- Initiateur de la discussion
E
ElMojito
Têtard
- Messages
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- Points
- 5
Alors voilà, je compile ma map, elle se lance mais je vois des chôses étranges sur la map.
Quelques screenshots :
Normalement ici il y a une rivière : https://steamuserimages-a.akamaihd....785/D935A32A5252E716352B300292BC5B415C5765EC/
https://steamuserimages-a.akamaihd....145/5F2D37797ABDF58CCCC21AEC3DFAE13E6DAA9098/
https://steamuserimages-a.akamaihd....536/BF6F552A7547F053E6B260E901087BCD88F5506F/
https://steamuserimages-a.akamaihd....001/C7644175A9E024BA1310BBE3E4FDD6D242BC2389/
Sur celle-ci malgré qu'il y ait une skybox qui sépare on voit l'autre côté de la map : https://steamuserimages-a.akamaihd....510/61F9A42A79441CEAF5D6F78DCA2B310A73999C81/
Voici les logs :
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vbsp.exe (Feb 12 2019)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\desky\desktop\naziroleplay\rp_munchen.vmf
material "stone/blendcobbledirt002a" not found.
Material not found!: STONE/BLENDCOBBLEDIRT002A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "wood/shingles005a" not found.
Material not found!: WOOD/SHINGLES005A
material "stone/pi_curbb" not found.
Material not found!: STONE/PI_CURBB
material "stone/blendstonedirt001a" not found.
Material not found!: STONE/BLENDSTONEDIRT001A
material "nature/anzio_grass_blend" not found.
Material not found!: NATURE/ANZIO_GRASS_BLEND
material "nature/blendsandgrass_palermo" not found.
Material not found!: NATURE/BLENDSANDGRASS_PALERMO
material "rubble/blendrubblegrass001b_avalanche" not found.
Material not found!: RUBBLE/BLENDRUBBLEGRASS001B_AVALANCHE
material "stone/blendcobblegrass002a" not found.
Material not found!: STONE/BLENDCOBBLEGRASS002A
material "wood/blend_shingles006_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES006_SNOW
material "wood/blend_shingles001_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES001_SNOW
material "wood/blend_shingles004_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES004_SNOW
material "stone/stonewall009" not found.
Material not found!: STONE/STONEWALL009
material "stone/stonefloor002_snow" not found.
Material not found!: STONE/STONEFLOOR002_SNOW
Patching WVT material: maps/rp_munchen/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/argentan_blendgrassdirt_wvt_patch
Patching WVT material: maps/rp_munchen/nature/r_ah_blend_grass4_road1_wvt_patch
Patching WVT material: maps/rp_munchen/ground/pi_ground_blend3_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendrocksgrass005a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendgrassgravel002a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/anzio_grass_blend002_wvt_patch
Patching WVT material: maps/rp_munchen/stone/blendcobbledirt001a_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\users\desky\desktop\naziroleplay\rp_munchen.prt...Building visibility clusters...
done (1)
material "skybox/de_piranesirt" not found.
Can't load skybox file skybox/de_piranesi to build the default cubemap!
Can't load skybox file skybox/de_piranesi to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/sign_german08" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (9337709 bytes)
Error loading studio model "models/props_furniture/bedframe_single.mdl"!
Static prop models/props_junk/garbage128_composite001a.mdl outside the map (6824.00, -6608.00, 20.28)
Static prop models/props_junk/garbage256_composite002a.mdl outside the map (6688.00, -6760.00, 19.61)
Static prop models/props_junk/garbage_carboard001a.mdl outside the map (6707.00, -7042.40, 17.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7581 texinfos to 5055
Reduced 1327 texdatas to 1147 (55571 bytes to 49513)
Writing c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vvis.exe (Feb 12 2019)
8 threads
reading c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
reading c:\users\desky\desktop\naziroleplay\rp_munchen.prt
11721 portalclusters
36634 numportals
The map overflows the max portal count (36634 of max 32768)!
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (10.69 seconds)
31472 faces
3 degenerate faces
8884354 square feet [1279346944.00 square inches]
242 Displacements
1317899 Square Feet [189777536.00 Square Inches]
285 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (255)
Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
2 of 2 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6968/16384 83616/196608 (42.5%)
brushsides 47101/65536 376808/524288 (71.9%)
planes 16308/65536 326160/1310720 (24.9%)
vertexes 53626/65536 643512/786432 (81.8%) VERY FULL!
nodes 21779/65536 696928/2097152 (33.2%)
texinfos 5055/12288 363960/884736 (41.1%)
texdata 1147/2048 36704/65536 (56.0%)
dispinfos 242/0 42592/0 ( 0.0%)
disp_verts 35762/0 715240/0 ( 0.0%)
disp_tris 60928/0 121856/0 ( 0.0%)
disp_lmsamples 443502/0 443502/0 ( 0.0%)
faces 31472/65536 1762432/3670016 (48.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15839/65536 886984/3670016 (24.2%)
leaves 21781/65536 696992/2097152 (33.2%)
leaffaces 35885/65536 71770/131072 (54.8%)
leafbrushes 15967/65536 31934/131072 (24.4%)
areas 10/1024 80/8192 ( 1.0%)
surfedges 214116/512000 856464/2048000 (41.8%)
edges 129285/256000 517140/1024000 (50.5%)
LDR worldlights 285/8192 25080/720896 ( 3.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2990/32768 29900/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 52644/65536 105288/131072 (80.3%) VERY FULL!
cubemapsamples 137/1024 2192/16384 (13.4%)
overlays 91/512 32032/180224 (17.8%)
LDR lightdata [variable] 13836040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 366872/393216 (93.3%) VERY FULL!
LDR ambient table 21781/65536 87124/262144 (33.2%)
HDR ambient table 21781/65536 87124/262144 (33.2%)
LDR leaf ambient 101474/65536 2841272/1835008 (154.8%) VERY FULL!
HDR leaf ambient 21781/65536 609868/1835008 (33.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/29044 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/167710 ( 0.0%)
pakfile [variable] 300113/0 ( 0.0%)
physics [variable] 9337709/4194304 (222.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 88083
Writing c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
5 minutes, 3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\desky\desktop\naziroleplay\rp_munchen.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_munchen.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_munchen"
Quelques screenshots :
Normalement ici il y a une rivière : https://steamuserimages-a.akamaihd....785/D935A32A5252E716352B300292BC5B415C5765EC/
https://steamuserimages-a.akamaihd....145/5F2D37797ABDF58CCCC21AEC3DFAE13E6DAA9098/
https://steamuserimages-a.akamaihd....536/BF6F552A7547F053E6B260E901087BCD88F5506F/
https://steamuserimages-a.akamaihd....001/C7644175A9E024BA1310BBE3E4FDD6D242BC2389/
Sur celle-ci malgré qu'il y ait une skybox qui sépare on voit l'autre côté de la map : https://steamuserimages-a.akamaihd....510/61F9A42A79441CEAF5D6F78DCA2B310A73999C81/
Voici les logs :
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vbsp.exe (Feb 12 2019)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\desky\desktop\naziroleplay\rp_munchen.vmf
material "stone/blendcobbledirt002a" not found.
Material not found!: STONE/BLENDCOBBLEDIRT002A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "wood/shingles005a" not found.
Material not found!: WOOD/SHINGLES005A
material "stone/pi_curbb" not found.
Material not found!: STONE/PI_CURBB
material "stone/blendstonedirt001a" not found.
Material not found!: STONE/BLENDSTONEDIRT001A
material "nature/anzio_grass_blend" not found.
Material not found!: NATURE/ANZIO_GRASS_BLEND
material "nature/blendsandgrass_palermo" not found.
Material not found!: NATURE/BLENDSANDGRASS_PALERMO
material "rubble/blendrubblegrass001b_avalanche" not found.
Material not found!: RUBBLE/BLENDRUBBLEGRASS001B_AVALANCHE
material "stone/blendcobblegrass002a" not found.
Material not found!: STONE/BLENDCOBBLEGRASS002A
material "wood/blend_shingles006_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES006_SNOW
material "wood/blend_shingles001_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES001_SNOW
material "wood/blend_shingles004_snow" not found.
Material not found!: WOOD/BLEND_SHINGLES004_SNOW
material "stone/stonewall009" not found.
Material not found!: STONE/STONEWALL009
material "stone/stonefloor002_snow" not found.
Material not found!: STONE/STONEFLOOR002_SNOW
Patching WVT material: maps/rp_munchen/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/argentan_blendgrassdirt_wvt_patch
Patching WVT material: maps/rp_munchen/nature/r_ah_blend_grass4_road1_wvt_patch
Patching WVT material: maps/rp_munchen/ground/pi_ground_blend3_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendrocksgrass005a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_munchen/nature/blendgrassgravel002a_wvt_patch
Patching WVT material: maps/rp_munchen/nature/anzio_grass_blend002_wvt_patch
Patching WVT material: maps/rp_munchen/stone/blendcobbledirt001a_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\users\desky\desktop\naziroleplay\rp_munchen.prt...Building visibility clusters...
done (1)
material "skybox/de_piranesirt" not found.
Can't load skybox file skybox/de_piranesi to build the default cubemap!
Can't load skybox file skybox/de_piranesi to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "overlays/sign_german08" not found.
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (9337709 bytes)
Error loading studio model "models/props_furniture/bedframe_single.mdl"!
Static prop models/props_junk/garbage128_composite001a.mdl outside the map (6824.00, -6608.00, 20.28)
Static prop models/props_junk/garbage256_composite002a.mdl outside the map (6688.00, -6760.00, 19.61)
Static prop models/props_junk/garbage_carboard001a.mdl outside the map (6707.00, -7042.40, 17.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7581 texinfos to 5055
Reduced 1327 texdatas to 1147 (55571 bytes to 49513)
Writing c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
12 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vvis.exe (Feb 12 2019)
8 threads
reading c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
reading c:\users\desky\desktop\naziroleplay\rp_munchen.prt
11721 portalclusters
36634 numportals
The map overflows the max portal count (36634 of max 32768)!
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\desky\desktop\naziroleplay\rp_munchen"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (10.69 seconds)
31472 faces
3 degenerate faces
8884354 square feet [1279346944.00 square inches]
242 Displacements
1317899 Square Feet [189777536.00 Square Inches]
285 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (255)
Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
2 of 2 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (28)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6968/16384 83616/196608 (42.5%)
brushsides 47101/65536 376808/524288 (71.9%)
planes 16308/65536 326160/1310720 (24.9%)
vertexes 53626/65536 643512/786432 (81.8%) VERY FULL!
nodes 21779/65536 696928/2097152 (33.2%)
texinfos 5055/12288 363960/884736 (41.1%)
texdata 1147/2048 36704/65536 (56.0%)
dispinfos 242/0 42592/0 ( 0.0%)
disp_verts 35762/0 715240/0 ( 0.0%)
disp_tris 60928/0 121856/0 ( 0.0%)
disp_lmsamples 443502/0 443502/0 ( 0.0%)
faces 31472/65536 1762432/3670016 (48.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15839/65536 886984/3670016 (24.2%)
leaves 21781/65536 696992/2097152 (33.2%)
leaffaces 35885/65536 71770/131072 (54.8%)
leafbrushes 15967/65536 31934/131072 (24.4%)
areas 10/1024 80/8192 ( 1.0%)
surfedges 214116/512000 856464/2048000 (41.8%)
edges 129285/256000 517140/1024000 (50.5%)
LDR worldlights 285/8192 25080/720896 ( 3.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2990/32768 29900/327680 ( 9.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 52644/65536 105288/131072 (80.3%) VERY FULL!
cubemapsamples 137/1024 2192/16384 (13.4%)
overlays 91/512 32032/180224 (17.8%)
LDR lightdata [variable] 13836040/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 366872/393216 (93.3%) VERY FULL!
LDR ambient table 21781/65536 87124/262144 (33.2%)
HDR ambient table 21781/65536 87124/262144 (33.2%)
LDR leaf ambient 101474/65536 2841272/1835008 (154.8%) VERY FULL!
HDR leaf ambient 21781/65536 609868/1835008 (33.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/29044 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/167710 ( 0.0%)
pakfile [variable] 300113/0 ( 0.0%)
physics [variable] 9337709/4194304 (222.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 88083
Writing c:\users\desky\desktop\naziroleplay\rp_munchen.bsp
5 minutes, 3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\desky\desktop\naziroleplay\rp_munchen.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_munchen.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_munchen"