle aura ?
 
Axel JustMe

Axel JustMe

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Voila, j'ai fait qu'elle que recherche et je suis tomber sur ces liens. J'espère que ça t'aidera :

http://forum.actu-gamework.com/index.php?threads/ancien-comment-modifier-rockford.2/
http://hammer.logout.fr/?p=props

Bonne journée et
#Feyzojetekiffe,unabonnéedetachaîneyoutube
 
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Akulla

Akulla

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Feytone à dit:
Je pense que c'est Lirrox qui fait sa map... Va-t-on rigoler avec l'opti qu'elle aura ?
Bah surtout que je vois pas pourquoi y'a une texture de lirrox BabyRage

Sa fais peur BabyRage

Surtout si son mappeur ne sait pas régler des problèmes de base BabyRage
 
Feytone

Feytone

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Akulla à dit:
Bah surtout que je vois pas pourquoi y'a une texture de lirrox BabyRage

Sa fais peur BabyRage

Surtout si son mappeur ne sait pas régler des problèmes de base BabyRage
J'ai vu une texture LIRROX/FEYZO_BANNER
donc je pense qu'il a juste repris ses textures... Mais bon, vu modern_rockford... Je crois pas que ça aille très très loin.
 
Akulla

Akulla

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Feytone à dit:
J'ai vu une texture LIRROX/FEYZO_BANNER
donc je pense qu'il a juste repris ses textures... Mais bon, vu modern_rockford... Je crois pas que ça aille très très loin.
Bah sa serait sympa de savoir pourquoi

Car si il reprends juste un vmf déja modifié de lirrox,je vois pas pourquoi il y a autant d'erreurs de compilation

Encore plus pour des missing textures,lirrox qui utilise VIDE,le coquin
 
  • Initiateur de la discussion
FeyZo

FeyZo

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Akulla à dit:
Il y a un problème si ton mappeur ne sait pas la solution a sa Kappa



-notjunc dans les options du vbsp +
Par contre,pourquoi il y a le nom de lirrox dans les textures ? Car bon,modifier la modern_rockford c'est du vol si c'est ce que tu fais FailFish
Parce que lirrox est mon mappeur mais comme il a arrêter il a former son pote qui a pris le relaie ^^
 
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FeyZo

FeyZo

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Axel JustMe à dit:
Voila, j'ai fait qu'elle que recherche et je suis tomber sur ces liens. J'espère que ça t'aidera :

http://forum.actu-gamework.com/index.php?threads/ancien-comment-modifier-rockford.2/
http://hammer.logout.fr/?p=props

Bonne journée et
#Feyzojetekiffe,unabonnéedetachaîneyoutube
Merci mec ^^
 
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FeyZo

FeyZo

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Akulla à dit:
Bah sa serait sympa de savoir pourquoi

Car si il reprends juste un vmf déja modifié de lirrox,je vois pas pourquoi il y a autant d'erreurs de compilation

Encore plus pour des missing textures,lirrox qui utilise VIDE,le coquin
Et pour les erreurs de compilation au niveau des materials c'est normal je vous est envoyer le compile.log venant de mon pc pas celui de mon mappeur donc oui je conçois qu'il y est autant d'erreurs
 
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  • Initiateur de la discussion
FeyZo

FeyZo

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J'ai à présent ajouter l'option -allowdynamicpropsasstatic et maintenant cela me met:

Code:
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
 
Akulla

Akulla

Helpeur Divin
Messages
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Score réaction
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Points
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FeyZo à dit:
J'ai à présent ajouter l'option -allowdynamicpropsasstatic et maintenant cela me met:

Code:
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Akulla à dit:
FeyZo à dit:
Code:
Error loading studio model "models/props_foliage/tree_base_bushes01.mdl"!
Error loading studio model "models/props_interiors/refrigerator03.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props_interiors/styrofoam_cups.mdl"!
Error loading studio model "models/props_interiors/trashcan01.mdl"!
Error loading studio model "models/props_junk/dumpster.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_buildings/watertower_001a.mdl"!
Error loading studio model "models/props_interiors/dining_table_round.mdl"!
Error loading studio model "models/props_interiors/chairs_airport.mdl"!
Tu mets toutes les props avec ce chemin d'accès en prop_dynamic
 
  • Initiateur de la discussion
FeyZo

FeyZo

Geek
Messages
38
Score réaction
6
Points
65
Bah oui met faut les chercher sur la map ses props et faut savoir à quoi ils ressemblent c'est ça le gros soucis posé :/
 
  • Initiateur de la discussion
FeyZo

FeyZo

Geek
Messages
38
Score réaction
6
Points
65
Nice sa fonctionne, merci beaucoup les gars et plus particulièrement @Akulla qui a trouvé la solution à mon problème ! Pour ceux qui ont le même problème que moi comme Akulla la précédemment dit, il faut mettre tous les props qui ont ce genre d'erreur en prop_dynamic. La meilleure solution pour aller plus vite est de modifier le .vmf de votre map avec un éditeur tel que Notepad ++, faire Ctrl + F avec le chemin d'accès du model et de le changer en prop_dynamic.
 
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