- Initiateur de la discussion
KarboM09
Geek suprême
- Messages
- 229
- Score réaction
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- Points
- 130
Bonjour, (oui encore moi)
Apres avoir regarder pas mal de tuto sur youtube, Je décide de modifier une partie de maps (Maps non décompiller, rp_rockford_v2b)
Compil Process Window :
Je fais comme dans le tuto mais in game j'ai des tache noir la ou il n'y a pas de lumière, mais la skybox ne devrait pas donner de la lumière ?
Apres avoir regarder pas mal de tuto sur youtube, Je décide de modifier une partie de maps (Maps non décompiller, rp_rockford_v2b)
Compil Process Window :
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Michael\Documents\rp_mika.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Michael\Documents\rp_mika.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1408.00 251.00 -205.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 26 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (64398 bytes)
Error loading studio model "models/props_foliage/mall_pot_squarexl01.mdl"!
Error loading studio model "models/props_foliage/mall_bush02.mdl"!
Error loading studio model "models/props_foliage/mall_pot_large01.mdl"!
Error loading studio model "models/props_foliage/mall_small_palm01.mdl"!
Error loading studio model "models/props_foliage/mall_big_plant01.mdl"!
Error loading studio model "models/props_foliage/urban_streettree01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 348 texinfos to 164
Reduced 58 texdatas to 43 (2065 bytes to 1684)
Writing C:\Users\Michael\Documents\rp_mika.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Michael\Documents\rp_mika"
Valve Software - vvis.exe (Jul 25 2017)
8 threads
reading c:\users\michael\documents\rp_mika.bsp
reading c:\users\michael\documents\rp_mika.prt
LoadPortals: couldn't read c:\users\michael\documents\rp_mika.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Michael\Documents\rp_mika"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\michael\documents\rp_mika.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.24 seconds)
1122 faces
1071691 square feet [154323520.00 square inches]
1 Displacements
8551 Square Feet [1231359.88 Square Inches]
60 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 179/8192 2148/98304 ( 2.2%)
brushsides 1178/65536 9424/524288 ( 1.8%)
planes 664/65536 13280/1310720 ( 1.0%)
vertexes 1691/65536 20292/786432 ( 2.6%)
nodes 641/65536 20512/2097152 ( 1.0%)
texinfos 164/12288 11808/884736 ( 1.3%)
texdata 43/2048 1376/65536 ( 2.1%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 17800/0 17800/0 ( 0.0%)
faces 1122/65536 62832/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 524/65536 29344/3670016 ( 0.8%)
leaves 649/65536 20768/2097152 ( 1.0%)
leaffaces 1401/65536 2802/131072 ( 2.1%)
leafbrushes 368/65536 736/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7567/512000 30268/2048000 ( 1.5%)
edges 4696/256000 18784/1024000 ( 1.8%)
LDR worldlights 60/8192 5280/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2457/65536 4914/131072 ( 3.7%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1379192/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 29006/393216 ( 7.4%)
LDR ambient table 649/65536 2596/262144 ( 1.0%)
HDR ambient table 649/65536 2596/262144 ( 1.0%)
LDR leaf ambient 2397/65536 67116/1835008 ( 3.7%)
HDR leaf ambient 649/65536 18172/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5636 ( 0.0%)
pakfile [variable] 268162/0 ( 0.0%)
physics [variable] 64398/4194304 ( 1.5%)
physics terrain [variable] 237/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3227
Writing c:\users\michael\documents\rp_mika.bsp
5 seconds elapsed
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\michael\documents\rp_mika.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.24 seconds)
1122 faces
1071691 square feet [154323520.00 square inches]
1 Displacements
8551 Square Feet [1231359.88 Square Inches]
60 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 179/8192 2148/98304 ( 2.2%)
brushsides 1178/65536 9424/524288 ( 1.8%)
planes 664/65536 13280/1310720 ( 1.0%)
vertexes 1691/65536 20292/786432 ( 2.6%)
nodes 641/65536 20512/2097152 ( 1.0%)
texinfos 164/12288 11808/884736 ( 1.3%)
texdata 43/2048 1376/65536 ( 2.1%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 17800/0 17800/0 ( 0.0%)
faces 1122/65536 62832/3670016 ( 1.7%)
hdr faces 1122/65536 62832/3670016 ( 1.7%)
origfaces 524/65536 29344/3670016 ( 0.8%)
leaves 649/65536 20768/2097152 ( 1.0%)
leaffaces 1401/65536 2802/131072 ( 2.1%)
leafbrushes 368/65536 736/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7567/512000 30268/2048000 ( 1.5%)
edges 4696/256000 18784/1024000 ( 1.8%)
LDR worldlights 60/8192 5280/720896 ( 0.7%)
HDR worldlights 60/8192 5280/720896 ( 0.7%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2457/65536 4914/131072 ( 3.7%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1379192/0 ( 0.0%)
HDR lightdata [variable] 1379192/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 29006/393216 ( 7.4%)
LDR ambient table 649/65536 2596/262144 ( 1.0%)
HDR ambient table 649/65536 2596/262144 ( 1.0%)
LDR leaf ambient 2397/65536 67116/1835008 ( 3.7%)
HDR leaf ambient 2397/65536 67116/1835008 ( 3.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5636 ( 0.0%)
pakfile [variable] 268162/0 ( 0.0%)
physics [variable] 64398/4194304 ( 1.5%)
physics terrain [variable] 237/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3227
Writing c:\users\michael\documents\rp_mika.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Michael\Documents\rp_mika.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_mika.bsp"