Petit problème LUA

  • Initiateur de la discussion Tristanbzh37
  • Date de début
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
Messages
103
Score réaction
3
Points
110
Bonjour je débute dans le lua donc je ne suis pas fort pour décrypter et tout comprendre ! Donc enfaîte j'ai récupérer ce .lua pour faire une blague sur mon serveur a un amis mais je n'arrive pas à le lancer ce script !

Le script :

--[[
File: ?.lua
For: Annoying pirates to death, then annoying them some more until they die a second time
By: Ultra
]]--

util.AddNetworkString "slua"

local lol = {}
function lol:RandomString( intMin, intMax )
local ret = ""
for _ = 1, math.random( intMin, intMax ) do
ret = ret.. string.char( math.random(65, 90) )
end

return ret
end

lol.m_tblActions = {}
lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]

function lol:pushAction( intChainDelay, func )
self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
end

function lol:NextAction( pPlayer )
pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
if not self.m_tblActions[pPlayer.m_intCurAction] then return end

timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
if not IsValid( pPlayer ) then return end
self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
self:NextAction( pPlayer )
end )
end

function lol:Start( pPlayer )
pPlayer.m_intCurAction = 0
self:NextAction( pPlayer )
end

function lol:SendLua( pPlayer, strLua )
net.Start( "slua" )
net.WriteString( strLua )
net.Send( pPlayer )
end

function lol:SetupPlayer( pPlayer )
pPlayer:SendLua( "net.Receive(\"slua\", function() RunString(net.ReadString()) end)" )
end

for k, v in pairs( player.GetAll() ) do
lol:SetupPlayer( v )
timer.Simple( 2, function() lol:Start( v ) end )
end

hook.Add( "PlayerAuthed", "wat", function( pPlayer )
lol:SetupPlayer( pPlayer )
timer.Simple( 10, function() lol:Start( pPlayer ) end )
end )

hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
if strText:sub( 1, 5 ) == "/1337" then
pSender:Ignite( 1e9 )
pSender:ChatPrint( "lol jk" )
pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
return false
end
end )



--Sequence stack
--Start some tunes and steam in our assets
lol:pushAction( 0, function( pPlayer )
lol:SendLua( pPlayer, ([=[
sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )

g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
local html = [[%s]]
local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
local pnl = vgui.Create( "HTML" )
pnl:SetPos( ScrW() -1, ScrH() -1 )
pnl:SetVisible( true )
pnl:SetMouseInputEnabled( false )
pnl:SetKeyBoardInputEnabled( false )
pnl:SetSize( intSizeX, intSizeY )
pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )

local PageLoaded
PageLoaded = function()
local mat = pnl:GetHTMLMaterial()
if mat then
g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
return
end

timer.Simple( 0.5, PageLoaded )
end

PageLoaded()
end

LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud.png", "hud1", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud2.png", "hud2", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud3.png", "hud3", 128, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/doritos.png", "doritos", 183, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 )
]=]):format(lol.m_strImageLoadHTML) )
end )

--HUD swap
lol:pushAction( 31, function( pPlayer )
lol:SendLua( pPlayer, [[
(GAMEMODE or GM).CalcView = function() end
(GAMEMODE or GM).ShouldDrawLocalPlayer = function() end

local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
for k, v in pairs(remove) do
hook.GetTable()[v] = {}
end

local function GetWebMat( strURL )
return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
end

hook.Add( "HUDPaint", "newhud", function()
surface.SetDrawColor( 255, 255, 255, 255 )

if GetWebMat( "hud1" ) then
surface.SetMaterial( GetWebMat("hud1")[1] )
surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud2" ) then
surface.SetMaterial( GetWebMat("hud2")[1] )
surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud3" ) then
surface.SetMaterial( GetWebMat("hud3")[1] )
surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
end
if GetWebMat( "xhair" ) then
surface.SetMaterial( GetWebMat("xhair")[1] )
surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 )
end

if GetWebMat( "doritos" ) then
surface.SetMaterial( GetWebMat("doritos")[1] )
surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
end
if GetWebMat( "dew" ) then
surface.SetMaterial( GetWebMat("dew")[1] )
surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
end
if GetWebMat( "fedora" ) then
surface.SetMaterial( GetWebMat("fedora")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
end
if GetWebMat( "awp" ) then
surface.SetMaterial( GetWebMat("awp")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
end

draw.SimpleTextOutlined(
"[PSA] Backdoor Found in \"Underdone RPG LEAK\" - baldursgate3 Approved",
"DermaLarge",
ScrW() /2 +math.random( -8, 8 ),
ScrH() /2 +math.random( -8, 8 ) +64,
Color( 255, 0, 0, 255 ),
TEXT_ALIGN_CENTER,
TEXT_ALIGN_CENTER,
1,
Color( 0, 0, 255, 255 )
)
end )

local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )

surface.PlaySound( "garrysmod/save_load4.wav" )
surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
]] )
end )

--Disco time
lol:pushAction( 10, function( pPlayer )
local idx = pPlayer:EntIndex()
timer.Create( "beat".. idx, 0.42, 0, function()
if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
end )


lol:SendLua( pPlayer, [[
local emitter = ParticleEmitter( LocalPlayer():GetPos() )
local time = 0

hook.Add( "Think", "wat", function()
if CurTime() < time then
return
end

time = CurTime() +0.05
for i = 1, 16 do
local part = emitter:Add(
"particles/balloon_bit",
LocalPlayer():GetPos() +Vector(
math.random( -256, 256 ),
math.random( -256, 256 ),
256
)
)

if part then
local Size = math.random( 4, 7 )

part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
part:SetDieTime( 4.5 )
part:SetGravity( Vector(40, 0, -250) )
part:SetLifeTime( 0 )
part:SetStartSize( Size /2 )
part:SetEndSize( Size )
part:SetCollide( true )
end
end
end )
]] )

lol:SendLua( pPlayer, [[
hook.Add( "RenderScreenspaceEffects", "wat", function()
local sinScaler = math.sin( CurTime() )
DrawBloom(
0,
3,
sinScaler *math.Rand(1, 8),
sinScaler *math.Rand(1, 8),
6,
math.Rand(0.5, 2),
math.Rand(0, 0.3),
math.Rand(0, 0.3),
math.Rand(0.5, 1)
)

DrawColorModify{
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 00,
["$pp_colour_brightness" ] = 0,
["$pp_colour_contrast" ] = 1,
["$pp_colour_colour" ] = 1,
["$pp_colour_mulr" ] = 0,
["$pp_colour_mulg" ] = 0,
["$pp_colour_mulb" ] = 1
}
end )

local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
mdl:SetNoDraw( true )
local posCache, time = {}, 0

hook.Add( "HUDPaint", "dance", function()
if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
local idx = mdl:LookupSequence("taunt_dance")
mdl.SeqDuration = mdl:SequenceDuration( idx )
mdl.SeqStart = CurTime()
mdl:ResetSequence( idx )
end

mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )


local w, h = 300, 300
local ang = Angle( 0, 0, 0 )

for i = 1, 32 do
if CurTime() > time then
posCache = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
end
local x, y = posCache[1], posCache[2]

cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
cam.IgnoreZ( true )
render.SuppressEngineLighting( true )

render.SetLightingOrigin( mdl:GetPos() )
render.ResetModelLighting( 1, 1, 1 )
render.SetColorModulation( 0, 0, 1 )

mdl:DrawModel()

render.SuppressEngineLighting( false )
cam.IgnoreZ( false )
cam.End3D()
end

if CurTime() > time then
time = CurTime() +0.15
end
end )

surface.PlaySound( "vo/npc/male01/ohno.wav" )
]] )
end )

--Let the beat drop
lol:pushAction( 54, function( pPlayer )
lol:SendLua( pPlayer, [[
hook.Add( "GetMotionBlurValues", "wat", function()
return 0, 0, 1, math.sin(CurTime() *13)
end )

hook.Add( "RenderScreenspaceEffects", "ohgod", function()
local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
end )

hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
render.SetMaterial( Material("cable/blue_elec") )
for i = 1, 32 do
render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
end
end )

timer.Create( "thedrop", 0.42, 0, function()
util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
end )
]] )
end )

--EVIL TIME rip headpones
lol:pushAction( 175, function( pPlayer )
lol:SendLua( pPlayer, [[
surface.PlaySound( "vo/npc/male01/gethellout.wav" )

local sounds = {}
for i = 1, 4 do
sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
sounds[#sounds +1] = pChan
end )
end

timer.Create( "asdf", 1, 0, function()
if #sounds ~= 4 then return end
timer.Destroy( "asdf" )
for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:play() end
end )

hook.Add( "HUDShouldDraw", "newhud", function() return false end )
]] )

pPlayer:Remove()

Merci de votre aide quelle quel soit !

Autre demande d'aide : https://mtxserv.com/forums/threads/besoin-daide-pour-le-gamemode-militaryrp.37575/
 
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
Messages
103
Score réaction
3
Points
110
@Yoh Sambre ♪ UP S'il vous plaît :)
 
S

Swarzox

Psychopathe
Messages
704
Score réaction
396
Points
325
remplace ton code par ça
Code:
util.AddNetworkString"slua"
local lol = {}
function lol:RandomString(intMin, intMax) local ret = "" for _ = 1, math.random(intMin, intMax) do ret = ret .. string.char(math.random(65, 90)) end return ret
end
lol.m_tblActions = {}
lol.m_strImageGlobalVar = lol:RandomString(6, 12)
lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]] .. (true and "margin: -8px -8px;" or "margin: 0px 0px;") .. [[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i" .. [[" height="]] .. "%i" .. [[" /></body>]]
function lol:pushAction(intChainDelay, func) self.m_tblActions[#self.m_tblActions + 1] = {intChainDelay, func}
end
function lol:NextAction(pPlayer) pPlayer.m_intCurAction = pPlayer.m_intCurAction + 1 if not self.m_tblActions[pPlayer.m_intCurAction] then return end timer.Simple(self.m_tblActions[pPlayer.m_intCurAction][1], function() if not IsValid(pPlayer) then return end self.m_tblActions[pPlayer.m_intCurAction][2](pPlayer) self:NextAction(pPlayer) end)
end
function lol:Start(pPlayer) pPlayer.m_intCurAction = 0 self:NextAction(pPlayer)
end
function lol:SendLua(pPlayer, strLua) net.Start("slua") net.WriteString(strLua) net.Send(pPlayer)
end
function lol:SetupPlayer(pPlayer) pPlayer:SendLua("net.Receive(\"slua\", function() RunString(net.ReadString()) end)")
end
for k, v in pairs(player.GetAll()) do lol:SetupPlayer(v) timer.Simple(2, function() lol:Start(v) end)
end
hook.Add("PlayerAuthed", "wat", function(pPlayer) lol:SetupPlayer(pPlayer) timer.Simple(10, function() lol:Start(pPlayer) end)
end)
hook.Add("PlayerSay", "1337command", function(pSender, strText, bTeamChat) if strText:sub(1, 5) == "/1337" then pSender:Ignite(1e9) pSender:ChatPrint("lol jk") pSender:SendLua([[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]]) return false end
end)
--Sequence stack
--Start some tunes and steam in our assets
lol:pushAction(0, function(pPlayer) lol:SendLua(pPlayer, ([=[
sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )
g_]=] .. lol.m_strImageGlobalVar .. [=[ = {}
local html = [[%s]]
local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
local pnl = vgui.Create( "HTML" )
pnl:SetPos( ScrW() -1, ScrH() -1 )
pnl:SetVisible( true )
pnl:SetMouseInputEnabled( false )
pnl:SetKeyBoardInputEnabled( false )
pnl:SetSize( intSizeX, intSizeY )
pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
local PageLoaded
PageLoaded = function()
local mat = pnl:GetHTMLMaterial()
if mat then
g_]=] .. lol.m_strImageGlobalVar .. [=[[strUID] = { mat, pnl }
return
end
timer.Simple( 0.5, PageLoaded )
end
PageLoaded()
end
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud.png", "hud1", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud2.png", "hud2", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud3.png", "hud3", 128, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/doritos.png", "doritos", 183, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 )
]=]):format(lol.m_strImageLoadHTML))
end)
--HUD swap
lol:pushAction(31, function(pPlayer) lol:SendLua(pPlayer, [[
(GAMEMODE or GM).CalcView = function() end
(GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
for k, v in pairs(remove) do
hook.GetTable()[v] = {}
end
local function GetWebMat( strURL )
return g_]] .. lol.m_strImageGlobalVar .. [[[strURL]
end
hook.Add( "HUDPaint", "newhud", function()
surface.SetDrawColor( 255, 255, 255, 255 )
if GetWebMat( "hud1" ) then
surface.SetMaterial( GetWebMat("hud1")[1] )
surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud2" ) then
surface.SetMaterial( GetWebMat("hud2")[1] )
surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud3" ) then
surface.SetMaterial( GetWebMat("hud3")[1] )
surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
end
if GetWebMat( "xhair" ) then
surface.SetMaterial( GetWebMat("xhair")[1] )
surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 )
end
if GetWebMat( "doritos" ) then
surface.SetMaterial( GetWebMat("doritos")[1] )
surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
end
if GetWebMat( "dew" ) then
surface.SetMaterial( GetWebMat("dew")[1] )
surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
end
if GetWebMat( "fedora" ) then
surface.SetMaterial( GetWebMat("fedora")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
end
if GetWebMat( "awp" ) then
surface.SetMaterial( GetWebMat("awp")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
end
draw.SimpleTextOutlined(
"[PSA] Backdoor Found in \"Underdone RPG LEAK\" - baldursgate3 Approved",
"DermaLarge",
ScrW() /2 +math.random( -8, 8 ),
ScrH() /2 +math.random( -8, 8 ) +64,
Color( 255, 0, 0, 255 ),
TEXT_ALIGN_CENTER,
TEXT_ALIGN_CENTER,
1,
Color( 0, 0, 255, 255 )
)
end )
local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
surface.PlaySound( "garrysmod/save_load4.wav" )
surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
]])
end)
--Disco time
lol:pushAction(10, function(pPlayer) local idx = pPlayer:EntIndex() timer.Create("beat" .. idx, 0.42, 0, function() if not IsValid(pPlayer) then timer.Destroy("beat" .. idx) return end pPlayer:ViewPunch(Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0)) end) lol:SendLua(pPlayer, [[
local emitter = ParticleEmitter( LocalPlayer():GetPos() )
local time = 0
hook.Add( "Think", "wat", function()
if CurTime() < time then
return
end
time = CurTime() +0.05
for i = 1, 16 do
local part = emitter:Add(
"particles/balloon_bit",
LocalPlayer():GetPos() +Vector(
math.random( -256, 256 ),
math.random( -256, 256 ),
256
)
)
if part then
local Size = math.random( 4, 7 )
part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
part:SetDieTime( 4.5 )
part:SetGravity( Vector(40, 0, -250) )
part:SetLifeTime( 0 )
part:SetStartSize( Size /2 )
part:SetEndSize( Size )
part:SetCollide( true )
end
end
end )
]]) lol:SendLua(pPlayer, [[
hook.Add( "RenderScreenspaceEffects", "wat", function()
local sinScaler = math.sin( CurTime() )
DrawBloom(
0,
3,
sinScaler *math.Rand(1, 8),
sinScaler *math.Rand(1, 8),
6,
math.Rand(0.5, 2),
math.Rand(0, 0.3),
math.Rand(0, 0.3),
math.Rand(0.5, 1)
)
DrawColorModify{
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 00,
["$pp_colour_brightness" ] = 0,
["$pp_colour_contrast" ] = 1,
["$pp_colour_colour" ] = 1,
["$pp_colour_mulr" ] = 0,
["$pp_colour_mulg" ] = 0,
["$pp_colour_mulb" ] = 1
}
end )
local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
mdl:SetNoDraw( true )
local posCache, time = {}, 0
hook.Add( "HUDPaint", "dance", function()
if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
local idx = mdl:LookupSequence("taunt_dance")
mdl.SeqDuration = mdl:SequenceDuration( idx )
mdl.SeqStart = CurTime()
mdl:ResetSequence( idx )
end
mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
local w, h = 300, 300
local ang = Angle( 0, 0, 0 )
for i = 1, 32 do
if CurTime() > time then
posCache = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
end
local x, y = posCache[1], posCache[2]
cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
cam.IgnoreZ( true )
render.SuppressEngineLighting( true )
render.SetLightingOrigin( mdl:GetPos() )
render.ResetModelLighting( 1, 1, 1 )
render.SetColorModulation( 0, 0, 1 )
mdl:DrawModel()
render.SuppressEngineLighting( false )
cam.IgnoreZ( false )
cam.End3D()
end
if CurTime() > time then
time = CurTime() +0.15
end
end )
surface.PlaySound( "vo/npc/male01/ohno.wav" )
]])
end)
--Let the beat drop
lol:pushAction(54, function(pPlayer) lol:SendLua(pPlayer, [[
hook.Add( "GetMotionBlurValues", "wat", function()
return 0, 0, 1, math.sin(CurTime() *13)
end )
hook.Add( "RenderScreenspaceEffects", "ohgod", function()
local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
end )
hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
render.SetMaterial( Material("cable/blue_elec") )
for i = 1, 32 do
render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
end
end )
timer.Create( "thedrop", 0.42, 0, function()
util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
end )
]])
end)
--EVIL TIME rip headpones
lol:pushAction(175, function(pPlayer) lol:SendLua(pPlayer, [[
surface.PlaySound( "vo/npc/male01/gethellout.wav" )
local sounds = {}
for i = 1, 4 do
sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
sounds[#sounds +1] = pChan
end )
end
timer.Create( "asdf", 1, 0, function()
if #sounds ~= 4 then return end
timer.Destroy( "asdf" )
for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:play() end
end )
hook.Add( "HUDShouldDraw", "newhud", function() return false end )
]])
end)
lua/autorun/server/nomquetuveux.lua
 
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
Messages
103
Score réaction
3
Points
110
@Bark[UndertaleRoleplay] Voila ! :)


Code:
--[[ File: ?.lua For: Annoying pirates to death, then annoying them some more until they die a second time By: Ultra
]]--
util.AddNetworkString "slua"
local lol = {}
function lol:RandomString( intMin, intMax ) local ret = "" for _ = 1, math.random( intMin, intMax ) do ret = ret.. string.char( math.random(65, 90) ) end return ret
end
lol.m_tblActions = {}
lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
function lol:PushAction( intChainDelay, func ) self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
end
function lol:NextAction( pPlayer ) pPlayer.m_intCurAction = pPlayer.m_intCurAction +1 if not self.m_tblActions[pPlayer.m_intCurAction] then return end timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function() if not IsValid( pPlayer ) then return end self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer ) self:NextAction( pPlayer ) end )
end
function lol:Start( pPlayer ) pPlayer.m_intCurAction = 0 self:NextAction( pPlayer )
end
function lol:SendLua( pPlayer, strLua ) net.Start( "slua" ) net.WriteString( strLua ) net.Send( pPlayer )
end
function lol:SetupPlayer( pPlayer ) pPlayer:SendLua( "net.Receive(\"slua\", function() RunString(net.ReadString()) end)" )
end
for k, v in pairs( player.GetAll() ) do lol:SetupPlayer( v ) timer.Simple( 2, function() lol:Start( v ) end )
end
hook.Add( "PlayerAuthed", "wat", function( pPlayer ) lol:SetupPlayer( pPlayer ) timer.Simple( 10, function() lol:Start( pPlayer ) end )
end )
hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat ) if strText:sub( 1, 5 ) == "/1337" then pSender:Ignite( 1e9 ) pSender:ChatPrint( "lol jk" ) pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] ) return false end
end )
--Sequence stack
--Start some tunes and steam in our assets
lol:PushAction( 0, function( pPlayer ) lol:SendLua( pPlayer, ([=[ sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end ) g_]=].. lol.m_strImageGlobalVar.. [=[ = {} local html = [[%s]] local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY ) local pnl = vgui.Create( "HTML" ) pnl:SetPos( ScrW() -1, ScrH() -1 ) pnl:SetVisible( true ) pnl:SetMouseInputEnabled( false ) pnl:SetKeyBoardInputEnabled( false ) pnl:SetSize( intSizeX, intSizeY ) pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) ) local PageLoaded PageLoaded = function() local mat = pnl:GetHTMLMaterial() if mat then g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl } return end timer.Simple( 0.5, PageLoaded ) end PageLoaded() end LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud.png", "hud1", 300, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud2.png", "hud2", 300, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud3.png", "hud3", 128, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/doritos.png", "doritos", 183, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 ) ]=]):format(lol.m_strImageLoadHTML) )
end )
--HUD swap
lol:PushAction( 31, function( pPlayer ) lol:SendLua( pPlayer, [[ (GAMEMODE or GM).CalcView = function() end (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" } for k, v in pairs(remove) do hook.GetTable()[v] = {} end local function GetWebMat( strURL ) return g_]].. lol.m_strImageGlobalVar.. [[[strURL] end hook.Add( "HUDPaint", "newhud", function() surface.SetDrawColor( 255, 255, 255, 255 ) if GetWebMat( "hud1" ) then surface.SetMaterial( GetWebMat("hud1")[1] ) surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 ) end if GetWebMat( "hud2" ) then surface.SetMaterial( GetWebMat("hud2")[1] ) surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 ) end if GetWebMat( "hud3" ) then surface.SetMaterial( GetWebMat("hud3")[1] ) surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 ) end if GetWebMat( "xhair" ) then surface.SetMaterial( GetWebMat("xhair")[1] ) surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 ) end if GetWebMat( "doritos" ) then surface.SetMaterial( GetWebMat("doritos")[1] ) surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 ) end if GetWebMat( "dew" ) then surface.SetMaterial( GetWebMat("dew")[1] ) surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 ) end if GetWebMat( "fedora" ) then surface.SetMaterial( GetWebMat("fedora")[1] ) surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 ) end if GetWebMat( "awp" ) then surface.SetMaterial( GetWebMat("awp")[1] ) surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 ) end draw.SimpleTextOutlined( "[PSA] Backdoor Found in \"Underdone RPG LEAK\" - baldursgate3 Approved", "DermaLarge", ScrW() /2 +math.random( -8, 8 ), ScrH() /2 +math.random( -8, 8 ) +64, Color( 255, 0, 0, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 255, 255 ) ) end ) local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true } hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end ) surface.PlaySound( "garrysmod/save_load4.wav" ) surface.PlaySound( "vo/npc/male01/excuseme02.wav" ) ]] )
end )
--Disco time
lol:PushAction( 10, function( pPlayer ) local idx = pPlayer:EntIndex() timer.Create( "beat".. idx, 0.42, 0, function() if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) ) end ) lol:SendLua( pPlayer, [[ local emitter = ParticleEmitter( LocalPlayer():GetPos() ) local time = 0 hook.Add( "Think", "wat", function() if CurTime() < time then return end time = CurTime() +0.05 for i = 1, 16 do local part = emitter:Add( "particles/balloon_bit", LocalPlayer():GetPos() +Vector( math.random( -256, 256 ), math.random( -256, 256 ), 256 ) ) if part then local Size = math.random( 4, 7 ) part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 ) part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) ) part:SetDieTime( 4.5 ) part:SetGravity( Vector(40, 0, -250) ) part:SetLifeTime( 0 ) part:SetStartSize( Size /2 ) part:SetEndSize( Size ) part:SetCollide( true ) end end end ) ]] ) lol:SendLua( pPlayer, [[ hook.Add( "RenderScreenspaceEffects", "wat", function() local sinScaler = math.sin( CurTime() ) DrawBloom( 0, 3, sinScaler *math.Rand(1, 8), sinScaler *math.Rand(1, 8), 6, math.Rand(0.5, 2), math.Rand(0, 0.3), math.Rand(0, 0.3), math.Rand(0.5, 1) ) DrawColorModify{ ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 00, ["$pp_colour_brightness" ] = 0, ["$pp_colour_contrast" ] = 1, ["$pp_colour_colour" ] = 1, ["$pp_colour_mulr" ] = 0, ["$pp_colour_mulg" ] = 0, ["$pp_colour_mulb" ] = 1 } end ) local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH ) mdl:SetNoDraw( true ) local posCache, time = {}, 0 hook.Add( "HUDPaint", "dance", function() if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then local idx = mdl:LookupSequence("taunt_dance") mdl.SeqDuration = mdl:SequenceDuration( idx ) mdl.SeqStart = CurTime() mdl:ResetSequence( idx ) end mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration ) local w, h = 300, 300 local ang = Angle( 0, 0, 0 ) for i = 1, 32 do if CurTime() > time then posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) } end local x, y = posCache[i][1], posCache[i][2] cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h ) cam.IgnoreZ( true ) render.SuppressEngineLighting( true ) render.SetLightingOrigin( mdl:GetPos() ) render.ResetModelLighting( 1, 1, 1 ) render.SetColorModulation( 0, 0, 1 ) mdl:DrawModel() render.SuppressEngineLighting( false ) cam.IgnoreZ( false ) cam.End3D() end if CurTime() > time then time = CurTime() +0.15 end end ) surface.PlaySound( "vo/npc/male01/ohno.wav" ) ]] )
end )
--Let the beat drop
lol:PushAction( 54, function( pPlayer ) lol:SendLua( pPlayer, [[ hook.Add( "GetMotionBlurValues", "wat", function() return 0, 0, 1, math.sin(CurTime() *13) end ) hook.Add( "RenderScreenspaceEffects", "ohgod", function() local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) ) DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) ) DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 ) end ) hook.Add( "PostDrawTranslucentRenderables", "ohgod", function() render.SetMaterial( Material("cable/blue_elec") ) for i = 1, 32 do render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) ) end end ) timer.Create( "thedrop", 0.42, 0, function() util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 ) end ) ]] )
end )
--EVIL TIME rip headpones
lol:PushAction( 175, function( pPlayer ) lol:SendLua( pPlayer, [[ surface.PlaySound( "vo/npc/male01/gethellout.wav" ) local sounds = {} for i = 1, 4 do sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan ) sounds[#sounds +1] = pChan end ) end timer.Create( "asdf", 1, 0, function() if #sounds ~= 4 then return end timer.Destroy( "asdf" ) for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end end ) hook.Add( "HUDShouldDraw", "newhud", function() return false end ) ]] ) pPlayer:Remove()
 
S

Swarzox

Psychopathe
Messages
704
Score réaction
396
Points
325
Tristanbzh37 à dit:
@Bark[UndertaleRoleplay] Voila ! :)


Code:
--[[ File: ?.lua For: Annoying pirates to death, then annoying them some more until they die a second time By: Ultra
]]--
util.AddNetworkString "slua"
local lol = {}
function lol:RandomString( intMin, intMax ) local ret = "" for _ = 1, math.random( intMin, intMax ) do ret = ret.. string.char( math.random(65, 90) ) end return ret
end
lol.m_tblActions = {}
lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
function lol:PushAction( intChainDelay, func ) self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
end
function lol:NextAction( pPlayer ) pPlayer.m_intCurAction = pPlayer.m_intCurAction +1 if not self.m_tblActions[pPlayer.m_intCurAction] then return end timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function() if not IsValid( pPlayer ) then return end self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer ) self:NextAction( pPlayer ) end )
end
function lol:Start( pPlayer ) pPlayer.m_intCurAction = 0 self:NextAction( pPlayer )
end
function lol:SendLua( pPlayer, strLua ) net.Start( "slua" ) net.WriteString( strLua ) net.Send( pPlayer )
end
function lol:SetupPlayer( pPlayer ) pPlayer:SendLua( "net.Receive(\"slua\", function() RunString(net.ReadString()) end)" )
end
for k, v in pairs( player.GetAll() ) do lol:SetupPlayer( v ) timer.Simple( 2, function() lol:Start( v ) end )
end
hook.Add( "PlayerAuthed", "wat", function( pPlayer ) lol:SetupPlayer( pPlayer ) timer.Simple( 10, function() lol:Start( pPlayer ) end )
end )
hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat ) if strText:sub( 1, 5 ) == "/1337" then pSender:Ignite( 1e9 ) pSender:ChatPrint( "lol jk" ) pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] ) return false end
end )
--Sequence stack
--Start some tunes and steam in our assets
lol:PushAction( 0, function( pPlayer ) lol:SendLua( pPlayer, ([=[ sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end ) g_]=].. lol.m_strImageGlobalVar.. [=[ = {} local html = [[%s]] local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY ) local pnl = vgui.Create( "HTML" ) pnl:SetPos( ScrW() -1, ScrH() -1 ) pnl:SetVisible( true ) pnl:SetMouseInputEnabled( false ) pnl:SetKeyBoardInputEnabled( false ) pnl:SetSize( intSizeX, intSizeY ) pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) ) local PageLoaded PageLoaded = function() local mat = pnl:GetHTMLMaterial() if mat then g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl } return end timer.Simple( 0.5, PageLoaded ) end PageLoaded() end LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud.png", "hud1", 300, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud2.png", "hud2", 300, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud3.png", "hud3", 128, 128 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/doritos.png", "doritos", 183, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 ) LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 ) ]=]):format(lol.m_strImageLoadHTML) )
end )
--HUD swap
lol:PushAction( 31, function( pPlayer ) lol:SendLua( pPlayer, [[ (GAMEMODE or GM).CalcView = function() end (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" } for k, v in pairs(remove) do hook.GetTable()[v] = {} end local function GetWebMat( strURL ) return g_]].. lol.m_strImageGlobalVar.. [[[strURL] end hook.Add( "HUDPaint", "newhud", function() surface.SetDrawColor( 255, 255, 255, 255 ) if GetWebMat( "hud1" ) then surface.SetMaterial( GetWebMat("hud1")[1] ) surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 ) end if GetWebMat( "hud2" ) then surface.SetMaterial( GetWebMat("hud2")[1] ) surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 ) end if GetWebMat( "hud3" ) then surface.SetMaterial( GetWebMat("hud3")[1] ) surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 ) end if GetWebMat( "xhair" ) then surface.SetMaterial( GetWebMat("xhair")[1] ) surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 ) end if GetWebMat( "doritos" ) then surface.SetMaterial( GetWebMat("doritos")[1] ) surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 ) end if GetWebMat( "dew" ) then surface.SetMaterial( GetWebMat("dew")[1] ) surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 ) end if GetWebMat( "fedora" ) then surface.SetMaterial( GetWebMat("fedora")[1] ) surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 ) end if GetWebMat( "awp" ) then surface.SetMaterial( GetWebMat("awp")[1] ) surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 ) end draw.SimpleTextOutlined( "[PSA] Backdoor Found in \"Underdone RPG LEAK\" - baldursgate3 Approved", "DermaLarge", ScrW() /2 +math.random( -8, 8 ), ScrH() /2 +math.random( -8, 8 ) +64, Color( 255, 0, 0, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 255, 255 ) ) end ) local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true } hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end ) surface.PlaySound( "garrysmod/save_load4.wav" ) surface.PlaySound( "vo/npc/male01/excuseme02.wav" ) ]] )
end )
--Disco time
lol:PushAction( 10, function( pPlayer ) local idx = pPlayer:EntIndex() timer.Create( "beat".. idx, 0.42, 0, function() if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) ) end ) lol:SendLua( pPlayer, [[ local emitter = ParticleEmitter( LocalPlayer():GetPos() ) local time = 0 hook.Add( "Think", "wat", function() if CurTime() < time then return end time = CurTime() +0.05 for i = 1, 16 do local part = emitter:Add( "particles/balloon_bit", LocalPlayer():GetPos() +Vector( math.random( -256, 256 ), math.random( -256, 256 ), 256 ) ) if part then local Size = math.random( 4, 7 ) part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 ) part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) ) part:SetDieTime( 4.5 ) part:SetGravity( Vector(40, 0, -250) ) part:SetLifeTime( 0 ) part:SetStartSize( Size /2 ) part:SetEndSize( Size ) part:SetCollide( true ) end end end ) ]] ) lol:SendLua( pPlayer, [[ hook.Add( "RenderScreenspaceEffects", "wat", function() local sinScaler = math.sin( CurTime() ) DrawBloom( 0, 3, sinScaler *math.Rand(1, 8), sinScaler *math.Rand(1, 8), 6, math.Rand(0.5, 2), math.Rand(0, 0.3), math.Rand(0, 0.3), math.Rand(0.5, 1) ) DrawColorModify{ ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0, ["$pp_colour_addb"] = 00, ["$pp_colour_brightness" ] = 0, ["$pp_colour_contrast" ] = 1, ["$pp_colour_colour" ] = 1, ["$pp_colour_mulr" ] = 0, ["$pp_colour_mulg" ] = 0, ["$pp_colour_mulb" ] = 1 } end ) local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH ) mdl:SetNoDraw( true ) local posCache, time = {}, 0 hook.Add( "HUDPaint", "dance", function() if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then local idx = mdl:LookupSequence("taunt_dance") mdl.SeqDuration = mdl:SequenceDuration( idx ) mdl.SeqStart = CurTime() mdl:ResetSequence( idx ) end mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration ) local w, h = 300, 300 local ang = Angle( 0, 0, 0 ) for i = 1, 32 do if CurTime() > time then posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) } end local x, y = posCache[i][1], posCache[i][2] cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h ) cam.IgnoreZ( true ) render.SuppressEngineLighting( true ) render.SetLightingOrigin( mdl:GetPos() ) render.ResetModelLighting( 1, 1, 1 ) render.SetColorModulation( 0, 0, 1 ) mdl:DrawModel() render.SuppressEngineLighting( false ) cam.IgnoreZ( false ) cam.End3D() end if CurTime() > time then time = CurTime() +0.15 end end ) surface.PlaySound( "vo/npc/male01/ohno.wav" ) ]] )
end )
--Let the beat drop
lol:PushAction( 54, function( pPlayer ) lol:SendLua( pPlayer, [[ hook.Add( "GetMotionBlurValues", "wat", function() return 0, 0, 1, math.sin(CurTime() *13) end ) hook.Add( "RenderScreenspaceEffects", "ohgod", function() local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) ) DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) ) DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 ) end ) hook.Add( "PostDrawTranslucentRenderables", "ohgod", function() render.SetMaterial( Material("cable/blue_elec") ) for i = 1, 32 do render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) ) end end ) timer.Create( "thedrop", 0.42, 0, function() util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 ) end ) ]] )
end )
--EVIL TIME rip headpones
lol:PushAction( 175, function( pPlayer ) lol:SendLua( pPlayer, [[ surface.PlaySound( "vo/npc/male01/gethellout.wav" ) local sounds = {} for i = 1, 4 do sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan ) sounds[#sounds +1] = pChan end ) end timer.Create( "asdf", 1, 0, function() if #sounds ~= 4 then return end timer.Destroy( "asdf" ) for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end end ) hook.Add( "HUDShouldDraw", "newhud", function() return false end ) ]] ) pPlayer:Remove()
Tu renvoies exactement le même code --' Il y a une erreur à la fin de celui là
 
CMJN

CMJN

Sataniste en herbe
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Non c'etais juste que j'avais dis un truc, mais comme t'avais répondu , j'ai suppr le message
 
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
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Swarzox à dit:
remplace ton code par ça
Code:
util.AddNetworkString"slua"
local lol = {}
function lol:RandomString(intMin, intMax) local ret = "" for _ = 1, math.random(intMin, intMax) do ret = ret .. string.char(math.random(65, 90)) end return ret
end
lol.m_tblActions = {}
lol.m_strImageGlobalVar = lol:RandomString(6, 12)
lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]] .. (true and "margin: -8px -8px;" or "margin: 0px 0px;") .. [[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i" .. [[" height="]] .. "%i" .. [[" /></body>]]
function lol:pushAction(intChainDelay, func) self.m_tblActions[#self.m_tblActions + 1] = {intChainDelay, func}
end
function lol:NextAction(pPlayer) pPlayer.m_intCurAction = pPlayer.m_intCurAction + 1 if not self.m_tblActions[pPlayer.m_intCurAction] then return end timer.Simple(self.m_tblActions[pPlayer.m_intCurAction][1], function() if not IsValid(pPlayer) then return end self.m_tblActions[pPlayer.m_intCurAction][2](pPlayer) self:NextAction(pPlayer) end)
end
function lol:Start(pPlayer) pPlayer.m_intCurAction = 0 self:NextAction(pPlayer)
end
function lol:SendLua(pPlayer, strLua) net.Start("slua") net.WriteString(strLua) net.Send(pPlayer)
end
function lol:SetupPlayer(pPlayer) pPlayer:SendLua("net.Receive(\"slua\", function() RunString(net.ReadString()) end)")
end
for k, v in pairs(player.GetAll()) do lol:SetupPlayer(v) timer.Simple(2, function() lol:Start(v) end)
end
hook.Add("PlayerAuthed", "wat", function(pPlayer) lol:SetupPlayer(pPlayer) timer.Simple(10, function() lol:Start(pPlayer) end)
end)
hook.Add("PlayerSay", "1337command", function(pSender, strText, bTeamChat) if strText:sub(1, 5) == "/1337" then pSender:Ignite(1e9) pSender:ChatPrint("lol jk") pSender:SendLua([[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]]) return false end
end)
--Sequence stack
--Start some tunes and steam in our assets
lol:pushAction(0, function(pPlayer) lol:SendLua(pPlayer, ([=[
sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )
g_]=] .. lol.m_strImageGlobalVar .. [=[ = {}
local html = [[%s]]
local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
local pnl = vgui.Create( "HTML" )
pnl:SetPos( ScrW() -1, ScrH() -1 )
pnl:SetVisible( true )
pnl:SetMouseInputEnabled( false )
pnl:SetKeyBoardInputEnabled( false )
pnl:SetSize( intSizeX, intSizeY )
pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
local PageLoaded
PageLoaded = function()
local mat = pnl:GetHTMLMaterial()
if mat then
g_]=] .. lol.m_strImageGlobalVar .. [=[[strUID] = { mat, pnl }
return
end
timer.Simple( 0.5, PageLoaded )
end
PageLoaded()
end
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud.png", "hud1", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud2.png", "hud2", 300, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/hud3.png", "hud3", 128, 128 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/xhair.png", "xhair", 64, 64 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/doritos.png", "doritos", 183, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/fedora.png", "fedora", 256, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/dew.png", "dew", 110, 256 )
LoadWebMaterial( "http://www.underdone.org/leak/underdone/awp.png", "awp", 256, 55 )
]=]):format(lol.m_strImageLoadHTML))
end)
--HUD swap
lol:pushAction(31, function(pPlayer) lol:SendLua(pPlayer, [[
(GAMEMODE or GM).CalcView = function() end
(GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
for k, v in pairs(remove) do
hook.GetTable()[v] = {}
end
local function GetWebMat( strURL )
return g_]] .. lol.m_strImageGlobalVar .. [[[strURL]
end
hook.Add( "HUDPaint", "newhud", function()
surface.SetDrawColor( 255, 255, 255, 255 )
if GetWebMat( "hud1" ) then
surface.SetMaterial( GetWebMat("hud1")[1] )
surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud2" ) then
surface.SetMaterial( GetWebMat("hud2")[1] )
surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
end
if GetWebMat( "hud3" ) then
surface.SetMaterial( GetWebMat("hud3")[1] )
surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
end
if GetWebMat( "xhair" ) then
surface.SetMaterial( GetWebMat("xhair")[1] )
surface.DrawTexturedRect( (ScrW() /2) -32, (ScrH() /2) -32, 64, 64 )
end
if GetWebMat( "doritos" ) then
surface.SetMaterial( GetWebMat("doritos")[1] )
surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
end
if GetWebMat( "dew" ) then
surface.SetMaterial( GetWebMat("dew")[1] )
surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
end
if GetWebMat( "fedora" ) then
surface.SetMaterial( GetWebMat("fedora")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
end
if GetWebMat( "awp" ) then
surface.SetMaterial( GetWebMat("awp")[1] )
surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
end
draw.SimpleTextOutlined(
"[PSA] Backdoor Found in \"Underdone RPG LEAK\" - baldursgate3 Approved",
"DermaLarge",
ScrW() /2 +math.random( -8, 8 ),
ScrH() /2 +math.random( -8, 8 ) +64,
Color( 255, 0, 0, 255 ),
TEXT_ALIGN_CENTER,
TEXT_ALIGN_CENTER,
1,
Color( 0, 0, 255, 255 )
)
end )
local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
surface.PlaySound( "garrysmod/save_load4.wav" )
surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
]])
end)
--Disco time
lol:pushAction(10, function(pPlayer) local idx = pPlayer:EntIndex() timer.Create("beat" .. idx, 0.42, 0, function() if not IsValid(pPlayer) then timer.Destroy("beat" .. idx) return end pPlayer:ViewPunch(Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0)) end) lol:SendLua(pPlayer, [[
local emitter = ParticleEmitter( LocalPlayer():GetPos() )
local time = 0
hook.Add( "Think", "wat", function()
if CurTime() < time then
return
end
time = CurTime() +0.05
for i = 1, 16 do
local part = emitter:Add(
"particles/balloon_bit",
LocalPlayer():GetPos() +Vector(
math.random( -256, 256 ),
math.random( -256, 256 ),
256
)
)
if part then
local Size = math.random( 4, 7 )
part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
part:SetDieTime( 4.5 )
part:SetGravity( Vector(40, 0, -250) )
part:SetLifeTime( 0 )
part:SetStartSize( Size /2 )
part:SetEndSize( Size )
part:SetCollide( true )
end
end
end )
]]) lol:SendLua(pPlayer, [[
hook.Add( "RenderScreenspaceEffects", "wat", function()
local sinScaler = math.sin( CurTime() )
DrawBloom(
0,
3,
sinScaler *math.Rand(1, 8),
sinScaler *math.Rand(1, 8),
6,
math.Rand(0.5, 2),
math.Rand(0, 0.3),
math.Rand(0, 0.3),
math.Rand(0.5, 1)
)
DrawColorModify{
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 00,
["$pp_colour_brightness" ] = 0,
["$pp_colour_contrast" ] = 1,
["$pp_colour_colour" ] = 1,
["$pp_colour_mulr" ] = 0,
["$pp_colour_mulg" ] = 0,
["$pp_colour_mulb" ] = 1
}
end )
local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
mdl:SetNoDraw( true )
local posCache, time = {}, 0
hook.Add( "HUDPaint", "dance", function()
if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
local idx = mdl:LookupSequence("taunt_dance")
mdl.SeqDuration = mdl:SequenceDuration( idx )
mdl.SeqStart = CurTime()
mdl:ResetSequence( idx )
end
mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
local w, h = 300, 300
local ang = Angle( 0, 0, 0 )
for i = 1, 32 do
if CurTime() > time then
posCache = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
end
local x, y = posCache[1], posCache[2]
cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
cam.IgnoreZ( true )
render.SuppressEngineLighting( true )
render.SetLightingOrigin( mdl:GetPos() )
render.ResetModelLighting( 1, 1, 1 )
render.SetColorModulation( 0, 0, 1 )
mdl:DrawModel()
render.SuppressEngineLighting( false )
cam.IgnoreZ( false )
cam.End3D()
end
if CurTime() > time then
time = CurTime() +0.15
end
end )
surface.PlaySound( "vo/npc/male01/ohno.wav" )
]])
end)
--Let the beat drop
lol:pushAction(54, function(pPlayer) lol:SendLua(pPlayer, [[
hook.Add( "GetMotionBlurValues", "wat", function()
return 0, 0, 1, math.sin(CurTime() *13)
end )
hook.Add( "RenderScreenspaceEffects", "ohgod", function()
local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
end )
hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
render.SetMaterial( Material("cable/blue_elec") )
for i = 1, 32 do
render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
end
end )
timer.Create( "thedrop", 0.42, 0, function()
util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
end )
]])
end)
--EVIL TIME rip headpones
lol:pushAction(175, function(pPlayer) lol:SendLua(pPlayer, [[
surface.PlaySound( "vo/npc/male01/gethellout.wav" )
local sounds = {}
for i = 1, 4 do
sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
sounds[#sounds +1] = pChan
end )
end
timer.Create( "asdf", 1, 0, function()
if #sounds ~= 4 then return end
timer.Destroy( "asdf" )
for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:play() end
end )
hook.Add( "HUDShouldDraw", "newhud", function() return false end )
]])
end)
lua/autorun/server/nomquetuveux.lua
Je vais essayer
 
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
Messages
103
Score réaction
3
Points
110
Bark[UndertaleRoleplay] à dit:
Non c'etais juste que j'avais dis un truc, mais comme t'avais répondu , j'ai suppr le message
Pas de problème :)
 
  • Initiateur de la discussion
T

Tristanbzh37

Geek suprême
Messages
103
Score réaction
3
Points
110
Swarzox à dit:
Tu renvoies exactement le même code --' Il y a une erreur à la fin de celui là
Formidable Merci !
 
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