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Mernwar
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Salut j'ai modifié cet addon workshop pour rajouter des commandes d'optimisations :
(le fichier se trouve dans lua/autorun/client/ et sur un addon workshop dnas la collection de mon serveur)
Commandes déjà présentes :
RunConsoleCommand("gmod_mcore_test", "1")
RunConsoleCommand("mat_queue_mode", "-1")
RunConsoleCommand("cl_threaded_bone_setup", "1")
RunConsoleCommand("cl_threaded_client_leaf_system", "1")
RunConsoleCommand("r_threaded_client_shadow_manager", "1")
RunConsoleCommand("r_threaded_particles", "1")
RunConsoleCommand("r_threaded_renderables", "1")
RunConsoleCommand("r_queued_ropes", "1")
RunConsoleCommand("studio_queue_mode", "1")
Celles que j'ai ajoutées :
RunConsoleCommand("r_3dsky", "0")
RunConsoleCommand("cl_playerspraydisable", "1")
RunConsoleCommand("r_teeth", "0")
RunConsoleCommand( "cl_show_splashes", "0" )
RunConsoleCommand( "cl_ejectbrass", "0" )
RunConsoleCommand( "cl_detailfade", "800" )
RunConsoleCommand( "cl_detaildist", "1" )
RunConsoleCommand( "cl_smooth", "0" )
RunConsoleCommand( "mat_parallaxmap", "0" )
RunConsoleCommand( "mat_picmip", "2" )
RunConsoleCommand( "mat_specular", "0" )
RunConsoleCommand( "mat_softwarelighting", "1" )
RunConsoleCommand( "mat_mipmaptextures", "0" )
RunConsoleCommand( "mat_filtertextures", "0" )
RunConsoleCommand( "mat_filterlightmaps", "0" ) -- ?????? ??
RunConsoleCommand( "mat_clipz", "0" )
RunConsoleCommand( "mat_bumpmap", "0" )
RunConsoleCommand( "mat_compressedtextures", "1" )
RunConsoleCommand( "r_fastzreject", "-1" )
RunConsoleCommand( "r_decal_cullsize", "1" )
RunConsoleCommand( "r_drawflecks", "0" )
RunConsoleCommand( "r_drawmodeldecals", "0" )
RunConsoleCommand( "r_dynamic", "0" )
RunConsoleCommand( "r_lod", "0" )
RunConsoleCommand( "r_WaterDrawReflection", "0" )
RunConsoleCommand( "r_WaterDrawRefraction", "0" )
RunConsoleCommand( "r_waterforceexpensive", "0" )
RunConsoleCommand( "r_cheapwaterend", "1" )
RunConsoleCommand( "dsp_enhance_stereo", "0" )
RunConsoleCommand( "ai_expression_optimization", "0" )
RunConsoleCommand( "mat_disable_bloom", "1" )
pourtant ça produit l'effet inverse et ça fait crash quand je l'active.. je précise que toutes ces commandes sont executés sur le client
(le fichier se trouve dans lua/autorun/client/ et sur un addon workshop dnas la collection de mon serveur)
Commandes déjà présentes :
RunConsoleCommand("gmod_mcore_test", "1")
RunConsoleCommand("mat_queue_mode", "-1")
RunConsoleCommand("cl_threaded_bone_setup", "1")
RunConsoleCommand("cl_threaded_client_leaf_system", "1")
RunConsoleCommand("r_threaded_client_shadow_manager", "1")
RunConsoleCommand("r_threaded_particles", "1")
RunConsoleCommand("r_threaded_renderables", "1")
RunConsoleCommand("r_queued_ropes", "1")
RunConsoleCommand("studio_queue_mode", "1")
Celles que j'ai ajoutées :
RunConsoleCommand("r_3dsky", "0")
RunConsoleCommand("cl_playerspraydisable", "1")
RunConsoleCommand("r_teeth", "0")
RunConsoleCommand( "cl_show_splashes", "0" )
RunConsoleCommand( "cl_ejectbrass", "0" )
RunConsoleCommand( "cl_detailfade", "800" )
RunConsoleCommand( "cl_detaildist", "1" )
RunConsoleCommand( "cl_smooth", "0" )
RunConsoleCommand( "mat_parallaxmap", "0" )
RunConsoleCommand( "mat_picmip", "2" )
RunConsoleCommand( "mat_specular", "0" )
RunConsoleCommand( "mat_softwarelighting", "1" )
RunConsoleCommand( "mat_mipmaptextures", "0" )
RunConsoleCommand( "mat_filtertextures", "0" )
RunConsoleCommand( "mat_filterlightmaps", "0" ) -- ?????? ??
RunConsoleCommand( "mat_clipz", "0" )
RunConsoleCommand( "mat_bumpmap", "0" )
RunConsoleCommand( "mat_compressedtextures", "1" )
RunConsoleCommand( "r_fastzreject", "-1" )
RunConsoleCommand( "r_decal_cullsize", "1" )
RunConsoleCommand( "r_drawflecks", "0" )
RunConsoleCommand( "r_drawmodeldecals", "0" )
RunConsoleCommand( "r_dynamic", "0" )
RunConsoleCommand( "r_lod", "0" )
RunConsoleCommand( "r_WaterDrawReflection", "0" )
RunConsoleCommand( "r_WaterDrawRefraction", "0" )
RunConsoleCommand( "r_waterforceexpensive", "0" )
RunConsoleCommand( "r_cheapwaterend", "1" )
RunConsoleCommand( "dsp_enhance_stereo", "0" )
RunConsoleCommand( "ai_expression_optimization", "0" )
RunConsoleCommand( "mat_disable_bloom", "1" )
pourtant ça produit l'effet inverse et ça fait crash quand je l'active.. je précise que toutes ces commandes sont executés sur le client
Pièces jointes
- error666.PNG2.4 KB Vues: 330
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