- Initiateur de la discussion
R
Razzer95100
Bambi
- Messages
- 45
- Score réaction
- 3
- Points
- 40
Bonjour J'ai un problème c'est que sur ma map la lumière est pareille partout , aparament ça vient de "No vis information, direct lighting only."
Les logs :
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\*********\Desktop\map.vmf"
Valve Software - vbsp.exe (Oct 13 2015)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\counter-strike source\cstrike\materials
Loading C:\Users\*******\Desktop\map.vmf
material "wood/woodwall047e" not found.
Material not found!: WOOD/WOODWALL047E
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "city_8/concretewall022a" not found.
Material not found!: CITY_8/CONCRETEWALL022A
material "city_8/pripyatpavement2" not found.
Material not found!: CITY_8/PRIPYATPAVEMENT2
material "city_8/concretefloor013a" not found.
Material not found!: CITY_8/CONCRETEFLOOR013A
material "city_8/pripyatconcretefloor1" not found.
Material not found!: CITY_8/PRIPYATCONCRETEFLOOR1
material "city_8/concretefloor001a" not found.
Material not found!: CITY_8/CONCRETEFLOOR001A
material "city_8/pripyatwalldirty" not found.
Material not found!: CITY_8/PRIPYATWALLDIRTY
material "city_8/pripyatwall" not found.
Material not found!: CITY_8/PRIPYATWALL
material "city_8/pripyatwindow1" not found.
Material not found!: CITY_8/PRIPYATWINDOW1
material "city_8/pripyatwindow4" not found.
Material not found!: CITY_8/PRIPYATWINDOW4
material "city_8/pripyatpavement1" not found.
Material not found!: CITY_8/PRIPYATPAVEMENT1
material "city_8/concretefloor016a" not found.
Material not found!: CITY_8/CONCRETEFLOOR016A
material "city_8/plasterwall003b" not found.
Material not found!: CITY_8/PLASTERWALL003B
material "city_8/pripyatbrick" not found.
Material not found!: CITY_8/PRIPYATBRICK
material "city_8/blendpripyatfloorsnow2" not found.
Material not found!: CITY_8/BLENDPRIPYATFLOORSNOW2
material "city_8/pripyattilewall1" not found.
Material not found!: CITY_8/PRIPYATTILEWALL1
material "city_8/concretefloor027a" not found.
Material not found!: CITY_8/CONCRETEFLOOR027A
material "wood/woodwall048d" not found.
Material not found!: WOOD/WOODWALL048D
material "city_8/blendroad_broken01" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01
material "city_8/blendroad_broken01_pripyat" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01_PRIPYAT
material "city_8/blendroad_broken01_noprop" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01_NOPROP
material "city_8/blenddirtgravel02" not found.
Material not found!: CITY_8/BLENDDIRTGRAVEL02
material "city_8/pripyatpathblend" not found.
Material not found!: CITY_8/PRIPYATPATHBLEND
material "city_8/blendpripyatdirt2" not found.
Material not found!: CITY_8/BLENDPRIPYATDIRT2
material "city_8/blendpripyatrubble" not found.
Material not found!: CITY_8/BLENDPRIPYATRUBBLE
material "concrete/ep2_concretewall01d" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01D
material "city_8/pripyatwindow3" not found.
Material not found!: CITY_8/PRIPYATWINDOW3
material "city_8/pripyatwindow2" not found.
Material not found!: CITY_8/PRIPYATWINDOW2
material "city_8/pripyatwindow5" not found.
Material not found!: CITY_8/PRIPYATWINDOW5
material "city_8/pripyatwindow6" not found.
Material not found!: CITY_8/PRIPYATWINDOW6
material "city_8/pripyattilewal2" not found.
Material not found!: CITY_8/PRIPYATTILEWAL2
material "concrete/concretefloor_bunker02b" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02B
material "concrete/concretewall_bunker06d" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER06D
material "city_8/pripyattilefloor" not found.
Material not found!: CITY_8/PRIPYATTILEFLOOR
material "metal/bunker_metalwall02a" not found.
Material not found!: METAL/BUNKER_METALWALL02A
material "highdef/metro2033/brick/bricks_kirpic_1" not found.
Material not found!: HIGHDEF/METRO2033/BRICK/BRICKS_KIRPIC_1
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/map/nature/blendtoxictoxic004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\*******\Desktop\map.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (5521555 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 5367 texinfos to 3384
Reduced 412 texdatas to 331 (14113 bytes to 12145)
Writing C:\Users\********\Desktop\map.bsp
Wrote ZIP buffer, estimated size 497085, actual size 474761
12 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 36
-0.203200 0.406400 0.000000
-0.203200 0.609600 0.000000
-0.203200 -0.355600 0.000000
-1.625600 -0.355600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\Arthur PC\Desktop\map"
Valve Software - vvis.exe (Oct 13 2015)
4 threads
reading c:\users\arthur pc\desktop\map.bsp
reading c:\users\arthur pc\desktop\map.prt
10990 portalclusters
33185 numportals
The map overflows the max portal count (33185 of max 32768)!
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\*********\Desktop\map"
Valve Software - vrad.exe SSE (Oct 13 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\arthur pc\desktop\map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.54 seconds)
30410 faces
3 degenerate faces
18437924 square feet [2655060992.00 square inches]
251 Displacements
690660 Square Feet [99455120.00 Square Inches]
73 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
Build Patch/Sample Hash Table(s).....Done<0.0539 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (56)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 5034/8192 60408/98304 (61.5%)
brushsides 35852/65536 286816/524288 (54.7%)
planes 15742/65536 314840/1310720 (24.0%)
vertexes 47901/65536 574812/786432 (73.1%)
nodes 20903/65536 668896/2097152 (31.9%)
texinfos 3384/12288 243648/884736 (27.5%)
texdata 331/2048 10592/65536 (16.2%)
dispinfos 251/0 44176/0 ( 0.0%)
disp_verts 20675/0 413500/0 ( 0.0%)
disp_tris 32992/0 65984/0 ( 0.0%)
disp_lmsamples 648342/0 648342/0 ( 0.0%)
faces 30410/65536 1702960/3670016 (46.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13473/65536 754488/3670016 (20.6%)
leaves 20910/65536 669120/2097152 (31.9%)
leaffaces 34353/65536 68706/131072 (52.4%)
leafbrushes 12301/65536 24602/131072 (18.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 195995/512000 783980/2048000 (38.3%)
edges 112991/256000 451964/1024000 (44.1%)
LDR worldlights 73/8192 6424/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2916/32768 29160/327680 ( 8.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45375/65536 90750/131072 (69.2%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 7/512 2464/180224 ( 1.4%)
LDR lightdata [variable] 33802996/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 75993/393216 (19.3%)
LDR ambient table 20910/65536 83640/262144 (31.9%)
HDR ambient table 20910/65536 83640/262144 (31.9%)
LDR leaf ambient 68063/65536 1905764/1835008 (103.9%) VERY FULL!
HDR leaf ambient 20910/65536 585480/1835008 (31.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21510 ( 0.0%)
pakfile [variable] 474761/0 ( 0.0%)
physics [variable] 5521555/4194304 (131.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 81441
Writing c:\users\*********\desktop\map.bsp
1 minute, 46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\******\Desktop\map.bsp" "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike\maps\map.bsp"
Merci
Les logs :
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\*********\Desktop\map.vmf"
Valve Software - vbsp.exe (Oct 13 2015)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\counter-strike source\cstrike\materials
Loading C:\Users\*******\Desktop\map.vmf
material "wood/woodwall047e" not found.
Material not found!: WOOD/WOODWALL047E
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "city_8/concretewall022a" not found.
Material not found!: CITY_8/CONCRETEWALL022A
material "city_8/pripyatpavement2" not found.
Material not found!: CITY_8/PRIPYATPAVEMENT2
material "city_8/concretefloor013a" not found.
Material not found!: CITY_8/CONCRETEFLOOR013A
material "city_8/pripyatconcretefloor1" not found.
Material not found!: CITY_8/PRIPYATCONCRETEFLOOR1
material "city_8/concretefloor001a" not found.
Material not found!: CITY_8/CONCRETEFLOOR001A
material "city_8/pripyatwalldirty" not found.
Material not found!: CITY_8/PRIPYATWALLDIRTY
material "city_8/pripyatwall" not found.
Material not found!: CITY_8/PRIPYATWALL
material "city_8/pripyatwindow1" not found.
Material not found!: CITY_8/PRIPYATWINDOW1
material "city_8/pripyatwindow4" not found.
Material not found!: CITY_8/PRIPYATWINDOW4
material "city_8/pripyatpavement1" not found.
Material not found!: CITY_8/PRIPYATPAVEMENT1
material "city_8/concretefloor016a" not found.
Material not found!: CITY_8/CONCRETEFLOOR016A
material "city_8/plasterwall003b" not found.
Material not found!: CITY_8/PLASTERWALL003B
material "city_8/pripyatbrick" not found.
Material not found!: CITY_8/PRIPYATBRICK
material "city_8/blendpripyatfloorsnow2" not found.
Material not found!: CITY_8/BLENDPRIPYATFLOORSNOW2
material "city_8/pripyattilewall1" not found.
Material not found!: CITY_8/PRIPYATTILEWALL1
material "city_8/concretefloor027a" not found.
Material not found!: CITY_8/CONCRETEFLOOR027A
material "wood/woodwall048d" not found.
Material not found!: WOOD/WOODWALL048D
material "city_8/blendroad_broken01" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01
material "city_8/blendroad_broken01_pripyat" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01_PRIPYAT
material "city_8/blendroad_broken01_noprop" not found.
Material not found!: CITY_8/BLENDROAD_BROKEN01_NOPROP
material "city_8/blenddirtgravel02" not found.
Material not found!: CITY_8/BLENDDIRTGRAVEL02
material "city_8/pripyatpathblend" not found.
Material not found!: CITY_8/PRIPYATPATHBLEND
material "city_8/blendpripyatdirt2" not found.
Material not found!: CITY_8/BLENDPRIPYATDIRT2
material "city_8/blendpripyatrubble" not found.
Material not found!: CITY_8/BLENDPRIPYATRUBBLE
material "concrete/ep2_concretewall01d" not found.
Material not found!: CONCRETE/EP2_CONCRETEWALL01D
material "city_8/pripyatwindow3" not found.
Material not found!: CITY_8/PRIPYATWINDOW3
material "city_8/pripyatwindow2" not found.
Material not found!: CITY_8/PRIPYATWINDOW2
material "city_8/pripyatwindow5" not found.
Material not found!: CITY_8/PRIPYATWINDOW5
material "city_8/pripyatwindow6" not found.
Material not found!: CITY_8/PRIPYATWINDOW6
material "city_8/pripyattilewal2" not found.
Material not found!: CITY_8/PRIPYATTILEWAL2
material "concrete/concretefloor_bunker02b" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02B
material "concrete/concretewall_bunker06d" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER06D
material "city_8/pripyattilefloor" not found.
Material not found!: CITY_8/PRIPYATTILEFLOOR
material "metal/bunker_metalwall02a" not found.
Material not found!: METAL/BUNKER_METALWALL02A
material "highdef/metro2033/brick/bricks_kirpic_1" not found.
Material not found!: HIGHDEF/METRO2033/BRICK/BRICKS_KIRPIC_1
Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/map/nature/blendtoxictoxic004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\*******\Desktop\map.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (5521555 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 5367 texinfos to 3384
Reduced 412 texdatas to 331 (14113 bytes to 12145)
Writing C:\Users\********\Desktop\map.bsp
Wrote ZIP buffer, estimated size 497085, actual size 474761
12 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 36
-0.203200 0.406400 0.000000
-0.203200 0.609600 0.000000
-0.203200 -0.355600 0.000000
-1.625600 -0.355600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\Arthur PC\Desktop\map"
Valve Software - vvis.exe (Oct 13 2015)
4 threads
reading c:\users\arthur pc\desktop\map.bsp
reading c:\users\arthur pc\desktop\map.prt
10990 portalclusters
33185 numportals
The map overflows the max portal count (33185 of max 32768)!
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\counter-strike source\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike" "C:\Users\*********\Desktop\map"
Valve Software - vrad.exe SSE (Oct 13 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\arthur pc\desktop\map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.54 seconds)
30410 faces
3 degenerate faces
18437924 square feet [2655060992.00 square inches]
251 Displacements
690660 Square Feet [99455120.00 Square Inches]
73 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
Build Patch/Sample Hash Table(s).....Done<0.0539 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (56)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 5034/8192 60408/98304 (61.5%)
brushsides 35852/65536 286816/524288 (54.7%)
planes 15742/65536 314840/1310720 (24.0%)
vertexes 47901/65536 574812/786432 (73.1%)
nodes 20903/65536 668896/2097152 (31.9%)
texinfos 3384/12288 243648/884736 (27.5%)
texdata 331/2048 10592/65536 (16.2%)
dispinfos 251/0 44176/0 ( 0.0%)
disp_verts 20675/0 413500/0 ( 0.0%)
disp_tris 32992/0 65984/0 ( 0.0%)
disp_lmsamples 648342/0 648342/0 ( 0.0%)
faces 30410/65536 1702960/3670016 (46.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13473/65536 754488/3670016 (20.6%)
leaves 20910/65536 669120/2097152 (31.9%)
leaffaces 34353/65536 68706/131072 (52.4%)
leafbrushes 12301/65536 24602/131072 (18.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 195995/512000 783980/2048000 (38.3%)
edges 112991/256000 451964/1024000 (44.1%)
LDR worldlights 73/8192 6424/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2916/32768 29160/327680 ( 8.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 45375/65536 90750/131072 (69.2%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 7/512 2464/180224 ( 1.4%)
LDR lightdata [variable] 33802996/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 75993/393216 (19.3%)
LDR ambient table 20910/65536 83640/262144 (31.9%)
HDR ambient table 20910/65536 83640/262144 (31.9%)
LDR leaf ambient 68063/65536 1905764/1835008 (103.9%) VERY FULL!
HDR leaf ambient 20910/65536 585480/1835008 (31.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21510 ( 0.0%)
pakfile [variable] 474761/0 ( 0.0%)
physics [variable] 5521555/4194304 (131.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 81441
Writing c:\users\*********\desktop\map.bsp
1 minute, 46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\******\Desktop\map.bsp" "D:\SteamLibrary\steamapps\common\counter-strike source\cstrike\maps\map.bsp"
Merci