map qui se compiler pas hammer

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eagle777_

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ma map se compile pas alors qu'il a pas d'erreur help svp



** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"

FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vbsp.exe (Oct 3 2018)
notjunc = true
4 threads
materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
Could not locate 'GameData' key in e:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_track_corporation_v1 - copie/custom/nature/blend_grass_forestdirt_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/nature/blendrocksgrass006a_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/ttt_foundation/blend_forest_pathfloor_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 670 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
material "skybox/sky_c5_m1rt" not found.
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (13916769 bytes)
Error loading studio model "models/props_c17/concrete_barrier001a.mdl"!
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Error loading studio model "models/props_fairgrounds/mic_stand.mdl"!
Error loading studio model "models/props/props_interiors/chairs_airport.mdl"!
Error! To use model "models/props_generic/trashbin002.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_generic/trashbin002.mdl"!
Error loading studio model "models/props_foliage/tree_city01.mdl"!
Error! To use model "models/props_office/office_phone.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/office_phone.mdl"!
Error! prop_static using model "models/props_office/computer_monitor04.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/computer_monitor04.mdl"!
Error! To use model "models/props_office/lamp_flexible.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/lamp_flexible.mdl"!
Error! To use model "models/props_office/deskfan.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/deskfan.mdl"!
Error! prop_static using model "models/props_office/metalbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/metalbin01.mdl"!
Unable to load vertex data "models/Env\Furniture\Bed_secondClass\BedDouble_Group.vvd"


** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"

Valve Software - vvis.exe (Oct 3 2018)
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
4 threads
reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"

FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vrad.exe SSE (Oct 3 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp"


** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_track_corporation_v1 - copie"
 
NoaGamingFR

NoaGamingFR

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http://hammer.logout.fr/?p=HLErr
 
  • Initiateur de la discussion
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eagle777_

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Je conner le site c pour sa que j ai dit qu'il aver pas d erreur
 
Dernière édition:
Lap3che

Lap3che

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Pour l’aspect visuel de ta map :
eagle777_ à dit:
Error loading studio model "models/props_c17/concrete_barrier001a.mdl"!
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Error loading studio model "models/props_fairgrounds/mic_stand.mdl"!
Error loading studio model "models/props/props_interiors/chairs_airport.mdl"!
Error! To use model "models/props_generic/trashbin002.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_generic/trashbin002.mdl"!
Error loading studio model "models/props_foliage/tree_city01.mdl"!
Error! To use model "models/props_office/office_phone.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/office_phone.mdl"!
Error! prop_static using model "models/props_office/computer_monitor04.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/computer_monitor04.mdl"!
Error! To use model "models/props_office/lamp_flexible.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/lamp_flexible.mdl"!
Error! To use model "models/props_office/deskfan.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/deskfan.mdl"!
Error! prop_static using model "models/props_office/metalbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/metalbin01.mdl"!
Règle ces erreurs, les props apparaîtront bien comme il faut

eagle777_ à dit:
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Essaie de corriger cette erreur aussi

Pour ce qui est de l’optimisation
eagle777_ à dit:
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
Évite d’utiliser des displacements de puissance 4, utilise des displacements puissance 3, car comme c’est écrit un displacement puissance 4 consomme plus, et suivant les personnes, ça peut faire crash leur jeu


Pour ce qui est de ton problème de compilation je ne vois pas trop, essaie de régler ces erreurs, et envoie-nous le compil log :)
 
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