Petit problème hammer

  • Initiateur de la discussion
lirrox

lirrox

Psychopathe
Messages
874
Score réaction
241
Points
250
Salut j'ai un problème avec hammer

Ce que ça me marque en jeu pour les test:
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found


et les log compil:

** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...Wrote f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.lin
Areaportal leak ! File: f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.lin
Brush 3658993: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1526 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3514 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt
LoadPortals: couldn't read f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
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Patch Sample Radius Clamped!
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Patch Sample Radius Clamped!
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Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (9.77 seconds)
27440 faces
7 degenerate faces
16534436 square feet [2380958720.00 square inches]
260 Displacements
1682297 Square Feet [242250816.00 Square Inches]
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 6553.000000 but _zero_percent_distance of 260.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
sun extent from map=0.000000
755 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (177)
Build Patch/Sample Hash Table(s).....Done<0.1793 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (27)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 111/1024 5328/49152 (10.8%)
brushes 6065/8192 72780/98304 (74.0%)
brushsides 44977/65536 359816/524288 (68.6%)
planes 27074/65536 541480/1310720 (41.3%)
vertexes 50469/65536 605628/786432 (77.0%)
nodes 15140/65536 484480/2097152 (23.1%)
texinfos 5504/12288 396288/884736 (44.8%)
texdata 979/2048 31328/65536 (47.8%)
dispinfos 260/0 45760/0 ( 0.0%)
disp_verts 13988/0 279760/0 ( 0.0%)
disp_tris 21184/0 42368/0 ( 0.0%)
disp_lmsamples 506245/0 506245/0 ( 0.0%)
faces 27440/65536 1536640/3670016 (41.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14832/65536 830592/3670016 (22.6%)
leaves 15252/65536 488064/2097152 (23.3%)
leaffaces 34907/65536 69814/131072 (53.3%)
leafbrushes 15078/65536 30156/131072 (23.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 169147/512000 676588/2048000 (33.0%)
edges 125094/256000 500376/1024000 (48.9%)
LDR worldlights 755/8192 66440/720896 ( 9.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 107/1024 1712/16384 (10.4%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 21696336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 438272/393216 (111.5%) VERY FULL!
LDR ambient table 15252/65536 61008/262144 (23.3%)
HDR ambient table 15252/65536 61008/262144 (23.3%)
LDR leaf ambient 74425/65536 2083900/1835008 (113.6%) VERY FULL!
HDR leaf ambient 15252/65536 427056/1835008 (23.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/122570 ( 0.0%)
pakfile [variable] 9672181/0 ( 0.0%)
physics [variable] 4592578/4194304 (109.5%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 54877
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
4 minutes, 35 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" +map "rp_rockforddarkcity_v1"



Merci d'avance pour vos réponses
 
SGCAtlantis

SGCAtlantis

Psychopathe
Messages
2 408
Score réaction
443
Points
300
lirrox à dit:
Salut j'ai un problème avec hammer

Ce que ça me marque en jeu pour les test:
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found
Water Overlay "0" not found


et les log compil:

** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\materials
Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.vmf
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...Wrote f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.lin
Areaportal leak ! File: f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.lin
Brush 3658993: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1526 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (3514 prims, max 32768 :: 65553 indices, max 65536)


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vvis.exe (Dec 9 2014)
fastvis = true
4 threads
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
reading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt
LoadPortals: couldn't read f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.prt


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1"

Valve Software - vrad.exe SSE (Dec 9 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
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Patch Sample Radius Clamped!
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (9.77 seconds)
27440 faces
7 degenerate faces
16534436 square feet [2380958720.00 square inches]
260 Displacements
1682297 Square Feet [242250816.00 Square Inches]
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 586.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 6553.000000 but _zero_percent_distance of 260.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 0.000000
sun extent from map=0.000000
755 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (177)
Build Patch/Sample Hash Table(s).....Done<0.1793 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (27)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 111/1024 5328/49152 (10.8%)
brushes 6065/8192 72780/98304 (74.0%)
brushsides 44977/65536 359816/524288 (68.6%)
planes 27074/65536 541480/1310720 (41.3%)
vertexes 50469/65536 605628/786432 (77.0%)
nodes 15140/65536 484480/2097152 (23.1%)
texinfos 5504/12288 396288/884736 (44.8%)
texdata 979/2048 31328/65536 (47.8%)
dispinfos 260/0 45760/0 ( 0.0%)
disp_verts 13988/0 279760/0 ( 0.0%)
disp_tris 21184/0 42368/0 ( 0.0%)
disp_lmsamples 506245/0 506245/0 ( 0.0%)
faces 27440/65536 1536640/3670016 (41.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14832/65536 830592/3670016 (22.6%)
leaves 15252/65536 488064/2097152 (23.3%)
leaffaces 34907/65536 69814/131072 (53.3%)
leafbrushes 15078/65536 30156/131072 (23.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 169147/512000 676588/2048000 (33.0%)
edges 125094/256000 500376/1024000 (48.9%)
LDR worldlights 755/8192 66440/720896 ( 9.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 107/1024 1712/16384 (10.4%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 21696336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 438272/393216 (111.5%) VERY FULL!
LDR ambient table 15252/65536 61008/262144 (23.3%)
HDR ambient table 15252/65536 61008/262144 (23.3%)
LDR leaf ambient 74425/65536 2083900/1835008 (113.6%) VERY FULL!
HDR leaf ambient 15252/65536 427056/1835008 (23.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/122570 ( 0.0%)
pakfile [variable] 9672181/0 ( 0.0%)
physics [variable] 4592578/4194304 (109.5%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 54877
Writing f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp
4 minutes, 35 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "f:\users\lirrox\documents\jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockforddarkcity_v1.bsp" "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockforddarkcity_v1.bsp"


** Executing...
** Command: "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "F:\Users\lirrox\Documents\jeux\steamapps\common\GarrysMod\garrysmod" +map "rp_rockforddarkcity_v1"



Merci d'avance pour vos réponses
Bonjour,
Vous avez des outils nécessaire pour comprendre ce que dit votre log de compilation que vous pouvez trouver ici
 
Dernière édition:
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