Petit soucis de map

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ViPerZe_

ViPerZe_

Geek suprême
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Coucou !
Alors j'ai déjà contacté certaines personnes en privés pour m'aider mais rien n'y fait, on ne trouve pas d'où vient le soucis.

J'explique donc mon soucis, j'ai mis à jour il y'a environ 1 mois une de mes maps soucis : Une fois que je mets à jour l'addon Workshop de ma map (avec le new .bsp du coup) IG la map est comme à l'ancienne version.
Je n'ai pas de soucis de leak et je suis sûr et certain de bien mettre l'addon à jour.

Voici le compil log on sait jamais :

Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9.vmf
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_generic01a" not found.
Material not found!: PK02/PK02_GENERIC01A
material "pk02/pk02_wall_big01b" not found.
Material not found!: PK02/PK02_WALL_BIG01B
material "pk02/pk02_wall06b" not found.
Material not found!: PK02/PK02_WALL06B
material "pk02/pk02_wall06a" not found.
Material not found!: PK02/PK02_WALL06A
material "pk02/pk02_floor09a" not found.
Material not found!: PK02/PK02_FLOOR09A
material "pk02/pk02_light01b" not found.
Material not found!: PK02/PK02_LIGHT01B
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "pk02/pk02_floor04" not found.
Material not found!: PK02/PK02_FLOOR04
material "pk01/pk01_wall03b" not found.
Material not found!: PK01/PK01_WALL03B
material "pk02/pk02_wall03a" not found.
Material not found!: PK02/PK02_WALL03A
material "common/concrete/concretewall15c" not found.
Material not found!: COMMON/CONCRETE/CONCRETEWALL15C
material "silk/silk_concretewall_01a" not found.
Material not found!: SILK/SILK_CONCRETEWALL_01A
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1764 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_10*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_10*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 124 has bad geometry near -12096.00 9304.00 -7379.25
Can't compile displacement physics, exiting. Texture is LORDTRILOBITE/ISD_METAL06
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9"
Valve Software - vvis.exe (Jul 25 2017)
fastvis = true
4 threads
reading c:\users\alexis\desktop\flakordossier\rp_flakorsovereigngamingevent9.bsp
reading c:\users\alexis\desktop\flakordossier\rp_flakorsovereigngamingevent9.prt
1504 portalclusters
4314 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 15332 visible clusters (0.70%)
Total clusters visible: 2204301
Average clusters visible: 1465
Building PAS...
Average clusters audible: 1503
visdatasize:575749 compressed from 577536
writing c:\users\alexis\desktop\flakordossier\rp_flakorsovereigngamingevent9.bsp
2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9"
Valve Software - vrad.exe SSE (Jul 25 2017) Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\alexis\desktop\flakordossier\rp_flakorsovereigngamingevent9.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (3.71 seconds)
5386 faces
4 degenerate faces
19586038 square feet [2820389376.00 square inches]
122 Displacements
8190498 Square Feet [1179431680.00 Square Inches]
5382 patches before subdivision
64560 patches after subdivision
42 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (56)
transfers 5445131, max 1880
transfer lists: 41.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(11470, 13491, 7772)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2943, 4771, 1416)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(102, 123, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(41, 71, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0930 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 1486/8192 17832/98304 (18.1%)
brushsides 11572/65536 92576/524288 (17.7%)
planes 4948/65536 98960/1310720 ( 7.6%)
vertexes 8862/65536 106344/786432 (13.5%)
nodes 3131/65536 100192/2097152 ( 4.8%)
texinfos 1031/12288 74232/884736 ( 8.4%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 122/0 21472/0 ( 0.0%)
disp_verts 9882/0 197640/0 ( 0.0%)
disp_tris 15616/0 31232/0 ( 0.0%)
disp_lmsamples 763440/0 763440/0 ( 0.0%)
faces 5386/65536 301616/3670016 ( 8.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3426/65536 191856/3670016 ( 5.2%)
leaves 3134/65536 100288/2097152 ( 4.8%)
leaffaces 6328/65536 12656/131072 ( 9.7%)
leafbrushes 3888/65536 7776/131072 ( 5.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 38154/512000 152616/2048000 ( 7.5%)
edges 22327/256000 89308/1024000 ( 8.7%)
LDR worldlights 42/8192 3696/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 468/32768 4680/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9012/65536 18024/131072 (13.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4038772/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 575749/16777216 ( 3.4%)
entdata [variable] 12298/393216 ( 3.1%)
LDR ambient table 3134/65536 12536/262144 ( 4.8%)
HDR ambient table 3134/65536 12536/262144 ( 4.8%)
LDR leaf ambient 14675/65536 410900/1835008 (22.4%)
HDR leaf ambient 3134/65536 87752/1835008 ( 4.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/34268 ( 0.0%)
pakfile [variable] 87168/0 ( 0.0%)
physics [variable] 498901/4194304 (11.9%)
physics terrain [variable] 34272/1048576 ( 3.3%)
Level flags = 0
Total triangle count: 13741
Writing c:\users\alexis\desktop\flakordossier\rp_flakorsovereigngamingevent9.bsp
2 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Alexis\Desktop\FlakorDossier\rp_flakorsovereigngamingevent9.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_flakorsovereigngamingevent9.bsp"
J'ai testé en solo, c'est pareil que sur mon serveur de dev, la map n'est pas à jour.
 
Taink

Taink

El Magnifico
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ViPerZe_ à dit:
Code:
Displacement 124 has bad geometry near -12096.00 9304.00 -7379.25
Can't compile displacement physics, exiting. Texture is LORDTRILOBITE/ISD_METAL06
 
  • Initiateur de la discussion
ViPerZe_

ViPerZe_

Geek suprême
Messages
371
Score réaction
88
Points
150
Alors celui ci n'a rien changé mais j'ai refait la plupart de mes displacements et apparemment ça a résolu le soucis..... merci :)
 
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