- Initiateur de la discussion
madric
Geek
- Messages
- 86
- Score réaction
- 4
- Points
- 65
Bonjour je suis madric et j'ai un problème après la compilation d'une modification de la mairie Rp_rockford_v2b.
Le problème est le suivant :
Certain props ne sont pas affiché dans la map après compilation. Les props qui disparaissent sont des props_static.
image via Hammer :
Image in-game :
les models utilisaient qui ont un problème :
"models/props/de_prodigy/lighthanging.mdl"
"models/props/cs_office/light_inset.mdl"
"models/props/de_inferno/bench_wood.mdl"
"models/props_foliage/mall_pot_large01.mdl"
"models/props_foliage/mall_small_palm01.mdl"
"models/props_foliage/mall_bigleaves_plant03.mdl"
"models/props_foliage/mall_bush02.mdl"
"models/props_foliage/mall_pot_squarexl01.mdl"
"models/props_foliage/maple_001_l.mdl"
"models/props/de_train/acunit1.mdl"
"models/props_rooftop/chimneypipe_cluster02a.mdl"
"models/props/cs_assault/pylon.mdl"
Je tiens a rajouté que ces props sont compatibles prop static et que la compilation pour ce log est en fast avancée.
Je vais quand même vous passer les logs même si je n'ai pas réussi à savoir comment régler le problème via ce log.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vbsp.exe (Jul 2 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\cédric\desktop\map serveur\map serveur.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\cédric\desktop\map serveur\map serveur.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (119467 bytes)
Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
Error loading studio model "models/props/cs_office/light_inset.mdl"!
Error loading studio model "models/props/de_inferno/bench_wood.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props/de_train/acunit1.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props/cs_assault/pylon.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 693 texinfos to 328
Reduced 95 texdatas to 72 (4020 bytes to 3370)
Writing c:\users\cédric\desktop\map serveur\map serveur.bsp
9 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vvis.exe (Jul 2 2017)
4 threads
reading c:\users\cédric\desktop\map serveur\map serveur.bsp
reading c:\users\cédric\desktop\map serveur\map serveur.prt
695 portalclusters
2178 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1241)
Optimized: 1164 visible clusters (0.40%)
Total clusters visible: 291647
Average clusters visible: 419
Building PAS...
Average clusters audible: 694
visdatasize:124111 compressed from 122320
writing c:\users\cédric\desktop\map serveur\map serveur.bsp
20 minutes, 41 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vrad.exe SSE (Jul 2 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\cédric\desktop\map serveur\map serveur.bsp
Error! Unable to load file "models/props/cs_assault/ventilationduct01.dx80.vtx"
Setting up ray-trace acceleration structure... Done (0.19 seconds)
4104 faces
2890127 square feet [416178368.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4104 patches before subdivision
185644 patches after subdivision
93 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (55)
transfers 139594375, max 2484
transfer lists: 1065.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(343086, 334462, 158107)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(92419, 90654, 45157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19814, 19100, 10525)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(7711, 7142, 4770)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2618, 2322, 1612)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1405, 1247, 936)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(567, 493, 364)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(328, 290, 221)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(142, 123, 91)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(83, 73, 55)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(37, 32, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(21, 19, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(10, 8, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(6, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1626 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 328/8192 3936/98304 ( 4.0%)
brushsides 2237/65536 17896/524288 ( 3.4%)
planes 1112/65536 22240/1310720 ( 1.7%)
vertexes 4819/65536 57828/786432 ( 7.4%)
nodes 1480/65536 47360/2097152 ( 2.3%)
texinfos 328/12288 23616/884736 ( 2.7%)
texdata 72/2048 2304/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4104/65536 229824/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1007/65536 56392/3670016 ( 1.5%)
leaves 1492/65536 47744/2097152 ( 2.3%)
leaffaces 4359/65536 8718/131072 ( 6.7%)
leafbrushes 947/65536 1894/131072 ( 1.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 21997/512000 87988/2048000 ( 4.3%)
edges 12486/256000 49944/1024000 ( 4.9%)
LDR worldlights 93/8192 8184/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 158/32768 1580/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2565/65536 5130/131072 ( 3.9%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6849804/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 124111/16777216 ( 0.7%)
entdata [variable] 54854/393216 (14.0%)
LDR ambient table 1492/65536 5968/262144 ( 2.3%)
HDR ambient table 1492/65536 5968/262144 ( 2.3%)
LDR leaf ambient 7508/65536 210224/1835008 (11.5%)
HDR leaf ambient 1492/65536 41776/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2870 ( 0.0%)
pakfile [variable] 547037/0 ( 0.0%)
physics [variable] 119467/4194304 ( 2.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9757
Writing c:\users\cédric\desktop\map serveur\map serveur.bsp
1 minute, 48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\cédric\desktop\map serveur\map serveur.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\map serveur.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)
J'espère avoir une bonne nouvelle
Le problème est le suivant :
Certain props ne sont pas affiché dans la map après compilation. Les props qui disparaissent sont des props_static.
image via Hammer :
Image in-game :
les models utilisaient qui ont un problème :
"models/props/de_prodigy/lighthanging.mdl"
"models/props/cs_office/light_inset.mdl"
"models/props/de_inferno/bench_wood.mdl"
"models/props_foliage/mall_pot_large01.mdl"
"models/props_foliage/mall_small_palm01.mdl"
"models/props_foliage/mall_bigleaves_plant03.mdl"
"models/props_foliage/mall_bush02.mdl"
"models/props_foliage/mall_pot_squarexl01.mdl"
"models/props_foliage/maple_001_l.mdl"
"models/props/de_train/acunit1.mdl"
"models/props_rooftop/chimneypipe_cluster02a.mdl"
"models/props/cs_assault/pylon.mdl"
Je tiens a rajouté que ces props sont compatibles prop static et que la compilation pour ce log est en fast avancée.
Je vais quand même vous passer les logs même si je n'ai pas réussi à savoir comment régler le problème via ce log.
****************************
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vbsp.exe (Jul 2 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\cédric\desktop\map serveur\map serveur.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
"materials/metal/offelevdrsa.vtf": cached version doesn't exist
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\cédric\desktop\map serveur\map serveur.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (119467 bytes)
Error loading studio model "models/props/de_prodigy/lighthanging.mdl"!
Error loading studio model "models/props/cs_office/light_inset.mdl"!
Error loading studio model "models/props/de_inferno/bench_wood.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_bigleaves_plant03.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_foliage/maple_001_l.mdl"!
Error loading studio model "models/props/de_train/acunit1.mdl"!
Error loading studio model "models/props_rooftop/chimneypipe_cluster02a.mdl"!
Error loading studio model "models/props/cs_assault/pylon.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 693 texinfos to 328
Reduced 95 texdatas to 72 (4020 bytes to 3370)
Writing c:\users\cédric\desktop\map serveur\map serveur.bsp
9 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vvis.exe (Jul 2 2017)
4 threads
reading c:\users\cédric\desktop\map serveur\map serveur.bsp
reading c:\users\cédric\desktop\map serveur\map serveur.prt
695 portalclusters
2178 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1241)
Optimized: 1164 visible clusters (0.40%)
Total clusters visible: 291647
Average clusters visible: 419
Building PAS...
Average clusters audible: 694
visdatasize:124111 compressed from 122320
writing c:\users\cédric\desktop\map serveur\map serveur.bsp
20 minutes, 41 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\cédric\desktop\map serveur\map serveur"
Valve Software - vrad.exe SSE (Jul 2 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\cédric\desktop\map serveur\map serveur.bsp
Error! Unable to load file "models/props/cs_assault/ventilationduct01.dx80.vtx"
Setting up ray-trace acceleration structure... Done (0.19 seconds)
4104 faces
2890127 square feet [416178368.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4104 patches before subdivision
185644 patches after subdivision
93 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (55)
transfers 139594375, max 2484
transfer lists: 1065.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(343086, 334462, 158107)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(92419, 90654, 45157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19814, 19100, 10525)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(7711, 7142, 4770)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2618, 2322, 1612)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1405, 1247, 936)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(567, 493, 364)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(328, 290, 221)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(142, 123, 91)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(83, 73, 55)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(37, 32, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(21, 19, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(10, 8, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(6, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1626 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 328/8192 3936/98304 ( 4.0%)
brushsides 2237/65536 17896/524288 ( 3.4%)
planes 1112/65536 22240/1310720 ( 1.7%)
vertexes 4819/65536 57828/786432 ( 7.4%)
nodes 1480/65536 47360/2097152 ( 2.3%)
texinfos 328/12288 23616/884736 ( 2.7%)
texdata 72/2048 2304/65536 ( 3.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4104/65536 229824/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1007/65536 56392/3670016 ( 1.5%)
leaves 1492/65536 47744/2097152 ( 2.3%)
leaffaces 4359/65536 8718/131072 ( 6.7%)
leafbrushes 947/65536 1894/131072 ( 1.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 21997/512000 87988/2048000 ( 4.3%)
edges 12486/256000 49944/1024000 ( 4.9%)
LDR worldlights 93/8192 8184/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 158/32768 1580/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2565/65536 5130/131072 ( 3.9%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6849804/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 124111/16777216 ( 0.7%)
entdata [variable] 54854/393216 (14.0%)
LDR ambient table 1492/65536 5968/262144 ( 2.3%)
HDR ambient table 1492/65536 5968/262144 ( 2.3%)
LDR leaf ambient 7508/65536 210224/1835008 (11.5%)
HDR leaf ambient 1492/65536 41776/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2870 ( 0.0%)
pakfile [variable] 547037/0 ( 0.0%)
physics [variable] 119467/4194304 ( 2.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9757
Writing c:\users\cédric\desktop\map serveur\map serveur.bsp
1 minute, 48 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\cédric\desktop\map serveur\map serveur.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\map serveur.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)
J'espère avoir une bonne nouvelle