Lua error shipments.lua

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UnJoueur

UnJoueur

Bambi
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Hey,
J'ai modifier le shipements.lua et depuis que j'ai ajouter les armes, tout marche mais il il y 41 lua error...
quand je retire le fichier il y a plus les lua error donc cela est forcément a cause de ce fichier.

Shipements.lua :

C++:
--[[---------------------------------------------------------------------------
DarkRP custom shipments and guns
---------------------------------------------------------------------------
This file contains your custom shipments and guns.
This file should also contain shipments and guns from DarkRP that you edited.
Note: If you want to edit a default DarkRP shipment, first disable it in darkrp_config/disabled_defaults.lua Once you've done that, copy and paste the shipment to this file and edit it.
The default shipments and guns can be found here:
https://github.com/FPtje/DarkRP/blob/master/gamemode/config/addentities.lua
For examples and explanation please visit this wiki page:
http://wiki.darkrp.com/index.php/DarkRP:CustomShipmentFields
Add shipments and guns under the following line:
---------------------------------------------------------------------------]]
DarkRP.createShipment("FAS AK-12", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_ak12",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS AK-47", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_ak47",
price = 7700,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS AK-74", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_ak74",
price = 7600,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS AN-94", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_an94",
price = 7700,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS FAMAS", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_famas",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS G-36C", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_g36c",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS G3A3", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_g3",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS GALIL", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_galil",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS M4A1", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_m4a1",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS RPK-47", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_rpk",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS RK-95", {
model = "models/weapons/w_rif_ak47.mdl",
entity = "fas2_rk95",
price = 7500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil d'assaut",
})
DarkRP.createShipment("FAS GlOCK-20", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_glock20",
price = 2400,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS Desert Eagle", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_deagle",
price = 2900,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS M1911", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_m1911",
price = 2200,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS OT-S", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_ots33",
price = 2800,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS P226", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_p226",
price = 2450,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS Raging Bull", {
model = "models/weapons/w_pist_elite_single.mdl",
entity = "fas2_ragingbull",
price = 2900,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Arme de poing",
})
DarkRP.createShipment("FAS KS-23", {
model = "models/weapons/w_shot_m3super90.mdl",
entity = "fas2_ks23",
price = 8500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil à Pompe",
})
DarkRP.createShipment("FAS M3 SUPER 90", {
model = "models/weapons/w_shot_m3super90.mdl",
entity = "fas2_m3s90",
price = 8900,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil à Pompe",
})
DarkRP.createShipment("FAS REMINGTON 870", {
model = "models/weapons/w_shot_m3super90.mdl",
entity = "fas2_rem870",
price = 8000,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil à Pompe",
})
DarkRP.createShipment("FAS M21", {
model = "models/weapons/w_snip_awp.mdl",
entity = "fas2_m21",
price = 9000,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil de précision",
})
DarkRP.createShipment("FAS M24", {
model = "models/weapons/w_snip_awp.mdl",
entity = "fas2_m24",
price = 9500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil de précision",
})
DarkRP.createShipment("FAS M82", {
model = "models/weapons/w_snip_awp.mdl",
entity = "fas2_m82",
price = 9900,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Fusil de précision",
})
DarkRP.createShipment("FAS M14", {
model = "models/weapons/w_shot_xm1014.mdl",
entity = "fas2_m14",
price = 4500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Carabine",
})
DarkRP.createShipment("FAS SKS", {
model = "models/weapons/w_shot_xm1014.mdl",
entity = "fas2_sks",
price = 4500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Carabine",
})
DarkRP.createShipment("FAS MINI UZI", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_uzi",
price = 4700,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS M11A1", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_mac11",
price = 4500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS MP5A5", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_mp5a5",
price = 4500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS MP5K", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_mp5k",
price = 3900,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS MP5SD6", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_mp5sd6",
price = 3600,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS PP-19 BIZON", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_pp19",
price = 4500,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS SG-550", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_sg550",
price = 4600,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("FAS SG-552", {
model = "models/weapons/w_smg_ump45.mdl",
entity = "fas2_sg552",
price = 4600,
amount = 1,
separate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_ARMURIER},
shipmodel = "models/items/item_item_crate.mdl",
category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("CW IMI Desert Eagle", { model = "models/weapons/w_pist_deagle.mdl", entity = "cw_deagle", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Arme de poing",
})
DarkRP.createShipment("CW MR96", { model = "models/weapons/w_357.mdl", entity = "cw_mr96", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Arme de poing",
})
DarkRP.createShipment("CW G3A3", { model = "models/weapons/w_snip_g3sg1.mdl", entity = "cw_g3a3", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Fusil de précision",
})
DarkRP.createShipment("CW L115", { model = "models/weapons/w_cstm_l96.mdl", entity = "cw_l115", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Fusil de précision",
})
DarkRP.createShipment("CW AK-74", { model = "models/weapons/w_rif_ak47.mdl", entity = "cw_ak74", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Fusil d'assaut",
})
DarkRP.createShipment("CW HK MP5", { model = "models/weapons/w_smg_mp5.mdl", entity = "cw_mp5", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Pistolet-mitrailleur",
})
DarkRP.createShipment("CW AR-15", { model = "models/weapons/w_rif_m4a1.mdl", entity = "cw_ar15", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Fusil d'assaut",
})
DarkRP.createShipment("CW HK416", { model = "models/weapons/w_cwkk_hk416.mdl", entity = "cw_kk_hk416", price = 1000, amount = 1, separate = false, pricesep = 100, noship = false, allowed = {TEAM_ARMURIER}, shipmodel = "models/items/item_item_crate.mdl", category = "Fusil d'assaut",
})
Voici TOUT ce qu'il y a dans la console du serveur :

Code:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_interiors/towel_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_bathroom_light001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_cafe/wall_pictures.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/junk_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/ladder_tall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_interiors/towel_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_bathroom_light001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_interiors/towel_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_bathroom_light001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_interiors/towel_rack.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_bathroom_light001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/litter_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/trash_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/cloth_hang.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_street/lamp_base_cheap.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_street/lamp_base_cheap.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_street/lamp_base_cheap.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lights/light_fixture_08_triple.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lights/light_fixture_08_triple.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes04.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes04.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/trash_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_interior/electric_outlet2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/litter_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_03_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/trash_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_street/front_tv.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_street/front_speakers.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_interior/electric_outlet2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_interior/electric_outlet2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/litter_b.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_equipment/elevator_buttons.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/aptyardwins001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/fiesta_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/downtwnwins.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_vents/wall_vent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/diolator/ceiling_lamp.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/trash_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_bank/roof_ladder.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_unioncity/garage_pipes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_01_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/freezericicles.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_junk/newslitter_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/foliage/bush_wide_02_fix.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/subpillar_signs1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/subpillar_signs1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/subpillar_signs3.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/subpillar_signs2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/midtownoffwins.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/urban_tree_base_bushes02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/midtmtldetl.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_skybox/ny_backdrop01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_skybox/ny_backdrop01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/hybridphysx/cloudperimetergeo_fixed_bigger.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/hybridphysx/cloudperimetergeo_fixed_bigger.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_skybox/ny_backdrop03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_skybox/ny_backdrop01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/propper/skybox_builds.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/uc/props_foliage/leaves_narrow.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_uprising/ceillamp-1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_urban/hotel_bathroom_light001.mdl)
04/09/2019 21:04:38: Lua Error: Couldn't include file 'shared.lua' (File not found) (@lua/autorun/cl_init.lua (line 1))
Couldn't include file 'shared.lua' (File not found) (@lua/autorun/cl_init.lua (line 1))
04/09/2019 21:04:38: Lua Error:
1. unknown - lua/autorun/cl_init.lua:3
1. unknown - lua/autorun/cl_init.lua:3
04/09/2019 21:04:41: Lua Error:
1. unknown - lua/autorun/swat_vanpho.lua:123
1. unknown - lua/autorun/swat_vanpho.lua:123
04/09/2019 21:04:41: Lua Error:
1. unknown - lua/autorun/tdm_fordcvtaxi.lua:150
1. unknown - lua/autorun/tdm_fordcvtaxi.lua:150
04/09/2019 21:04:41: Lua Error:
1. unknown - lua/autorun/tow_truck_pho.lua:101
1. unknown - lua/autorun/tow_truck_pho.lua:101
Trying to create entities too early! (env_physexplosion)
04/09/2019 21:04:45: Lua Error: Couldn't include file 'sh_roll.lua' (File not found) (@lua/darkrp_modules/roll_cmd/sv_roll.lua (line 1))
Couldn't include file 'sh_roll.lua' (File not found) (@lua/darkrp_modules/roll_cmd/sv_roll.lua (line 1))
04/09/2019 21:04:45: Lua Error: Couldn't include file 'sh_ano.lua' (File not found) (@lua/darkrp_modules/ano_cmd/sv_ano.lua (line 1))
Couldn't include file 'sh_ano.lua' (File not found) (@lua/darkrp_modules/ano_cmd/sv_ano.lua (line 1))
Error! Flag "$halflambert" is multiply defined in material "models/bloo_ltcom_zel/citizens/female_hands"!
04/09/2019 21:04:48: Lua Error: Couldn't include file 'ai_translations.lua' (File not found) (@lua/weapons/leafy_base/init.lua (line 2))
Couldn't include file 'ai_translations.lua' (File not found) (@lua/weapons/leafy_base/init.lua (line 2))
04/09/2019 21:04:52: Lua Error: Refusing to load sent_arc_pinmachine_wire because it is missing Type and Base keys!
ERROR: Trying to derive entity gb_rp_sign_wire from non existant entity base_wire_entity!
ConVarRef room_type doesn't point to an existing ConVar
Unknown command "sk_plr_dmg_crowbar"
Unknown command "sk_npc_dmg_crowbar"
Unknown command "sk_plr_dmg_stunstick"
Unknown command "sk_npc_dmg_stunstick"
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
Can't init info_ladder
04/09/2019 21:04:54: Lua Error: Chat command "policepayment" is defined but not declared!
No account token specified; logging into anonymous game server account. (Use sv_setsteamaccount to login to a persistent account.)
Unknown command "sbox_maxspawners"
Unknown command "sbox_maxturrets"
'banned_ip.cfg' not present; not executing.
'banned_user.cfg' not present; not executing.
[WCD] »» File 'wcd/accessGroups.txt' was not found, it should be created when necessary.
[WCD] »» File 'wcd/vehicleRefunds.txt' was not found, it should be created when necessary.
Unknown command "cl_tree_sway_dir"
et 10 - 15 min plus tard le lua error en bas a droit disparais (mais peut être que c normal je c pas ^^')
 

Pièces jointes

  • Screenshot_709.png
    Screenshot_709.png
    223.1 KB Vues: 13
  • Screenshot_710.png
    Screenshot_710.png
    509.5 KB Vues: 20
  • Initiateur de la discussion
UnJoueur

UnJoueur

Bambi
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Up
 
  • Banni
ATSOo

ATSOo

Bambi
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  • Initiateur de la discussion
UnJoueur

UnJoueur

Bambi
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Je ne me r'appelle plus... dans quelle dossier et quelle code mettre svp ?
 
27balou27

27balou27

Geek suprême
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20
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Bonjour,
Le plus simple à faire vu le nombre erreurs lua. C'est de tous recommencer et de vous servir de se site csite Sa vous aideras plus facilement il y a juste du copier coller à faire.
Cordialement Balou.
 
  • Initiateur de la discussion
UnJoueur

UnJoueur

Bambi
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Je vais d'abord essayer de créer les catégorie sinon je ferais cela
 
  • Banni
ATSOo

ATSOo

Bambi
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UnJoueur à dit:
Je ne me r'appelle plus... dans quelle dossier et quelle code mettre svp ?
darkrpmodification/lua/darkrp_customthings/categories.lua
DarkRP.createCategory{
name = "Pistolets",
categorises = "shipments",
startExpanded = true,
color = Color(0, 107, 0, 255),
canSee = function(ply) return true end,
sortOrder = 1,
}
 
  • Initiateur de la discussion
UnJoueur

UnJoueur

Bambi
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Résolu ! (j'ai zap de créer les catégorie) merci :' )
 
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