- Initiateur de la discussion
jeremiedreux
Geek suprême
- Messages
- 303
- Score réaction
- 22
- Points
- 100
Bonjour quant je compile ma map en bsp une fois en jeux j'ai la moitié de ma map j'ai regarder les log de compilation mes je ne comprend pas vraiment. si on pouvez m'aider merci.
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Jeremie Dreux\Desktop\DronePriosn.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (2267.85 -1140.37 -253.80) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 -711.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 -479.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8128.0 2048.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 -487.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 224.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56631 bytes)
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2560.00, -1920.00, -177.85)
Static prop models/moroes/pine_tree_med.mdl outside the map (2960.08, -1334.48, -253.80)
Static prop models/moroes/pine_tree_med.mdl outside the map (2394.09, -1460.01, -253.80)
Static prop models/moroes/pine_tree_med.mdl outside the map (2267.85, -1140.37, -253.80)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 311 texinfos to 204
Reduced 27 texdatas to 26 (602 bytes to 575)
Writing C:\Users\Jeremie Dreux\Desktop\DronePriosn.bsp
2 seconds elapsed
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\jeremie dreux\desktop\DronePriosn.bsp
reading c:\users\jeremie dreux\desktop\DronePriosn.prt
LoadPortals: couldn't read c:\users\jeremie dreux\desktop\DronePriosn.prt
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\jeremie dreux\desktop\DronePriosn.bsp
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.49 seconds)
1408 faces
1 degenerate faces
621619 square feet [89513240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 137/8192 1644/98304 ( 1.7%)
brushsides 1321/65536 10568/524288 ( 2.0%)
planes 1668/65536 33360/1310720 ( 2.5%)
vertexes 2552/65536 30624/786432 ( 3.9%)
nodes 1170/65536 37440/2097152 ( 1.8%)
texinfos 204/12288 14688/884736 ( 1.7%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1408/65536 78848/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 466/65536 26096/3670016 ( 0.7%)
leaves 1175/65536 37600/2097152 ( 1.8%)
leaffaces 1614/65536 3228/131072 ( 2.5%)
leafbrushes 507/65536 1014/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8557/512000 34228/2048000 ( 1.7%)
edges 5117/256000 20468/1024000 ( 2.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2550/65536 5100/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 757656/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4717/393216 ( 1.2%)
LDR ambient table 1175/65536 4700/262144 ( 1.8%)
HDR ambient table 1175/65536 4700/262144 ( 1.8%)
LDR leaf ambient 781/65536 21868/1835008 ( 1.2%)
HDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9204 ( 0.0%)
pakfile [variable] 105675/0 ( 0.0%)
physics [variable] 56631/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3901
Writing c:\users\jeremie dreux\desktop\DronePriosn.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jeremie Dreux\Desktop\DronePriosn.bsp" "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\DronePriosn.bsp"
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Users\Jeremie Dreux\Desktop\DronePriosn.vmf
Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (2267.85 -1140.37 -253.80) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 -711.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 -479.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7616.0 2048.0 232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8128.0 2048.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 2560.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 3072.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 -487.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 2048.0 224.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56631 bytes)
Static prop models/props_wasteland/exterior_fence002e.mdl outside the map (2560.00, -1920.00, -177.85)
Static prop models/moroes/pine_tree_med.mdl outside the map (2960.08, -1334.48, -253.80)
Static prop models/moroes/pine_tree_med.mdl outside the map (2394.09, -1460.01, -253.80)
Static prop models/moroes/pine_tree_med.mdl outside the map (2267.85, -1140.37, -253.80)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 311 texinfos to 204
Reduced 27 texdatas to 26 (602 bytes to 575)
Writing C:\Users\Jeremie Dreux\Desktop\DronePriosn.bsp
2 seconds elapsed
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading c:\users\jeremie dreux\desktop\DronePriosn.bsp
reading c:\users\jeremie dreux\desktop\DronePriosn.prt
LoadPortals: couldn't read c:\users\jeremie dreux\desktop\DronePriosn.prt
** Executing...
** Command: "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe"
** Parameters: -game "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Users\Jeremie Dreux\Desktop\DronePriosn"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\lights.rad.
Loading c:\users\jeremie dreux\desktop\DronePriosn.bsp
Error! Unable to load file "models/props_foliage/mall_bush02.dx80.vtx"
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.49 seconds)
1408 faces
1 degenerate faces
621619 square feet [89513240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 137/8192 1644/98304 ( 1.7%)
brushsides 1321/65536 10568/524288 ( 2.0%)
planes 1668/65536 33360/1310720 ( 2.5%)
vertexes 2552/65536 30624/786432 ( 3.9%)
nodes 1170/65536 37440/2097152 ( 1.8%)
texinfos 204/12288 14688/884736 ( 1.7%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1408/65536 78848/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 466/65536 26096/3670016 ( 0.7%)
leaves 1175/65536 37600/2097152 ( 1.8%)
leaffaces 1614/65536 3228/131072 ( 2.5%)
leafbrushes 507/65536 1014/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8557/512000 34228/2048000 ( 1.7%)
edges 5117/256000 20468/1024000 ( 2.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2550/65536 5100/131072 ( 3.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 757656/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4717/393216 ( 1.2%)
LDR ambient table 1175/65536 4700/262144 ( 1.8%)
HDR ambient table 1175/65536 4700/262144 ( 1.8%)
LDR leaf ambient 781/65536 21868/1835008 ( 1.2%)
HDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9204 ( 0.0%)
pakfile [variable] 105675/0 ( 0.0%)
physics [variable] 56631/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3901
Writing c:\users\jeremie dreux\desktop\DronePriosn.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jeremie Dreux\Desktop\DronePriosn.bsp" "F:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\maps\DronePriosn.bsp"