- Initiateur de la discussion
thp21
Geek suprême
- Messages
- 601
- Score réaction
- 101
- Points
- 100
Hey,
Few things first: VCMod development is heavily on its way with features finally being realized and released one by one.
Today I bring you: this
The code was not heavily tested in multiplayer, known issues are: some strange weapons having drawing their own set of hands, the legs visible through vehicle (fix incoming).
These features are taken from old VCMod2 code, just fancied up a bit. Released as it was requested heavily from me, especially lately.
You do not have to re-download, simply restarting the map will do.
Few more features are upcoming shortly.
Cheers,
freemmaann
Few things first: VCMod development is heavily on its way with features finally being realized and released one by one.
Today I bring you: this
- Drive by (for passenger seats).:
- Works with any weapon
- Can be disabled, toggled on
- As with any other option, can be adjusted or overwritten by the staff.
- Positions are calculated per individual car
- Some vehicles are restricting this (majority of emergency ones)
- Price in seat player damage:
- Works with both: passenger and driver seats
- Works by simulating the approximate data from 3 points
- No performance loss at all
- Precision of it can be adjusted in real time by staff
- Obviously, can be toggled at will
The code was not heavily tested in multiplayer, known issues are: some strange weapons having drawing their own set of hands, the legs visible through vehicle (fix incoming).
These features are taken from old VCMod2 code, just fancied up a bit. Released as it was requested heavily from me, especially lately.
You do not have to re-download, simply restarting the map will do.
Few more features are upcoming shortly.
Cheers,
freemmaann