- Initiateur de la discussion
alexis62590
Geek suprême
- Messages
- 399
- Score réaction
- 42
- Points
- 140
Bonjour, Bonsoir !
J'ai recemment eu envie de m'exercer sur les brush et j'ai eu un soucis, même si la map ne contient qu'une boite sur:
https://www.interlopers.net/index.php?page=errors
J'ai toujours l'erreur ***Leaked*** mais elle est introuvable dans les logs '-'
J'ai recemment eu envie de m'exercer sur les brush et j'ai eu un soucis, même si la map ne contient qu'une boite sur:
https://www.interlopers.net/index.php?page=errors
J'ai toujours l'erreur ***Leaked*** mais elle est introuvable dans les logs '-'
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.vmf"
Valve Software - vbsp.exe (Feb 12 2019)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23113 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20 texinfos to 1
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg"
Valve Software - vvis.exe (Feb 12 2019)
4 threads
reading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
Empty map
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 70/16384 840/196608 ( 0.4%)
brushsides 420/65536 3360/524288 ( 0.6%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 1393/65536 16716/786432 ( 2.1%)
nodes 1481/65536 47392/2097152 ( 2.3%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 1483/65536 47456/2097152 ( 2.3%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 613/65536 1226/131072 ( 0.9%)
areas 1/1024 8/8192 ( 0.1%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 357/65536 714/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 249/393216 ( 0.1%)
LDR ambient table 1483/65536 5932/262144 ( 2.3%)
HDR ambient table 1483/65536 5932/262144 ( 2.3%)
LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
HDR leaf ambient 1483/65536 41524/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 23113/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
7 seconds elapsed
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 70/16384 840/196608 ( 0.4%)
brushsides 420/65536 3360/524288 ( 0.6%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 1393/65536 16716/786432 ( 2.1%)
nodes 1481/65536 47392/2097152 ( 2.3%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 1483/65536 47456/2097152 ( 2.3%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 613/65536 1226/131072 ( 0.9%)
areas 1/1024 8/8192 ( 0.1%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 357/65536 714/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 249/393216 ( 0.1%)
LDR ambient table 1483/65536 5932/262144 ( 2.3%)
HDR ambient table 1483/65536 5932/262144 ( 2.3%)
LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
HDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 23113/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_apocalyptique_omlg.bsp"
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.vmf"
Valve Software - vbsp.exe (Feb 12 2019)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (23113 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20 texinfos to 1
Reduced 1 texdatas to 1 (18 bytes to 18)
Writing C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg"
Valve Software - vvis.exe (Feb 12 2019)
4 threads
reading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
Empty map
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 70/16384 840/196608 ( 0.4%)
brushsides 420/65536 3360/524288 ( 0.6%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 1393/65536 16716/786432 ( 2.1%)
nodes 1481/65536 47392/2097152 ( 2.3%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 1483/65536 47456/2097152 ( 2.3%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 613/65536 1226/131072 ( 0.9%)
areas 1/1024 8/8192 ( 0.1%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 357/65536 714/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 249/393216 ( 0.1%)
LDR ambient table 1483/65536 5932/262144 ( 2.3%)
HDR ambient table 1483/65536 5932/262144 ( 2.3%)
LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
HDR leaf ambient 1483/65536 41524/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 23113/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
7 seconds elapsed
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
0 faces
0 square feet [0.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 70/16384 840/196608 ( 0.4%)
brushsides 420/65536 3360/524288 ( 0.6%)
planes 142/65536 2840/1310720 ( 0.2%)
vertexes 1393/65536 16716/786432 ( 2.1%)
nodes 1481/65536 47392/2097152 ( 2.3%)
texinfos 1/12288 72/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 0/65536 0/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 0/65536 0/3670016 ( 0.0%)
leaves 1483/65536 47456/2097152 ( 2.3%)
leaffaces 0/65536 0/131072 ( 0.0%)
leafbrushes 613/65536 1226/131072 ( 0.9%)
areas 1/1024 8/8192 ( 0.1%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 1/256000 4/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 357/65536 714/131072 ( 0.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 249/393216 ( 0.1%)
LDR ambient table 1483/65536 5932/262144 ( 2.3%)
HDR ambient table 1483/65536 5932/262144 ( 2.3%)
LDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
HDR leaf ambient 913/65536 25564/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105715/0 ( 0.0%)
physics [variable] 23113/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 0
Writing c:\users\alexis\desktop\rp_apocalyptique_omlg.bsp
7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Alexis\Desktop\rp_apocalyptique_omlg.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_apocalyptique_omlg.bsp"