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eagle777_
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ma map se compile pas alors qu'il a pas d'erreur help svp
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vbsp.exe (Oct 3 2018)
notjunc = true
4 threads
materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
Could not locate 'GameData' key in e:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_track_corporation_v1 - copie/custom/nature/blend_grass_forestdirt_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/nature/blendrocksgrass006a_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/ttt_foundation/blend_forest_pathfloor_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 670 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
material "skybox/sky_c5_m1rt" not found.
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (13916769 bytes)
Error loading studio model "models/props_c17/concrete_barrier001a.mdl"!
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Error loading studio model "models/props_fairgrounds/mic_stand.mdl"!
Error loading studio model "models/props/props_interiors/chairs_airport.mdl"!
Error! To use model "models/props_generic/trashbin002.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_generic/trashbin002.mdl"!
Error loading studio model "models/props_foliage/tree_city01.mdl"!
Error! To use model "models/props_office/office_phone.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/office_phone.mdl"!
Error! prop_static using model "models/props_office/computer_monitor04.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/computer_monitor04.mdl"!
Error! To use model "models/props_office/lamp_flexible.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/lamp_flexible.mdl"!
Error! To use model "models/props_office/deskfan.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/deskfan.mdl"!
Error! prop_static using model "models/props_office/metalbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/metalbin01.mdl"!
Unable to load vertex data "models/Env\Furniture\Bed_secondClass\BedDouble_Group.vvd"
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
Valve Software - vvis.exe (Oct 3 2018)
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
4 threads
reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vrad.exe SSE (Oct 3 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
** Executing...
** Command: Copy File
** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp"
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_track_corporation_v1 - copie"
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vbsp.exe (Oct 3 2018)
notjunc = true
4 threads
materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
Could not locate 'GameData' key in e:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_track_corporation_v1 - copie/custom/nature/blend_grass_forestdirt_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/nature/blendrocksgrass006a_wvt_patch
Patching WVT material: maps/rp_track_corporation_v1 - copie/ttt_foundation/blend_forest_pathfloor_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 670 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
material "skybox/sky_c5_m1rt" not found.
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Can't load skybox file skybox/sky_c5_m1 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (13916769 bytes)
Error loading studio model "models/props_c17/concrete_barrier001a.mdl"!
Error loading studio model "models/props_interiors/lights_florescent01a.mdl"!
Error loading studio model "models/props_fairgrounds/mic_stand.mdl"!
Error loading studio model "models/props/props_interiors/chairs_airport.mdl"!
Error! To use model "models/props_generic/trashbin002.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_generic/trashbin002.mdl"!
Error loading studio model "models/props_foliage/tree_city01.mdl"!
Error! To use model "models/props_office/office_phone.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/office_phone.mdl"!
Error! prop_static using model "models/props_office/computer_monitor04.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/computer_monitor04.mdl"!
Error! To use model "models/props_office/lamp_flexible.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/lamp_flexible.mdl"!
Error! To use model "models/props_office/deskfan.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/deskfan.mdl"!
Error! prop_static using model "models/props_office/metalbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_office/metalbin01.mdl"!
Unable to load vertex data "models/Env\Furniture\Bed_secondClass\BedDouble_Group.vvd"
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
Valve Software - vvis.exe (Oct 3 2018)
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
4 threads
reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie"
FIND [E:\Steam\steamapps\common\counter-strike source\cstrike\*.vpk]
Adding Path: [E:\Steam\steamapps\common\counter-strike source\cstrike]
Valve Software - vrad.exe SSE (Oct 3 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
Error opening e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp
** Executing...
** Command: Copy File
** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_track_corporation_v1 - copie.bsp"
** Executing...
** Command: "E:\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_track_corporation_v1 - copie"